here it is, FORMATED
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Tau’ri Units
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1. SG-15 - Support
Has a HK MP-5
can be upgraded to FN P-90
can be upgraded with a medipack to heal friendly units
2. SG-3 - Marines
FIM-42 Stinger (Grenade Launcher) ->(good against buildings and mechanical units)
3. SG-4 - Tactical Ops
M9 Beretta
C-4 Explosive ->(can destroy whole buildings when detonated in them)
Can set Claymore Mines
4. SG-11 - Covert Ops
Has many Tollan technology...
has a tollan weapon
can be upgraded to:
ability to cloak
has a weapon Disabler *
can walk through objects
can reveal enemy cloaked units
5. Mobile Attack Turret
The M.A.T. is a "heavy" weapon operated either by remote control or an SGC Personnel.
With a range of over 1,800 meters, it can be a devastating offensive of defensive weapon.
6. C-5 Galaxy
Standard Cargo ship.
can transport 20 soldiers or 4 Mobile Attack Turrets
7. B-2 STEALTH
invisible *
bomb launcher
8. X-302
Ship based on deathglider
9. X-303
big ship with big guns
can carry several X-302 in it (maximally 5)
hyperdrive
unique unit
10. specialized person
- can operate M.A.T or any other things we should come up with
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Goa’uld Units
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1. Slave
gathers naquada
can be upgraded to use a zat gun
2. Jaffa
has a staff weapon
heals slowly
can be upgraded with T.E.R. (to see invisible things
)
can be upgraded with secondary weapon (zat gun)
3. Ashrack
has an ashrack device (like ribbon device...it takes some time to kill someone - in strenght like zat gun)
can use it to make someone fall asleep (organic units only)
can be upgraded with cloak
can be upgradet to lay tac mines *
heals slowly
4. Goa'uld Queen
got ribbon device
can convert enemy units to her side
can be upgradet with a personal shield
can be upgraded with cloak
heals slowly
5. Fixed base energy cannon
A fixed base energy cannon is a larger, and more powerful, version of the staff weapon.
it moves slow
when in attack mode it can't be moved
(similar to the Terran tank in Starcraft)
6. Death Glider
The standard Death Glider with two energy cannons.
can be upgraded with speed accelerator
7. Al'kesh - Bomber
It has a turret and two energy bomb launchers which allow it to attack both motherships and ground targets.
can be upgraded with cloak
8. Tel'tac
Standard Cargo ship.
can transport 10 soldiers or 2 energy cannons
can be upgraded with cloak.
9. Desnoch-ray class mothership
big mothership with big weapons ;-)
similiar to Apophiss big mothership
unique unit
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Alliance Units
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1. Drone
flying
worker (gatherer)
2. a little grey guy
he should have a shield to protect him and some nasty weapon
*
3. psychtroop (we should find a more 'ancient' name for that guy like priest or smomething)
can ascend to an Oma desala 'thing'
)
4. Nox healer
can ressurect dead units
invisible when inactive
cannot attack
5. Valkyrie
female ground unit
invisible when inactive
6. Flying saucer
That's definatly an Asgard technology
7. some sort of cargo ship
can be upgraded with cloak
can be upgraded with speed accelerator
8. Beliskner type spaceship
has 2 asghard ship weapons
can be upgraded with more powerful weapons
can be upgraded with SUBSPACE engine
(remember, all other ships exept humans, have only hyperdrive)
9. O'Neill class warship
big ship, big guns
subspace drive
unique unit
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* NOTES FROM REAVER.MAN *
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Hey, I gotta plan :
If you want to build a M.A.T (tau'ri), you will need to train a person to operate it.
If you want to build a Death Glider (goauld), you will need 2 jaffa to operate it.
Doesnt work at big ships (cargo, spaceships, warships ;-)
SG-11 covert ops
- they cant have a weapon disabler ... If you saw that epizode, you should know its impossible !!!
B-2 stealth
- it cant be TOTALLY invisible, it should be always wievable at radar as a "blured dot"
Ashrak
-why would Ashrak lay defensive TACs ????
Grey Guy
- the nasty weapon should be AK-47
)