Pen & Paper/Tabletop RPG's

I used to be, but I moved away from the area/club I was in.

Mainly played Traveller; Paranoia, Call of Cthulu and Middle Earth :)
 
Winters_Sorrow said:
Mainly played Traveller; Paranoia, Call of Cthulu and Middle Earth :)

Cool, you must be about my age then, I've played/gm'ed most of those MERP I liked a lot, but Runequest, Basic/Expert D&D, Bushido and Tunnels & Trolls where the main games of our group back in the early '80's. I've just got back into it and there's a whole slew of new fangled games about. I also missed the big hoo-haa over the Vampire games in the '90's which seem to have introduced an army of angsty goths into the hobby. :D
 
Yeah - we probably had similar influences although I don't recall Bushido but that may be because I got into it around 1987 so possibly it was "before my time" :)

I left just as Vampire: The Masquerade was starting to make an impact. Never played it but saw the rulebook. I can see why Goths liked it, although personally I preferred the werewolf characters :)
 
I played DnD a few weeks ago. That was an interesting experience.
 
PenDragon said:
Anyone here into pen and paper RPG's? What games you into?

My favorite! I think video games kill creativity, me and my boys play dumbed down versions of:

Star Wars, AD&D, Shadowrun, and occasionally a neat little game called Wyrmwood...its very old, I bought it when I was a kid and haven't found one like it since!


I make the games simpler because they are only 11,10 and 7.
 
im only 11, but my and my cuz play d&d a lot, (pen&paper, of course) as well as a little bit off AD&D. i onoly got into it a few years ago
 
I've played a lot of pnp games, the little-known Weapons of the Gods (EOS Press) being my favorite. I'm currently in a bi-weekly D&D session.

I have to say... thinking that videogames kills creativity floored me. They stimulate the mind on many levels, and I have a large library of games that have been engaging my imagination just as much as the books that I love.
 
I've been playing D&D and Decent which must have the most pieces in a game ever made its good if you like lots and I mean lots of action low roleplay though.
 
When I played dungeons and dragons (looooong time ago now) there were very few dungeons and virtually no dragons strange:confused:

Also used to play CoC, Marvel heros, Ghostbusters, Living Steel, and Warhammer Rpg as well as a few others I can't really rememeber offhand
 
Yeah it kinda hurts when a DM puts in a dragon. Generally means the party either lives or rerolls new characters.
 
PenDragon said:
Cool, you must be about my age then, I've played/gm'ed most of those MERP I liked a lot, but Runequest, Basic/Expert D&D, Bushido and Tunnels & Trolls where the main games of our group back in the early '80's. I've just got back into it and there's a whole slew of new fangled games about. I also missed the big hoo-haa over the Vampire games in the '90's which seem to have introduced an army of angsty goths into the hobby. :D

I just attended GenCon Indianapolis, the largest game convention in America. You might be interested to know they just re-released a new version of Runequest, published by Mongoose. Very similar to the original game and it has been released under the WOTC Open License agreement. Thus, anyone can publish against that rule set (much like D20).
 
I used to play AD&D, and Shadowrun, but we stopped when everyone moved off to college and got real lives. Also have done some Live Action (Vampire, Nero) but again, so few of my friends (or myself) have time for it anymore. :(
 
I've been into MERP and Rolemaster for a loooong time. I've played various other games a few times, like Star Wars, D&D, Alternity, Marvel, and probably a few others I can't remember.

I've recently discovered a new one that's totally blown me away: The Riddle of Steel. It's an inde publication with a combat system that's billed as the most realistic of any RPG--strategic, fast-paced, and deadly. I've been using the rules to run a game set in George R. R. Martin's Westeros. Very fun.
 
SkywardShadow said:
I've played a lot of pnp games, the little-known Weapons of the Gods (EOS Press) being my favorite. I'm currently in a bi-weekly D&D session.

I have to say... thinking that videogames kills creativity floored me. They stimulate the mind on many levels, and I have a large library of games that have been engaging my imagination just as much as the books that I love.

Video games do stimulate the chemical reactions in the brain, and eye-hand coordination. But you do not have to create or think to play them.
 
I have been playing tabletop RPG's for close to 15 years now, I have Played/GM'd AD&D,D&D 3.5, Aberrant, Vampire, Legend of the Five Rings, SLA Industries, Shadowrun, Over the Edge, Trinity, Mage, Shattered Dreams, Marvel Superheroes, Golden Heroes, Rifts, CoC, Pendragon, Kult, Feng Shui, DC Superheroes, All FLesh Must Be Eaten, Inomine, Streetfighter 2 to name but a few!
I am also an avid PC and Console gamer (yes, uber nerd!). I think computer games have their place, but have to agree with Dustinzgirl, that the computer game is killing off an outlet for true imagination. Before I start getting flamed, let me back this up.
Computer games have some of the best storylines and immersion techiniques, but it is a very solo affair. Even with the MMORPG's where you are sharing an experience with loads of other players, you are usually alone at home on the PC or Console.
Now with a tabletop RPG, you not only get the complete freedom of inventing your character at the outset, you get to affect the world in any way you want. Your only limit is your imagination.
Computers improve hand eye co-ordination, which is great, but temper it with a tabletop game to improve your problem solving, co-operative and strategy skills. I can honestly say that tabletop had such a positive effect on myself and many people I know, encouraging them to use skills they had IRL.

However, this is a debate that will remain unanswered I think. A good mix of both would be an ideal world, but as computers dont need any organising, prepping ahead of time or friends available on a certain night at a certain time, that computers will be the popular choice for most.
 
dustinzgirl said:
Video games do stimulate the chemical reactions in the brain, and eye-hand coordination. But you do not have to create or think to play them.

Then you haven't played the right videogames. I agree that it doesn't take that much thought to play Halo, but most of my favorites involve storylines that engage me as much books, or provide creative tools that let me do far more than simple pen & paper allow.

The way you state your opinion lends little to your credibility, as well.
 

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