Originally posted by shazstar
Ok...when you say that Abydos, Earth and the GameKeeper world P.O.O's are NON- CONSTELLATIONAL, are you suggesting that all the other worlds we know they have visited (or at least we saw the addresses of) have P.O.O's that are constellations?
I am saying the ones we have seen appear to be constellations on the Earth gate (but for sci-fi show budget reasons) and I may have missed one or two other non-constellation ones: someone here claims to have all the addresses ever seen, which would help around now!, BUT, my point [in that other thread! :evil: ] is that theoretically, the VAST majority are actually the other way round, i.e. diagrammatic!! To ensure that all gates can travel to all other gates (a fundamental requirement??) they would all have to use the same glyphs, which means NOT using lots of special P.O.O. glyphs that appear all over the place, like the Earth P.O.O. - which does. I think this is just not thinking about the consequences and therefore technical non-continuity!
I just had a way out left field kind of thought. What is something that the earth gates, abydos gate and gamekeeper gate have in commen? We know that Abydos is the closest gate to earth (or one of). We don't know the proximity of the game-keeper gate, but for the sake of this arguement, I am going to assume it is 'local' also. If these three gates have P.O.O's that to the best of our knowledge are not known constellations, does that say something about the P.O.O itself? If other planets have constellations that we know of (view from Earth) does that become evidence in the arguement that the P.O.O is a confirming origin location? What I mean is, when a team dials into Earth, they use a P.O.O constellation that the earth within our solar system is a part of? Think about it. Observers on Earth can see constellations far away made of stars, but we are part of a constellation ourselves...we just can't see it from Earth. And the same with Abydos and the Gamekeeper planet...what if they are part of constellations that we cannot clearly define because of their proximity (and of course we are talking thousands of light years, but in universal scales this is of course a mere nanometer).
a) since the above summary was the wrong way round, this hijacks the whole point - sorry!
b) in any case, NO. The non-constellation glyphs are pictorial representations of the PLANETS, and are described as thus in the film, which in this case I think stays valid. The Giza gate glyph is a pyramid with the sun over-head, the Antarctic one is a gate on a horizontal base (perhaps to indicate the first ever gate), the Gamekeeper one is the man's own peculiar spiral [though this MAY be a later amendment by him!]
So when a team dials out from earth they dial the glyph addres of the planet they are going to, and then the P.O.O. is a identification glyph for where this planet is in relation to Earth. And anyone dialling back in from another planet would identify the glyph address for Earth, the point in space that they must go to, and then earth's P.O.O is a representation of the constellation we lie in. The reason for this constellation element in the address? So that the planet where the wormhole originates (i.e the dialling planet) can identify the location of earth in relation to its own position in space, and thus direct the wormhole to the destination.
EXCEPT that for dialling back INTO Earth the P.O.O. is "irrelevant" and changes for every single planet, we can assume. The relevant part is the 6-glyph constellation part, which defines a 3D stellar position, allowing for stellar drift. The use of the P.O.O. is covered by other threads.
Also, anyone travelling from any planet to Earth may not know the Earth P.O.O. - they don't actually need it until they intend to leave again - and not if a ship is coming for them! After all, in most SG-1 missions they won't know the P.O.O. until they get to the planet.
I didn't want to put TOO much in this thread about this theory, since it is leaving the original thread purpose but: if most of the P.O.O. are constellations, then there are either only 38 gates in use (ludicrous? we have probably seen that many in 100+ episodes), each constellation is used more than once (possible? but confusing, and negates your point), or there are loads more constellations used as P.O.O. (but if also used as a destination constellations, we get the massive problem of non-addressability - it would be like having batches of telephones that missed out one of the digits 0-9, since "there was only room for nine digits on the key-pad": perhaps 1/10th of all numbers would not be diallable!!)