This is kind of a difficult recommendation request, since I'm not sure I can explain it very well and less sure that such a subset of fantasy really exists.
I'm currently rereading Queenmagic, Kingmagic by Ian Watson. The premise of the book is of a fantasy world that is built around the rules of chess, with light and dark kingdoms at war and key characters on each side who command magic in keeping with their associated chess piece. (When a queen is killed, a pawn/squire can be ritually sacrificed to pass the queenship on to a new queen. That sort of thing.) Later, the main character finds a way to visit alternate universes that are built around other board games (snakes & ladders, etc.)
The story itself is enjoyable, but what I think appeals to me most is this sort of... structured world-building, I guess. It's like the setting is really the star of the work. Kind of Flatland-ish.
Another series that this reminds me of slightly is Lyndon Hardy's long-OOP Master of Five Magics series. It's a fairly mid-range fantasy series, but it appeals to me, again, for the way the author builds a structured world around clear-cut magical rules, and then changes up those rules.
I'm not usually keen on stories where the author wants to let you know every little thing about this magnificent magic system s/he's created, but something about the more ordered, practically scientific approach to the setting or world-building really jazzes me about these particular reads.
Is this making any sense? Any other books where the setting is, in some way, as much a star of the story as the characters?
I'm currently rereading Queenmagic, Kingmagic by Ian Watson. The premise of the book is of a fantasy world that is built around the rules of chess, with light and dark kingdoms at war and key characters on each side who command magic in keeping with their associated chess piece. (When a queen is killed, a pawn/squire can be ritually sacrificed to pass the queenship on to a new queen. That sort of thing.) Later, the main character finds a way to visit alternate universes that are built around other board games (snakes & ladders, etc.)
The story itself is enjoyable, but what I think appeals to me most is this sort of... structured world-building, I guess. It's like the setting is really the star of the work. Kind of Flatland-ish.
Another series that this reminds me of slightly is Lyndon Hardy's long-OOP Master of Five Magics series. It's a fairly mid-range fantasy series, but it appeals to me, again, for the way the author builds a structured world around clear-cut magical rules, and then changes up those rules.
I'm not usually keen on stories where the author wants to let you know every little thing about this magnificent magic system s/he's created, but something about the more ordered, practically scientific approach to the setting or world-building really jazzes me about these particular reads.
Is this making any sense? Any other books where the setting is, in some way, as much a star of the story as the characters?