Gah. I had just written an enormous,
tremendously erudite response to this whole issue, and after 30 minutes of typing, I kicked the plug out of my computer and lost it. I'll try to hit the main points again, but I'm sort of drained.
(By the way, that bit about erudition is a joke.)
Well, I think you've made an incorrect assumption here -- which I'll get to later -- and as a result I believe your initial comment is a bit off the mark.
True enough -- you mentioned liking RPGs and cutscenes, and I assumed you liked JRPGs.
Turns out you like pretty much the same RPGS that I like. However, I do think there's an East v West difference in game storytelling styles -- there's definitely such a difference in cinema, and I think it's filtered into game design, too. All I was saying is that, based on my experience, Japanese games tend to be more into
showing, and Western games tend to be more into the user-driven experience. This isn't a universal rule, of course, but I do think it generally holds true.
The isometric or over-the-shoulder points of view are still the norm, and I think you'll find games which use these perspectives tend to use a more cinematic approach to their storytelling. There's simply two different schools of design at work here: the one which we see in games like Morrowind, and those we see in games like Neverwinter Nights.
Well, I'd like to point out a "cinematic approach to storytelling" isn't the same as "lots and lots of cutscenes". Look at KotOR, for instance. Very cinematic, but not very cutscene-heavy, and still offereing a good amount of player control over pacing, character development and ultimate outcome.
I think what the both of you have been trying to say is one is the right way, and one is the wrong way -- or, at the very least, is somehow inferior.
Not at all. At least not me. All I'm trying to say is that I prefer one way over the other, and explain why. I would never presume to judge other people's choices.
I respect everyone's opinion, and generally speaking I'd much rather debate constructively than become a close-minded ass and tell someone they're completely wrong (though I'm guilty of doing just that at times). The above comment, however, is deserving of just that type of treatment.
Wow, I have no idea why this comment annoyed you so much. I mean, I
was being a smart-ass, but I thought the
indicated that it was meant in jest.
I'm a writer, a book fanatic, an artist and a gamer. I find joy in all these things, and I never place margins upon them or define them in such a way that I must find fulfillment here or there, with this or that particular thing, in this or that particular way.
I'm all of those things too, if you replace "artist" with "musician". And I find tremendous joy in all sorts of art, music, books, film and games. I don't place margins on them, but I do know from experience what types of art give me the most enjoyment.
I enjoy being led through a story, I enjoy making my own; sometimes I want full control, other times I'd rather someone held my hand and showed me the world.
Me too. I just think gaming is unlike any other medium in the degree to which the audience can be a participant in the artistic process, and it frustrates me to see so many developers ignoring that potential and using the medium just to make slightly interactive movies.
I think you'll find yourself much more fulfilled if you experience the breadth of storytelling, rather than deciding you must experience stories in particular ways in specific mediums for them to be considered viable entertainment. For instance, if your dislike of cutscenes and linearity has stopped you from experiencing a truly breathtaking story (ala Mask of the Betrayer) than you've missed out on something very special for no good reason, save stubbornness.
I'm quite fulfilled with my entertainment choices, thank you very much.
Seriously, I don't think I've skipped any games due to my dislike of cutscenes. Yeah, I'm not playing MGS4, but that's more because I don't have a PS3 than anything else. If they brought it over to the 360, I'd definitely play it.
Of course, I'd still whine about the long cutscenes and the crappy gameplay.
It's all apples and oranges really, but I think the argument that there's no place for both methods of storytelling in mainstream gaming is a silly one.
Agreed. I'm certainly not making that argument.
Anyway, this hasn't been as long, thorough or
exceedingly clever as it was the first time I typed it all out, but I hope I've given you a better idea of my viewpoint. Now let's see if I can manage to click the "submit reply" button without unplugging my computer again....