Pravuil
Bona na Croin
IGNORE THE FACT THAT THIS HAS TO DUE WITH AN RPG. I HAVE POSTED THIS ON MULTIPLE BOARDS, SCROLL DOWN TO BOTTOM IN ORDER TO READ THE TEXT AND AVOID ALL THIS FLUFF.
So far my homebrew game is going unexpectedly great. Soon they will be venturing to the city of Tirill, a centre of commerce on the vast plains. I am not sure if my players will like my descriptions, so I am posting it here in order to produce more critique. So far I have received some pretty nice replies but I am still not sure, as people lie most often to save others feelings and the very perception of one's creative work. Please note that I do not want this being used in any official material, however I give anyone full consent to use this in there own homebrew games if they need to add a new ambiance or venture into a site of interest to add flavor to your game. Where the excerpt says "The Heatherly City", I am well aware this is a flaw, as Heather would grow more in a more colder plains environ. If anyone has any suggestions as to what I should give as a byname to Tirill please refer this to me in a post. Also keep in mind this prose was written in first-person perspective to better convey the message to my players, as is fit for most Rpg's.
"For no less than fifteen minutes now you have been climbing a gradual slope, a mere dot on the vast plainsland. Your only company during this prolonged climb has been the dull thump of your heavily-trodden soles striking a set of stairs that have been masterfully carven into the hillside. These stairs are known and spoken of by travelers far and wide, serving as a landmark of sorts for travelers and merchants, indicating to there kind that Tirril is near. These stairs stretch a great distance so as to guide traveler's from the periphery of the flaxen gold plains to the threshold of Tirril's splendors. It is also commonly known that as you venture closer to Tirill the path is less weathered by the elements, as city official's are constantly deploying laborers to uphold the exactingly long routes. And there is not a question as to why the stairs are so highly regarded, as they are rustic yet have a simple elegance all there own. Crafted in the likeness of Tirril's architecture, a testimony to the "Heatherly City's" diversity and economy. The path doesn't make the journey any less strenous however, as you can now verify from the throbbing ache in your calfs and the sweat beading off your face. The summit of the hill is now within sight and the feel of relief from worldly commodity's becomes an almost tangible force, the thought of bathing in cool spring water and sampling fare from the farthest reaches of Sicoria driving you further."
So far my homebrew game is going unexpectedly great. Soon they will be venturing to the city of Tirill, a centre of commerce on the vast plains. I am not sure if my players will like my descriptions, so I am posting it here in order to produce more critique. So far I have received some pretty nice replies but I am still not sure, as people lie most often to save others feelings and the very perception of one's creative work. Please note that I do not want this being used in any official material, however I give anyone full consent to use this in there own homebrew games if they need to add a new ambiance or venture into a site of interest to add flavor to your game. Where the excerpt says "The Heatherly City", I am well aware this is a flaw, as Heather would grow more in a more colder plains environ. If anyone has any suggestions as to what I should give as a byname to Tirill please refer this to me in a post. Also keep in mind this prose was written in first-person perspective to better convey the message to my players, as is fit for most Rpg's.
"For no less than fifteen minutes now you have been climbing a gradual slope, a mere dot on the vast plainsland. Your only company during this prolonged climb has been the dull thump of your heavily-trodden soles striking a set of stairs that have been masterfully carven into the hillside. These stairs are known and spoken of by travelers far and wide, serving as a landmark of sorts for travelers and merchants, indicating to there kind that Tirril is near. These stairs stretch a great distance so as to guide traveler's from the periphery of the flaxen gold plains to the threshold of Tirril's splendors. It is also commonly known that as you venture closer to Tirill the path is less weathered by the elements, as city official's are constantly deploying laborers to uphold the exactingly long routes. And there is not a question as to why the stairs are so highly regarded, as they are rustic yet have a simple elegance all there own. Crafted in the likeness of Tirril's architecture, a testimony to the "Heatherly City's" diversity and economy. The path doesn't make the journey any less strenous however, as you can now verify from the throbbing ache in your calfs and the sweat beading off your face. The summit of the hill is now within sight and the feel of relief from worldly commodity's becomes an almost tangible force, the thought of bathing in cool spring water and sampling fare from the farthest reaches of Sicoria driving you further."