Thadlerian
Riftsound resident
- Joined
- Jun 6, 2005
- Messages
- 989
It's this game I've been playing constantly the last week. A freeware game, developed by a guy known as "The Toady One". All graphics have been replaced with ASCII symbols, so that all programming could be churned into functionality.
The effect: A "roguelike" strategy game: Build a mountain fortress á la Moria. You set ot with seven dwarves and a wagon, and end up with a mountain metropolis, complete with industry, military and insane doomsday devices. And the best part: You design all of it. No scripted designs, nothing pre-made; you have to figure things out yourself (with the help of a wiki).
Things you can do:
- Let the program create a vast, realistic world, complete with dynamic historical characters, events, legends, cities and factions.
- Watch your dwarfs run about the place, with complete individual personalities, emotions, relations, skills and inventories.
- Dig deep, up and down, find precious metals, underground rivers, magma reservoirs and ominous chasms.
- Use said rivers or reservoirs to device intricate defensive set-ups: Drown goblin invaders in molten rock.
- Be a nerd, admiring the realistic geology of the mountains.
- Build a city to cater for your citizens' needs - farms, workshops, smelters, wells, stills, kitchens, and living quarters - ready for waves of immigrants.
- Train and arm an elite military division from scratch to defend your fortress from increased goblin attacks.
- Build catapults, and have your dwarfs enjoy themselves flinging rocks everywhere.
- Design mechanisms and traps, allowing the pulling of a lever to raise drawbridges, open monster cages and collapse mountains on top of your enemies.
For a good example of much of what this game has to offer, read about the succession game Boatmurdered.
And the game itself: Dwarf Fortress at Bay 12 Games
The effect: A "roguelike" strategy game: Build a mountain fortress á la Moria. You set ot with seven dwarves and a wagon, and end up with a mountain metropolis, complete with industry, military and insane doomsday devices. And the best part: You design all of it. No scripted designs, nothing pre-made; you have to figure things out yourself (with the help of a wiki).
Things you can do:
- Let the program create a vast, realistic world, complete with dynamic historical characters, events, legends, cities and factions.
- Watch your dwarfs run about the place, with complete individual personalities, emotions, relations, skills and inventories.
- Dig deep, up and down, find precious metals, underground rivers, magma reservoirs and ominous chasms.
- Use said rivers or reservoirs to device intricate defensive set-ups: Drown goblin invaders in molten rock.
- Be a nerd, admiring the realistic geology of the mountains.
- Build a city to cater for your citizens' needs - farms, workshops, smelters, wells, stills, kitchens, and living quarters - ready for waves of immigrants.
- Train and arm an elite military division from scratch to defend your fortress from increased goblin attacks.
- Build catapults, and have your dwarfs enjoy themselves flinging rocks everywhere.
- Design mechanisms and traps, allowing the pulling of a lever to raise drawbridges, open monster cages and collapse mountains on top of your enemies.
For a good example of much of what this game has to offer, read about the succession game Boatmurdered.
And the game itself: Dwarf Fortress at Bay 12 Games