2.10: The Lost Boys

ray gower

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Synopsis: from Scifi.com
While exploring a new planet, Sheppard, McKay, Teyla and Ronon are ambushed by a group of men armed with Wraith stunners. They awaken to find themselves prisoners in a cave, where they discover the mastermind behind the attack: Lt. Aiden Ford.

Ford was last seen being captured by a Wraith dart after overdosing on a powerful Wraith enzyme. Now, Ford invites his former teammates to enjoy a meal while he tells them how his enzyme-enhanced abilities allowed him to escape. Since that time, he has recruited a group of followers, all of whom are willingly addicted to the drug.

To the team's horror, Ford then announces that Teyla, McKay and Ronon's meals are laced with the enzyme. Determined to prove that the enzyme is both safe and useful, Ford intends Sheppard's team to be his living evidence, and he expects Sheppard, who remains free of the drug, to be his witness.

Sheppard and his team, of course, immediately try to escape, but Ford has removed vital control crystals from the local stargate's dialing device, rendering it useless. Thus, even though McKay, Teyla and Ronon will soon feel the first effects of drug addiction, they see no choice but to play along with Ford's insanity — for now.

To show off the abilities of his men, Ford orders Sheppard and Teyla to accompany a guerrilla team on a raid of a Genii outpost. While Sheppard and Teyla witness the brutish tactics of Ford's men, McKay explores the cave's impressive laboratories. Afterwards, confident that his former teammates are impressed by his accomplishments, Ford reveals that he needs their help with a special mission: the destruction of a Wraith hive ship.

He has captured a Wraith dart that can land his strike force on a passing hive ship, allowing them to plant explosives. First, though, McKay must repair the dart, and then Sheppard — the only pilot — must fly it. Sheppard is sure the audacious plan is too risky to succeed, but, hoping to fly the dart back to Atlantis instead, he and McKay cooperate with Ford.

Unfortunately, Ford anticipates just such an escape attempt: Immediately before the mission, he orders McKay to remain behind as a hostage, to be killed unless Sheppard obeys his orders. Seeing no more alternatives, Sheppard — with Teyla, Ronon, and Ford's strike team on board — embarks on the mission. He's sure it's doomed ... and he's not wrong.
So he is back!
 
This episode was cool, interesting thing about Ford making his own group and given them the enzyme. Looking forward to see what will happen next with the wraith.

Krystal :D
 
Certainly an interesting development, though I'm sure that by the end of part two the reset button will be pressed again. ;)

I didn't think that Ford seemed that crazy any more. The enzyme doesn't seem to have many side effects other than the aggressiveness and the addiction. Those are not conducive to a healthy society, but think of the advantages of having a troop of marines on it. Kind of like the Jem-Haddar from 'Star Trek'. I think Ford has a valid arguement.

I'm not sure why they started to eat the food, Rodney is just an idiot "I get hungry when I'm nervous" but the others? They weren't exactly starved and it was a little obvious.

My son asked me a question I couldn't answer. Help required please. Why are there two types of Wraith? There are the ones who look like the Joker from Batman, and there are some with Masks over their faces. Answers on a postcard please.
 
Why are there 2 types? Becuase there is OK!! :D

I enjoyed it but I fear Part 2 with dread becuase although they have been captured there is no way they can be allowed to be killed or eaten by the Wraith so there is going to be some lame way out.

If you noticed they mentioned how the Wraith were starting to splinter becuase of the short food supply.

Maybe they will offer a deal to allow Sheppard and co to leave perhaps with the locations of vulnerable Wraith ships etc??

Or maybe Ford will do the usual sacrifcehimself to save all wrapping things up nice and neatly for the next episode!

Maybe they should get Wier on the enzyme it may make her at least a little bit interesting?
 
Originally posted by RangerOne SG13 SOR
Maybe they should get Wier on the enzyme it may make her at least a little bit interesting?
This is a great suggestion, but you do realise that Beckett is going to discover an antidote to the enzyme about 2 minutes before the end of the next episode.

I forgot the quote:

Sheppard (after the autopilot engages on the Dart): "Artoo, I need you to turn the autopilot off now!"

(nothing happens)

"...Worth a try!"
 

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