- Joined
- Jan 22, 2008
- Messages
- 8,329
Cyberpunk 2077 continues to be really good. It makes some wisedecisions as to what should be micro-managed and what shouldn't. Your character automatically heals after fights. Ammunition is one of only four sorts. Your grenades and health kits have endless uses, but take time to recharge. Your car/bike takes damage, but repairs itself given time, and will show up automatically if you summon it. All of these could have led to tedious busywork, and simplifying them is a very good idea.
The characters are good, and the lack of non-humans makes the setting feel more realistic. It feels like a game for adults, partly because you shoot gangsters in a variety of sleazy cyberpunk bars, nightclubs and drug dens, but also because the characters and setting feel deep and complex. I've killed numberless hoodlums, but I've also been to two funerals, helped someone solve a mystery, and tried to agree a truce between warring clans. Good stuff.
The characters are good, and the lack of non-humans makes the setting feel more realistic. It feels like a game for adults, partly because you shoot gangsters in a variety of sleazy cyberpunk bars, nightclubs and drug dens, but also because the characters and setting feel deep and complex. I've killed numberless hoodlums, but I've also been to two funerals, helped someone solve a mystery, and tried to agree a truce between warring clans. Good stuff.