Those pesky glyphs...
Why didn't the Ancients just use Wingdings on all the SGs and be done with it.
(More) Seriously: As I have posted before... from my perspective, there seems to be a slight continuity error between the Movie and COTG: namely, the different/identical glyphs on stargates. I accept this as a difference between the production teams on each project.
As far as I've seen, the glyphs on off-world (Earth, in case you were wondering...
) seem to be the same as the ones shown in great detail on the Earth-alpha gate, just with a different symbol for point of origin. (I have elsewhere reasoned that the difference in p-o symbol may be a kind of fool-proofing on the gate activation sequence) In the movie, they needed a specific cause for them to be stuck on Abydos for about 1.5 hours (real-time); but in SG-1, when the SG network was shown to be much, much more than just 2-stop journey, it became unreasonable to have a different set of glyphs on every local gate.
As someone pointed out earlier (sorry I can't remeber who you are), Daniel needed to familiarise himself with the Chulak glyphs, but I think he meant that he was checking that they were indeed the same before getting everyone's hopes up again.
It is, as someone else still pointed out, unreasonable to think that there would be a different set of glyphs every time, or else no one would ever get anywhere at all!
PS: I think it's possible that Daniel was doing a slight conspiricy thing in the Movie with the not knowing the glyphs and all... maybe he had a secret agenda from the British Museum's Egyptology dept.?