Hilarious Joke
Fool
Hey everyone!
I love cities. In our world, I love the cosmopolitan buzz of Sydney, the massive skyscrapers of New York, San Francisco's steep streets, London's history, Rome's culture, Bangkok's bustle, etc, etc.
Its the same in fantasy books. I love the lagoon-city of Braavos in George R R Martin's series, the grandeur of Caemlyn in Robert Jordan's books, the sensory overload of Ankh-Morpork, the tiered brilliance that is Minas Tirith, the colourful trading hub that's Bingtown, I could go on.
My question here is (although half of me just wants to have a big ole discussion about cool cities in fantasy books) is how you go about designing a city. Should you pick a type (trade/historical/etc.) and work from there, or perhaps a location on your map? Is it a good idea to plan it out in quarters or sectors with streets and such? Should you start with a race or a culture and then build a city around it?
Enlighten me!
I love cities. In our world, I love the cosmopolitan buzz of Sydney, the massive skyscrapers of New York, San Francisco's steep streets, London's history, Rome's culture, Bangkok's bustle, etc, etc.
Its the same in fantasy books. I love the lagoon-city of Braavos in George R R Martin's series, the grandeur of Caemlyn in Robert Jordan's books, the sensory overload of Ankh-Morpork, the tiered brilliance that is Minas Tirith, the colourful trading hub that's Bingtown, I could go on.
My question here is (although half of me just wants to have a big ole discussion about cool cities in fantasy books) is how you go about designing a city. Should you pick a type (trade/historical/etc.) and work from there, or perhaps a location on your map? Is it a good idea to plan it out in quarters or sectors with streets and such? Should you start with a race or a culture and then build a city around it?
Enlighten me!