Flat Characters!

argenianpoet

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What does it mean exactly when someone critiquing your story tells you that your characters are flat? Does this mean that I am not showing my characters doing enough stuff that identifies them uniquely to the reader like watching football on television, drinking a beer, reading a newspaper, reading a book, cooking breakfast, etc. etc. etc. Needless to say I am confused here and need help understanding exactly what this means so that I can correct it.

What can I do to avoid flat characters in the future?

Thank you!
 
It isn't a listing or cataloguing of traits or idiosyncracies -- Roger Zelazny parodied that sort of thing very well with his story "The Keys to December" ("Quick, a world in 300 words or less! Picture this..."). It is to build character by observing real people and the way they interact, then attempting to capture the essence of that. The more you observe real people closely, and how they act at all times, and the more you learn from non-generic literature, the more rounded your characters are likely to be... but the primary school for developing rounded characters as opposed to flat, artificial or stereotypic ones is to observe human beings not for the surface gestures and trivial motions, but for the underlying substance of what these semiotic signatures mean.
 
Characters are defined by action, reaction and dialogue. It may be that the characters in question simply lack enough dimension to stand up and be noticed. It may be that your character is all action and no internalization.

Achieving the balance is always tricky.

Think of a character you have read about in someone else's work that really stands out in your mind. Ask yourself what makes them real to you? Did you care about them? Sometimes answering those questions can help you develop insight into your own creations.

Orson Scott Card wrote an excellent book on the subject of making characters stand out.

Laura J. Underwood
Author of DRAGON'S TONGUE.
 
Very broadly, there is nothing in the writing to give the characters any form of depth, or is too much like all the other characters. But can be any or all of these:-

This can be a feeling of history or background for the character, perhaps a mention of his football or sewing prowess can be slipped in without being too obvious?

Perhaps he is too stereotypical a hero and the chiselled jaw doesn't sag at anytime? Too much like Mary Sue http://www.chronicles-network.com/forum/29694-mary-sue-is-she-bad.html?highlight=Mary

Or he may miss any form of mannerism. If the door is locked, try scratching his ear, or blowing his nose.

A touch of coloquial speech e.g. "Err you!" "Oi you!" and "I Say!" can all mean the same, but from different people.

A touch of all of these will bring your characters to life
 
a flat character, for me, is anyone that is one deminsial, so every single goodkind character and jordan women, basically! they need motives, depths, reasonings and consistancy. you have to be able to understand what makes them do what they do. a character just isn't a lot of conversation, they have things that drive them, ways of reacting, ways of behaving that are unique to them. you dont' really need to sit down and develop a huge psychological assesment, or really to watch other people (i never do that) you just need to have some idea of what makes them tick. you created them, so decide how they'd react in situations, why they'd do that, and keep it consistant. keeping them human is important too. i hate characters that dont' show fear, that don't react to bad situations (again, goodkind's characters!) if someone is threatened, no matter how brave they are, they're going to get a bit nervous. if they're upset, they're going to feel it inside even if they don't show it, so i think making sure that inner thoughts have some depth and some emotional and some personality is what does it. but basically, trying to make characters bahve like individuals, with inner thoughts, rather than just conversations is how to make them not flat :)
 
To put it as simply as possible: Is a given character someone you could envision as a real person? (superpowers, horns, and/or red eyes aside) If the answer is no, then they're probably a bit on the flat side.

One thing I like to do is just daydream about a given character, having them do a series of mundane, daily things that you yourself might be faced with in the real world. When you're done with one, put another through, and if you're doing it right, you'll find they probably do things a little differently.

For example, have them meet up with a few friends for some shopping followed by a movie--it should be easy to add a lot of detail to things like this because most people are quite familiar with them. If you find it somewhat difficult to imagine them engaging in these common forms of interaction, you might have some flatness to work out.

Using the above example:
- What are the friends they meet up with like?
- How did they behave in the store?
- What did they buy, browse, and/or try to shoplift?
- What type of movie did they go see?
- Did they buy refreshments?
- How did they deal with the screaming kid sitting behind them?
- For the whole scenario, how did they interact with others?
 
A flat character tends to be one that you have no feelings about, that don't impinge on the hero nor the storyline.

In RL the flat characters are the checkout girl, the bus driver, the postman. They serve needed functions in your life but don't make you decide to drop your girl/boyfriend.

On the other hand the beggar that you ignore and walk past will similarly not make you decide much but they will impact your life becase they are so different, they needn't say a single word but when you eventually get home from shoppng you will remember their smell and dirty appearance above almost every other person you saw that day because just by being there they gave you more information (misjudged information admittedly) about themselves than all the others.
 
flynx said:
In RL the flat characters are the checkout girl, the bus driver, the postman. They serve needed functions in your life but don't make you decide to drop your girl/boyfriend.
Well not the girl part, but yeah. Reading this makes me either sad, or it makes me realize that I really do need a new job.
 
