A game version of The Golden Compass for the PS3, Wii and Xbox 360
is now available, allowing fans to play Lyra through the world's of Phillip Pullman.
While I can't find any reviews at present online, the graphics do look well constructed - but at nearly £40 a game, I should hope so.
Here to introduce Lyra in the game are the two main game developers at Shiny, SEGA’s studio in Los Angeles.
David Msika, game director, says, “On the design front, we were faced with some interesting challenges in regards to putting Lyra into the game. The obvious game mechanic that we thought about was to use her shape-shifting daemon as a “tool belt” that extends her traversal abilities, but there are two other attributes of her character that we couldn’t ignore: she’s good at deceiving people and she owns a golden compass that tells the truth.”
“How do you make a game about a liar and design a “Golden Compass” mechanic that’s pivotal to the story but so very complex to understand?” asks Ken Lee, lead designer. “The keyword was “focus”; whether Lyra conjures up a convoluted lie or stares intently at the golden compass, she always “focuses” on her thoughts. That “focus” is translated in a series of mini-games that symbolize her ability to clear her mind and come up with the solution.”
Now to hear what Dakota has to say about acting and the game.
is now available, allowing fans to play Lyra through the world's of Phillip Pullman.
While I can't find any reviews at present online, the graphics do look well constructed - but at nearly £40 a game, I should hope so.
Here to introduce Lyra in the game are the two main game developers at Shiny, SEGA’s studio in Los Angeles.
David Msika, game director, says, “On the design front, we were faced with some interesting challenges in regards to putting Lyra into the game. The obvious game mechanic that we thought about was to use her shape-shifting daemon as a “tool belt” that extends her traversal abilities, but there are two other attributes of her character that we couldn’t ignore: she’s good at deceiving people and she owns a golden compass that tells the truth.”
“How do you make a game about a liar and design a “Golden Compass” mechanic that’s pivotal to the story but so very complex to understand?” asks Ken Lee, lead designer. “The keyword was “focus”; whether Lyra conjures up a convoluted lie or stares intently at the golden compass, she always “focuses” on her thoughts. That “focus” is translated in a series of mini-games that symbolize her ability to clear her mind and come up with the solution.”
Now to hear what Dakota has to say about acting and the game.
- Tell us about acting to a green screen and not really being able to work out the action all that much (either in the game or film)?
- Is there a part of the game or a level which is your favourite?
- Do you think your video game character looks like you?
- Have they captured your mannerisms?
- Is it a weird thought that people are moving ‘you’ around like a puppet?!
- Have you got a copy of the game yet or will you be running to the post box to collect your one from SEGA?