Dreamsongs by George RR Martin

Werthead

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George RR Martin's 'RRetrospective' work, Dreamsongs, has been published in the UK some three years after its US premiere. This is one hell of a huge book. 1,290 pages in hardback with pretty thick pages, it's big enough to bash whales to death (not recommended or endorsed by this site ;) ). It includes dozens of short stories and novellas, plus several TV scripts. The first A Song of Ice and Fireprequel novella, The Hedge Knight, is also included although the second, The Sworn Sword is not present.

GRRM's most critically-acclaimed and award-winning works, including the much-filmed Sandkings, The Way of Cross and Dragon, The Skin Trade, A Song for Lya, Portraits of His Children and many others are present, as is his pilot script for Doorways (a TV series he was working on which was supposed to be a 'good' version of the later Sliders). It's a pretty massive tome but should fill the void until ADWD quite nicely.
 
Been reading through this myself - almost more fun than the stories is the short 'life story' George puts in beforehand. Most illuminating :)
 
No The Sworn Sword? That was my favourite. I read those before the series... must reread with reference to Aemon.
 
I have been reading George RR Martin's short story collection Dreamsongs for the last two weeks and it is a huge book, 1,185 pages long in hardcover and trade in the UK edition. The US edition has been split in two volumes, and as I have now reached the point in the UK edition where the US version is split, it made sense to review the first half by itself.

This book, originally published in 2003 by Subterrenean Press as GRRM: A RRetrospective, collects together GRRM's short fiction from the 1970s up until the late 1990s. Volume I covers the 1970s period of his work and includes some of his best-known stories, including Nightflyers, Sandkings, A Song for Lya, The Ice Dragon and The Way of Cross and Dragon.

Dreamsongs, Volume I is divided into five sections, each containing several short stories with a commentary by Martin at the start of each section. The sections are roughly chronological, but are also arranged by theme. GRRM's commentaries are biographical in nature, describing what in his life was driving him to write his stories at those times, and are fascinating reading in themselves. Regular readers of his work can pick up on elements and names that would later find their way into his novels or his epic fantasy series, A Song of Ice and Fire.

The first story, Only Kids are Afriad of the Dark (1965), was written for a comic book fanzine when the author was just 17 and is obviously a bit rough compared to GRRM's later work. Nevertheless, it is fun and colourful, pitting superhero Dr. Weird against the demon prince Saagael with the safety of the world at stake. The Fortress (1968) is a purely historical work and shows a tremendous improvement on the earlier story, even though it was written only three years later (and never published prior to this collection, at least not in this form). The story is about the inexplicable surrender of Sveaborg to the Russians by the Swedes in 1808 and is a compelling account of a minor footnote in military history. And Death His Legacy (1968), a political piece from the same year, is rather more obvious in what the story is about and where it goes, but is nonetheless readable.

The Hero (1968, published 1971) was GRRM's first professional sale and it's easy to see why. The first story in his 'Thousand Worlds' mileu, it is a compelling little tale of war, heroism and what it means to be a soldier. The Exit to Santa Breta (1969, published 1971) is an effective story which is a hybrid of SF and horror (a popular piece of genre-bending with GRRM). The Second Kind of Loneliness (1971) is the first undisputed classic in the book, a tale of solitude and delusion set at the fringes of the Solar System. With Morning Comes Mistfall (1971) is equally good, and can be read as a critique of the need to know, rather than just accept and wonder.

The next batch of stories represents some of GRRM's SF output of the early 1970s, mostly set in his Thousand Worlds setting. A Song for Lya (1973) is one of his best-known SF stories, which starts out as a simple mystery and turns into a fascinating commentary on religion and the human need for company and comfort. It deservedly won George his first Hugo Award. The Tower of Ashes (1974) is less accomplished and perhaps even predictable in its final twists, but nevertheless the story holds the reader's attention and like Lya and the later Meathouse Man it clearly comes from a personal well of emotion that is quite intense. And Seven Times Never Kill Man (1974, published 1975) is more impressive, pitting a technologically primitive people against invaders wielding advanced technology and singularly fails to go all Ewok on us, building to an impressively subversive ending. The Stone City (1973, published 1977) is a remarkable story, taking us out on a journey into the depths of the Galaxy in a haunting way. It is one of GRRM's underrated masterpieces. Bitterblooms (1977) is a very different work that functions on several levels and builds to an eerie if somewhat traditional ending. The Way of Cross and Dragon (1979) is a truly great story, based on a killer premise (Judas is made a saint by a breakaway religious sect in defiance of the Catholic Church) with a terrific ending and one of GRRM's best-ever lines:

"The truth will set us free. But freedom is cold and empty and frightening, and lies can often be warm and beautiful."

