VannThurhart
Member
- Joined
- Oct 19, 2007
- Messages
- 24
Alright, this is gonna seem kinda stupid, but I'm going to be running a Dungeons and Dragons campaign based off of the books. I have located a book that does it from wizards of the coast and Robert Jordan, but I HATE the way they did the magic system. It's exactly the same as D&D with "Weaves per day" Instead of "Spells per day" and a list of "weaves". So I came up with a new system I call 'One Power Capacity' that any spell caster starts with and they gain more as they level, allowing them to put more power into their weaves and such. And I transferred as many weaves as I could find into a minimum requirement of the One Power to start it.
My problem is this however. Doing it like this makes people who use the One Power godlike, similar to the books, but I don't want every player to be a wilder or novice. Since most of the players are guys, over half would go mad halfway into the game. How do I make their equivalent to fighters, rangers and thieves come closer to the godly heights of One Power users? Something that makes them a required class but doesn't leave them feeling less of a usefull character than a Wielder?
My problem is this however. Doing it like this makes people who use the One Power godlike, similar to the books, but I don't want every player to be a wilder or novice. Since most of the players are guys, over half would go mad halfway into the game. How do I make their equivalent to fighters, rangers and thieves come closer to the godly heights of One Power users? Something that makes them a required class but doesn't leave them feeling less of a usefull character than a Wielder?