I don't think the flat describes the function but the description of the person. You could just as easily have a dynamic, interesting checkout person. I am not sure assigning a job to flat characters helps. I do agree however it is someone you are unlikely to have any feelings about. I personally thought the characters in 1984 were flat. For me Orwell was just looking for vehicles for a political message and not rounded people who were sympathetic.
 
I actually said in RL (real life) the flat characters are the ones you see every day but don't think about.

In the checkout girl's world it is the vast majority of customers that are the flat characters.
 
First, a clarification: I don't mean simply to sit down and observe people NOW, while trying to create characters, but as a lifelong effort, to understand how people tick. The more you understand this, the better you will be at presenting convincing, three-dimensional characters.

And no matter how many idiosyncracies or twitches you give a character, if you don't have the above down, all you'll have is a patchwork of twitches and jerks ... there'll be no character there at all.

There's a line from Gerald Kersh that may help. It's been quite a while, and I don't have a copy of the book here with me, so I hope I'm quoting it properly: "There are those one hates until one sees, through a chink in their armor, a thing nailed down and in torment." The important thing is to be able to feel your character emotively. If you can't do that, you're not connecting with the character, nor will you be able to project that character in such a way that the reader will connect with them, even peripherally. This applies to characters you don't like, as well as those you really have a fondness for. I recall, a few years ago, working on a story idea where the narrator was a professional hit-man. I had to live inside that character's head (it was told first-person), and I didn't like it one bit. Mind you, he saw himself as conscientious about his job; he was generally softly spoken and treated people decently and with even more-than-common respect; he was indifferent-to-kind to animals; he never got passionate about his work, it was just his job. At that point he became calloused, emotionally removed from what he was doing. Whoever he was aimed at ceased to be human for him, and simply became an object to be dealt with to get the maximum result, whether that was by threatening, breaking a limb, or killing them. One scene involved someone he'd come into contact with peripherally, but whose family he had had to kill as part of a job. When the man showed up with a gun unexpectedly, the narrator was involved in a card game; the game was interrupted, and this ticked him off. He didn't feel threatened -- he felt annoyed; but he also recognized that he couldn't have this sort of thing happening, so he made sure the fellow, while surviving (unnecessary killing produces unnecessary entanglements, in his view), wouldn't be bothering him again. I didn't go into any detail, but it wasn't necessary. The point being that, to sum up his take on this incident, I ended up using a near-throwaway line at the end of the scene. As he goes back to his game, the guy is already becoming part of the past for him, and his thought is simply: "And daddy makes three." That's it. He has no more emotion, once the problem is removed, than that; but it tells you quite a bit about his character (and you can see why living in his head was no fun).

So... ultimately, you have to find the parts of yourself (and we all have myriad selves to draw on) which corresponds to whatever character you're dealing with, and get in touch with that part of yourself enough to be able to know what that person would think or feel from the inside. As long as you only see a character from the outside, so long will that character remain as flat as any shadow on the wall....
 
Another point about characters is that it's best if they make the story progress themselves, rather than be nothing more than puppets to an inflexible plot.

Also, it's the little things that help determine character - experiences can be key to this. Listen to/read anecdotal stories for examples of how little details make a story with character.

2c.
 
My idea on this...

Flat character:
The girl was pretty.

Not so flat character:
Mr. Michael's assistant had a very pretty face, though her left mouth corner hung slightly down, hinting a lisp. "Good morning, sssir," she said. Some saliva landed on her computer screen. Her lisp made her actually prettier. From a Playboy centerfold into a pretty girl-next-door.

What I did was give the flat description (pretty girl) something imperfect. Making it easier for the reader to picture this character. Reveal something small to make the character more realistic, and therefore, less "flat."
 
Marky Lazer said:
My idea on this...

Flat character:
The girl was pretty.

Not so flat character:
Mr. Michael's assistant had a very pretty face, though her left mouth corner hung slightly down, hinting a lisp. "Good morning, sssir," she said. Some saliva landed on her computer screen. Her lisp made her actually prettier. From a Playboy centerfold into a pretty girl-next-door.

What I did was give the flat description (pretty girl) something imperfect. Making it easier for the reader to picture this character. Reveal something small to make the character more realistic, and therefore, less "flat."

That makes sense. Characters are human and need imperfections right? Whether that be a physical or mental thing, right? The main thing is for the author to expose these imperfections by showing them to the reader instead of telling them about it. I think I see where you are going here, thanks Marky and everyone else who answered this thread likewise. Every answer on here is valid and helped me understand this concept even more. In fact, any more info on this subject is more than welcome, because I am just now trying to firgure out at what angles I am going to handle this slight problem. That's the fun part about writing; figuring it out. lol!
 
You don't need the imperfections; I was just showing to make a character a tad bit more realistic. In my world, the opposite of flat is realistic. So, I picked an example of imperfections to show (instead of tell ;))
 

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