The next batch of stories shows GRRM's talent for fantasy and shows that he was active in this genre long before A Song of Ice and Fire. The Lonely Songs of Laren Dorr (1976) is a great story, featuring the girl who travels between worlds and on each world faces a different threat that stops her from travelling onwards. Some of GRRM's most striking imagery is represented in this story. The Ice Dragon (1979) is even better, featuring GRRM's first real attempt at a work set in an epic fantasy world, but told from the smallest possible point-of-view. There are many future hints of A Song of Ice and Fire in this work, and GRRM is to be commended for not retrospectively shoehorning this story into Westeros (which could be done fairly easily). In the Lost Lands (1979) is a terrific, evil fairy tale which is great fun to read with a satisfying ending.

The final batch in this first volume is based on GRRM's love of genre-bending. Ten years ago Peter F. Hamilton won great kudos for mixing SF and horror in his seminal Night's Dawn Trilogy, but GRRM was at it twenty years earlier. Meathouse Man (1974, published 1976) is a somewhat painful read for anyone who's ever felt that they didn't get relationships or how to handle them (that will be all of us at some point or another then), but for what is often described as the darkest thing GRRM ever wrote there are rays of hope shooting through the story. It is a very powerful work. Remembering Melody (1979, published 1981) is a shorter, sharper work, a piece of psychological horror that works very well. Sandkings (1979), which netted GRRM another Hugo, was probably his most well-known individual story until A Song of Ice and Fire. An SF tale, a morality play, a horror story and a psychological profile all mixed into one, it is easy to see why the story is so well-regarded, although I would argue that there are stronger stories in this collection alone. Nevertheless, it is terrific. Nightflyers (1980) is another great story, a haunted spaceship tale set in the depths of interstellar space with a crew suspicious of one another and their unseen, unknown captain. However, the ending is mildly dissatisfying and one ponders if there could have been a stronger resolution to the story. The Monkey Treatment (1981) is a much-needed dose of sunshine in an otherwise somewhat dark collection, although it is still a satisfyingly bitter and twisted thing of a tale. Nevertheless, the ending is unusually optimistic, although it will leave the reader with an insatiable desire to eat pizza. The Pear-Shaped Man (1987) won GRRM his Bram Stoker Award and is another deeply disturbing tale of psychological horror and breakdown, with a genuinely satisfying twist ending.

Dreamsongs, Volume I (*****) is an overwhelmingly impressive short story collection. With the exception of the first story, none of these tales feels old or dated, and Sandkings, Nightflyers, The Stone City, Meathouse Man, The Way of Cross and Dragon and The Ice Dragon are up there with the very best short SF fiction I have read.

The second volume features GRRM's short fiction and screenplays from the 1980s and 1990s, including his TV pilot Doorways and some of his Haviland Tuf series, along with selected stories from his contributions to the lengthy Wild Cards series and several of his other popular short fiction, including Portraits of His Children and the prequel to A Song of Ice and Fire, The Hedge Knight, which is a classic story in its own right. I will be reviewing it as soon as time allows.
 
I just bought Dreamsongs (as I'll buy anything with George's name on it ), it sounds interesting. I sure hope so, I've been needing something new to read. I'm tired of reread after reread. Nothing other then ASOIF seems to quench my thirst !!
 
Following on from my earlier review of Dreamsongs, Volume I, this entry covers the second volume of Geore R.R. Martin's collection of short fiction. Whilst Volume I covered GRRM's work from the 1960s, 1970s and 1980s, Volume II focuses more closely on his work as a scriptwriter and editor (on the popular Wild Cards series of superhero anthologies) and includes what for many people will be the primary draw of the collection, a novella set in the world of GRRM's Song of Ice and Fire novels.

As with Volume I (as this is one huge book broken in two for US publication), Volume II is divided into sections, namely four sections containing stories and a bibliography of GRRM's published work.

The first section focuses on one of GRRM's several signature characters, namely Haviland Tuf, the vegetarian, bald and somewhat eccentric master of the ancient seedship The Ark, who proclaims himself the last of the long-extinct Ecological Engineers. Tuf was designed to be the hero (if that's the right word) of a series of stories set in GRRM's Thousand Worlds mileu, and these stories were collected into the popular 'fix-up' novel Tuf Voyaging. Two stories are presented here. A Beast for Norn (1975, published 1976) is the earliest Tuf story and was revised for its appearance in Tuf Voyaging, so it's the original version that appears here. It's not a particularly original tale and the well-worn SF reader will see the 'moral' coming from halfway through the story, but it's still exceptionally amusing to watch unfold. Guardians (1981) is much stronger, with Tuf a more sophisticated, well-developed character by this time and the story more intriguing, as the colonists on a remote ocean world are being attacked by increasingly savage creatures and Tuf has to find out where they are coming from and how to defeat them.

