Primitius
Well-Known Member
- Joined
- May 17, 2009
- Messages
- 66
Recently I have been developing a very complex 'world' which is set in a multiverse and based around a distinct set of universes, each of which is ruled by a god.
Now i know that I want to write stories within the world, but I feel I need to etch out a very detailed timeline (well, multiple timelines for each universe) and description, explaining all the important events and progressions that occur within them.
I feel the world-building is almost more important, because if I can forge a solid world with extreme detail in each aspect of it, I can use it as a basis for lots of short stories (and perhaps novels), dipping into the world at different points on the extremely vast timeline.
Also I want to possibly expand out and create short films and graphic novels, and perhaps even games within the world.
Does this come across as a backwards way to go about this? Is it too ambitious to even attempt such a feat?
Basically building the world for the world-building itself, rather than specifically to write one story with.
Now i know that I want to write stories within the world, but I feel I need to etch out a very detailed timeline (well, multiple timelines for each universe) and description, explaining all the important events and progressions that occur within them.
I feel the world-building is almost more important, because if I can forge a solid world with extreme detail in each aspect of it, I can use it as a basis for lots of short stories (and perhaps novels), dipping into the world at different points on the extremely vast timeline.
Also I want to possibly expand out and create short films and graphic novels, and perhaps even games within the world.
Does this come across as a backwards way to go about this? Is it too ambitious to even attempt such a feat?
Basically building the world for the world-building itself, rather than specifically to write one story with.