Werthead
Lemming of Discord
- Joined
- Jun 4, 2006
- Messages
- 2,188
Just a review I knocked together of the best debut fantasy novel I've read in some years:
That The Lies of Locke Lamora is a debut novel is difficult to believe. That it was written by someone younger than I am is even more so. That it not only meets but exceeds the hype that has been built up around it is damn-nigh impossible to believe, yet it is so. In the city-state of Camorr the Secret Peace exists between the criminals and the rulers, a decades-long pact between the Capa and the Duke that keeps the merchants and nobles' wares and riches safe. The only problem is that two people are screwing with the Pact, one a smooth conman and his band of helpers, the other a shadowy killer striking from the shadows without warning. The city is about to be plunged into a war in the shadows as these factions collide.
The story is told skillfully and economically. Lynch knows how to show, not tell. The story moves with a rattling, page-turning pace where exposition is kept to a minimum. As the 'current' storyline moves forward, Lynch gives us frequent flashbacks to the formative years of the titular Locke Lamora, showing his rise from an overconfident scoundrel to a skilled conman and demonstrating how the bonds of true friendship are forged between Lamora and his band of knaves, the Gentlemen Bastards. Amongst this he also brings to life his prized creation, the city of Camorr itself, a traditional fantasyscape of guards, merchants and peasents eking a life in hovels under the watchful eye of the aristocracy, but with an element of the strange introduced as all are dwelling in a city forged thousands of years ago by an inscrutable alien race whose disappearance remains troubling. With its many islands and districts, temples and guilds shadowed by towering glass monoliths, Camorr is as much a character as Locke Lamora himself, a city that immediately joins Ankh-Morpork, Lankhamar and Viriconium as a perfect setting for stories of the fantastical.
Lynch is also a master alchemist of taking his influences and whipping them into something fresh and exciting. He has George RR Martin's skill are creating great characters and then unexpectedly killing them, mixed with early Raymond Feist's sheer gleeful storytelling and occasional eye for detail (the merchant houses sequences seem heavily inspired by the trading house chapters in Feist's Rise of a Merchant Prince). The story shifts tones with ease, moving from its early chapters of setting up cons and marks (feeling oddly reminiscent of the British TV series Hustle) to a much darker place, yet always with a certain enjoyable wit about it. Lynch knows how to make the reader laugh, even if the humour turns from light amusement to midnight-black as the story progresses.
This is the opening volume of a seven-novel sequence, yet it is virtually entirely self-contained, with only the closing few pages giving us a sense of where the sequel, Red Seas Under Red Skies (due in January 2007), will take the story next. I for one cannot wait. 5/5
That The Lies of Locke Lamora is a debut novel is difficult to believe. That it was written by someone younger than I am is even more so. That it not only meets but exceeds the hype that has been built up around it is damn-nigh impossible to believe, yet it is so. In the city-state of Camorr the Secret Peace exists between the criminals and the rulers, a decades-long pact between the Capa and the Duke that keeps the merchants and nobles' wares and riches safe. The only problem is that two people are screwing with the Pact, one a smooth conman and his band of helpers, the other a shadowy killer striking from the shadows without warning. The city is about to be plunged into a war in the shadows as these factions collide.
The story is told skillfully and economically. Lynch knows how to show, not tell. The story moves with a rattling, page-turning pace where exposition is kept to a minimum. As the 'current' storyline moves forward, Lynch gives us frequent flashbacks to the formative years of the titular Locke Lamora, showing his rise from an overconfident scoundrel to a skilled conman and demonstrating how the bonds of true friendship are forged between Lamora and his band of knaves, the Gentlemen Bastards. Amongst this he also brings to life his prized creation, the city of Camorr itself, a traditional fantasyscape of guards, merchants and peasents eking a life in hovels under the watchful eye of the aristocracy, but with an element of the strange introduced as all are dwelling in a city forged thousands of years ago by an inscrutable alien race whose disappearance remains troubling. With its many islands and districts, temples and guilds shadowed by towering glass monoliths, Camorr is as much a character as Locke Lamora himself, a city that immediately joins Ankh-Morpork, Lankhamar and Viriconium as a perfect setting for stories of the fantastical.
Lynch is also a master alchemist of taking his influences and whipping them into something fresh and exciting. He has George RR Martin's skill are creating great characters and then unexpectedly killing them, mixed with early Raymond Feist's sheer gleeful storytelling and occasional eye for detail (the merchant houses sequences seem heavily inspired by the trading house chapters in Feist's Rise of a Merchant Prince). The story shifts tones with ease, moving from its early chapters of setting up cons and marks (feeling oddly reminiscent of the British TV series Hustle) to a much darker place, yet always with a certain enjoyable wit about it. Lynch knows how to make the reader laugh, even if the humour turns from light amusement to midnight-black as the story progresses.
This is the opening volume of a seven-novel sequence, yet it is virtually entirely self-contained, with only the closing few pages giving us a sense of where the sequel, Red Seas Under Red Skies (due in January 2007), will take the story next. I for one cannot wait. 5/5