Ko'or Oragahn
Well-Known Member
- Joined
- May 12, 2002
- Messages
- 125
Post here all your ideas about possible ground vehicles.
Keep in mind that there must be a balance. you just can't put tons of weapons along with the strongest armour, the better shield, the most powerfull that and the greatest this.
You have to think about several points when you'll make your unit.
Feel free to post pics of any drawings you made.
Keep in mind that there must be a balance. you just can't put tons of weapons along with the strongest armour, the better shield, the most powerfull that and the greatest this.
You have to think about several points when you'll make your unit.
- Role
First, what is your unit best suited for ? Transport ? Heavy enforcement assault ? DCA ?
This is a simple question and must remain short.
- Shape
Three things that you must remember when you're going to design the shape of your unit :
Role
Once you know what is the very role of your unit, you have good clues to think about the shape and the dimensions of your unit. Must it be bulk ? Blade shaped ? Optimised for stealth ? Does it have to provide lots of space for the guns or the troops ? Etc.
Symbolism
One of the main reasons why we only saw flying units is because they basically represent the Godsand Godesses angryness deployed under the form of dark birds of metal unleashing the divine fire (wraith).
So if we're going to have a ground unit, it better has to be frightful enough and contain lots of symbolism, without being kitsch, off course.
Some of you will prefer to make it more functionnal when others will give mroe weight to the metaphor.
Gate Factor
One of the most important point is to know if your unit will be able to go through the gate.
It's not a big problem if after exiting a gate, your unit can be deployed (until you remember to include all the mecahnisms and the place needed to retract and deploy parts of your vehicle).
Coolness
Ok, this is very subjective. Some people will like their vehicle to be slick, other will prefer cutting edges or massive pieces or even all sorts of things protruding here and there.
Some will prefer to have gold and black paintings where other will tend to put only black plates.
One will like it to be shiny where others will prefer to give it a more used aspect (think of Star Wars's Millenium Falcon in comparison to the Royal Nubian chromed ships).
Mate or shiny surfaces.
One will have most of the plates to be smooth where others will prefer to put lots or relief.
- Powering
Now, you must feed you creature. Think about the nature of the reactor and what kind of materials it possibly uses. How big it is, if it needs to be isolated.
Or are there any batteries ?
- Accessibility
Safe you're planning on creating some kind of experimental fully automatised unit (but then you may bring some kind of inconsistency in regards of the general Goa'uld military), you must think about where the soldiers will fit inside the vehicle and how they will get and move inside (hatches, ramps, etc.).
Also remember to give place for material containment if your vehicle will have little, medium or large cargo hold capacity.
- Locomotion and Mobility
Now, you have to determine the way your unit is supposed to move. How does it move ? Does it have only on type of locomotion ? How high is its maximum velocity (special conditions included) ? How fast can it accelerate and decelerate ? Can it shift laterally ?
You have to be quite specific about the locomotion mode. Does it uses caterpillar tracks, wheels, legs (few big ones or multiple tiny ones) ? Or does it hovers above the ground ? Or maybe something else ?
As always, think about the place needed for the mechanics and systems.
- Weaponry
Since it is a war vehicle, it must have weapons. But what kind of weapons ? Classic answer would be : Big kick ass staffs !
Ok, but is that all ? What about mine dropping capacity ? Or incapaciting infantry-scale projectile-launchers or energetic guns (think of big zat guns), etc.
Also think about the power, the arc and range of your weapons, where they're located, if they're hiden and if they can be removed.
What's intersting with Stargate weapons is that generally, the hardware required associated to a weapon work is pretty small in comparison of the gun. Think of the heavy staff guns (nearly bazookas) mounted on the death gliders. In a lot of SciFi universes, you couldn't just pick the big gun like did Teal'c because you would need at least to carry huge back packs of hardware and possible big energy cells or reactors.
But remember, once you have removed the weapon from the vehicle, chances are that the power, range and above all autonomy could be greatly reduced.
Logic would say that the heavier and bigger the weapon is, the less it will have its features reduced when removed from the vehicle.
- Armour
The main advantage of the ground unit is that it provides much more resistance for its onboard troops against weapons (well, usually) because it is, well... a ground unit. Think for example that it is far easier to make a heavily armoured tank roll than fly. Same applies here.
So how resistant is the armour ? Does it have weaknesses against particular weapons ? Is the protection costant everywhere on the vehicle ?
- Shields
You're certainly not obliged to add an energetic shield to your vehicle.
But if you do so, then you must think first about the necessary hardware.
Where is (are) the generator(s) located ? How is the shield projected ? How long can it last ? How much power can it absorb (store) ? Does it in fact absorb power or does it just dump it ?
Do we need to totally lower the shields in order to touch and damage the hull ? Are there any side effects for the troops ? What are its weaknesses ?
Is it always visible or just under specific occasions ?
- Sensors and Communications
Just in case you forgot it, it'd be nice if the troops inside your vehicle were able to communicate with the ship or an orb or anything else.
- Special Features
Anything that doesn't fit in the previous sections.
Feel free to post pics of any drawings you made.