Yep, I included the cost to integrate the animation every time a Jaffa opened or closed his helmet (which is simply a reversed animation).
The 3D animation just had to be stocked, and then the only *hard* part of all that would have been to blend the animation into the show frames.
As most of the time the show use, static plans (unlike the movies), the addition of the FX isn't hard at all.
Look for eg at the FX of a firing staff or a zat gun. They're beautiful and perfect I'd say, they were clever in managing to get the energetic arcs run along the weapons and other eye candy things like that.
They never redid the CGI effects from the beginnig. As you said, they used the stock scripted FX.
Plus the fact that if I can remember, all the armies shown in the show had the same snake helmets (I may be wrong about that and have to check out Heru'Ur's troops).
The process that cost much of the time is in fact to render the animation and make it look real by using a powerfull engine.
And from what I saw in the show, despite some rare and unusual low qualities effects, they looked pretty well all the time. I'm used to say that they're far above Babylon 5's ones for example.
So I think this has nothing to do with costs but more with continuity... bloopers.
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Hey, now I remember of another example of appearing/disappearing system using the same technology.
It was in The Curse episode, when Osiris escaped in her own ship hid in a desert on Earth. When it took off, a long sting, longer than the height of the ship's hull, grown underneath of the ship. If I don't know what was the real role of such a big device, I bet it was using the same technology as the Iris one.