Around the time that Tuf Voyaging appeared, GRRM was invited to submit scripts for The New Twilight Zone, the resurrected mid-80s version of the classic Rod Serling anthology series. After some rather hectic re-jigging of the credits (including Harlan Ellison storming off the show after one of his scripts was messed around with by the studio) GRRM landed the job of script editor and worked on several episodes of the short-lived show. The Road Less Travelled (1986) was GRRM's only original contribution (the rest being adaptions or developments of other people's ideas), a somwhat curious tale which combines GRRM's trademark melancholy and musings on missed opportunities with a more optimistic ending. This script was filmed by Wes Craven and is reputedly a superb episode, but when it aired it had been butchered with nearly a third of its original material edited out, and due to legal reasons it cannot apparently be released or seen even today. A shame as the script is very interesting indeed. Also included is GRRM's pilot script for Doorways (1991), an alternate-reality show about a girl who passes from world to world and inadvertantly drags a native of our world along for the ride. This was also filmed, but again the filmed version is difficult to find and reportedly not as strong as the original script as several elements had been radically changed. The script included is very atmospheric and disturbing, and the reader may or may note the similarities to another series which aired a few years later called Sliders (purely coincidental, no doubt).

The next section takes us to the world that made George R.R. Martin an SF&F household name long before A Song of Ice and Fire took off. In 1987 GRRM and several close friends and collaborators began work on the Wild Cards universe, which postulates the existence of superheroes following the release over New York City in 1946 of an alien virus. 90% of those affected by the virus die; 9% become 'Jokers', horribly disfigured by the illness; and 1% become 'Aces', superheroes wielding incredible abilities. The Wild Cards series of anthologies became one of the biggest 'shared world' phenomenons of the 1980s, rivalled only by the Thieves' World series, eventually reaching fifteen volumes before petering out. However, the series was resurrected seven years later and several new volumes appeared, with the eighteenth and latest, Inside Straight, due out in the next couple of months in the USA. GRRM presents two of his Wild Cards stories here: Shell Games (1987) introduces another GRRM signature character, the Great and Powerful Turtle, and the role he plays in restoring the self-respect of Dr. Tachyon, the alien genius who created the Wild Card virus in the first place. From the Journal of Xavier Desmond (1988) is the framing story from the fourth volume in the series, Aces Abroad, and is a more familiar story of melancholy and musings, but is nevertheless exceptionally well-written as a dying Joker gets to see some of the world before he passes, and finds much that is worthwhile and beautiful in the world, but also sees some of its darkness as well.

The final section is called 'The Heart in Conflict', based on Nobel Prize-winner William Faulkner's statement that, "the human heart in conflict with itself alone can make good writing because only that is worth writing about." This appears to be GRRM's philosophy and lends itself to his 'furniture rule', that a story is just a story and is an SF tale or a Fantasy or a Western purely due to the 'furniture': a guy riding into a frontier town to settle a score or anothe man riding into a castle to challenge the wizard who wronged him or another person flying his spaceship in pursuit of an alien who has a grudge against him. The stories that follow seem to particularly respond to this, defying easy genre categorization or limitations: Under Siege (1984) is a 'remix' of GRRM's much earlier historical story, The Fortress (printed in Volume I), this time with added time travel and the suggestion that pinning the hopes of the world on one small group of people might not actually be a good or healthy thing to do. The Skin Trade (1988) is somewhere between a horror story and a thriller, featuring werewolves and private detectives and rich old men harbouring secrets. It won GRRM a World Fantasy Award and deservedly so. Unsound Variations (1982) focuses on GRRM's history as a chess tournament organiser and those not particularly interested in the game may find this tale of obsession a bit odd, but GRRM captures the game as a fictional device quite well and the melding of chess with quantum theory is well done. The Glass Flower (1986) marks GRRM's last visit (for now) to his Thousand Worlds and brings in Kleronomas, one of the signature legendary characters of that setting. The story is rather downbeat and to be honest I found it even depressing. There is a tremendous depth of character in the story, however.

The Hedge Knight (1998) is a prequel to A Song of Ice and Fire, taking place eighty-nine years prior to the events of A Game of Thrones. At this time the Seven Kingdoms of Westeros are still unified under the rule of the Targaryen kings and seeing the realm at peace and shorn of the political machinations of court is interesting and somewhat refreshing. The protagonist is Dunk, a hedge knight who risks everything he has to ride in the great tourney at Ashford Meadow, but instead finds himself caught in the grip of history with a squire named Egg joining him for the ride. The first of a planned series of 'Dunk & Egg' stories is nothing short of a masterpiece in itself, expertly timed with terrific character-building and a depth of detail to the setting that is remarkable. If it wasn't for the A Knight's Tale movie a few years later, I imagine that Hollywood would have snapped this up by now. A sequel followed in 2003, The Sworn Sword, although it appeared too late to make it into this collection (the original version of which was published in 2003). A third Dunk & Egg tale will appear late next year (or early the next), in the Warriors anthology edited by GRRM and Gardner Dozois.

The final story is the Nebula Award-winning Portraits of His Children (1986), which is an obvious story to end on but still a fine piece of work. The story comes across as a modern take on Dickens, with an author visited by his creations and haunted by the decisions he made about their fictional lives. It doesn't take too huge an imagination to cast George in this light, enjoying a beer and a lively discussion with Tyrion or comparing notes on living in Brooklyn with the Turtle.

Dreamsongs, Volume II (*****) lives up to the promise of the first volume and is an essential read for any GRRM fan.
 

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