.matthew.
Well-Known Member
- Joined
- Jan 12, 2020
- Messages
- 1,156
I've started a fresh Mount and Blade II campaign to see how the early access is getting on. So far pretty similar to originally but now we have perks that mostly work.
Had a pretty awesome 800 man battle but I've found most don't seem to want to let you play that big and do some weird splitting thing to give the player a smaller battle that somehow decides everything? or something... It is not explained well at all.
I will say that most of the cheats are a result of the players' abilities, either in cheesing the AI or in the case of Total War, cheesing every single aspect of the game. A big problem in the newer ones is that it's an endless cycle. Players need exploitable stuff to beat the OP AI, then the AI needs more cheats to counter those cheats... and so it continues.
Had a pretty awesome 800 man battle but I've found most don't seem to want to let you play that big and do some weird splitting thing to give the player a smaller battle that somehow decides everything? or something... It is not explained well at all.
Most games are far far far more advanced than chess though.A computer can't cheat at chess for example, but it is capable of doing so in most video games. When we ramp up the difficulty level on a game, we never really know for sure if we're simply making the AI cheat to beat us.
I will say that most of the cheats are a result of the players' abilities, either in cheesing the AI or in the case of Total War, cheesing every single aspect of the game. A big problem in the newer ones is that it's an endless cycle. Players need exploitable stuff to beat the OP AI, then the AI needs more cheats to counter those cheats... and so it continues.