The Amtrak Wars by Patrick Tilley

Werthead

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Book One: Cloud Warrior

AD 2989. Nine hundred and seventy-four years ago, the Old Time ended in the War of a Thousand Suns. The cities of the United States were seared from the face of the Earth in a nuclear holocaust unleashed by the evil 'Mutes', malformed immigrants whose only desire was to destroy all that was beautiful and good about this great country. Or at least, that's what the historical databanks of the super-computer COLUMBUS say, anyway.

The Amtrak Federation: a network of underground cities and overland way-stations that grew out of a few bunkers where the top-ranking politicians and generals of the United States rode out a thermonuclear war. Forced to abandon the surface world due to radiation, the descendants of the survivors dug out a vast subterranean, high-tech civilisation where everyone knows their place and does their bit to help society survive, whilst the wise and just First Family rules over everything. Once radiation levels had dropped to a relatively safe level, the Federation emerged to retake the surface world. Unfortunately, they found that the Mutes had prospered and multiplied to truly frightening numbers in the intervening centuries. The Federation's response is to build enormous 600-foot-long wagon-trains and send them into Mute territory to begin the process of conquest and purification. With the Southern Mutes cowed, the Federation dispatches one of its most decorated trains, the Lady from Louisiana, and its air wing deep into the heart of the territory of the northern Mutes, or the Plainfolk as they call themselves. But the Plainfolk are a hardier breed with unusual weapons at their command, and in the epic Battle of the Now and Then River the clan M'Call drives off the Lady and takes one of its pilots captive.

For Steve Brickman, captivity amongst the Mutes is a terrifying prospect, but as he plots his escape he learns from his captors a radically different version of history and begins to question the very foundations of the society he was born into.

The Amtrak Wars is Welsh author Patrick Tilley's grand SF adventure series, originally published in six volumes throughout the 1980s. It is a cross-genre story, incorporating elements of post-apocalyptic SF fiction with the Western and epic fantasy (with North America standing in for a Middle-earth clone as the landscape) and, in later books, Shogun-style historical fiction as well. There is also a strong, often darkly comical subversive and satirical streak as well, with the Amtrak Federation itself coming over as a fascist state which employs some of the rhetoric and traditions of the 20th Century United States. Tilley himself spent a lot of time in the USA in the 1970s and 1980s and appears to be something of an Americanphile (not just in the Wars but also in his excellent 1976 disaster novel Fade-Out), but his use here of many of the traditions and 'feel' of the US government and military in the hands of an unelected dictatorship is effectively disturbing. However, I gather that American readers got the impression that Tilley was taking the mickey instead, perhaps accounting for its low sales in the USA compared to its much greater success in the UK, Canada and Australia.

In the first book, it is fair to say that Tilley is still getting a feel for the story. His previous novels had been an SF-tinged disaster scenario called Fade-Out and a rather bizarre story about Jesus turning up in modern New York (Mission), so Cloud Warrior represented a rather unusual new direction. The tone of the writing here is less formal than in his earlier novels, and it has to be said that the prose jumps around in its remoteness from the reader (at one point directly addressing the reader in a rather jarring fourth-wall-breaking moment). Some scenes take place in the limited third person perspective that is now traditional in epic fantasy, but most adopt an omnipresent viewpoint which feels curiously old-fashioned (and this is a book that's 26 years old) but not ineffective.

It's a tribute to Tilley's vivid and well-conceived (if somewhat barmy) story, characters and setting that the book overcomes these problems and roars along like a greyhound on crack. The traditional modern fantasy approach of the author spending two hundred pages just clearing their throat has no truck here as we are whizzed through the Amtrak Federation's air force training programme, introduced a dozen protagonists in both the Mute and Tracker camps and machine-gunned with inventive concepts and ideas (although luckily most are revisited later under somewhat more relaxed circumstances) in less than a hundred pages. The book hangs on its characters and one of The Amtrak Wars' trademark concepts is that half of those characters are tools whom you want to spend a fair amount of time beating the hell out of, most notably Steve 'All-American Hero' Brickman, whose arrogance and pig-headedness makes him a hero that's hard to like. However, he is also only 17 and the result of a disturbing indoctrinated upbringing, and as the book progresses and you see the scales falling from his eyes (a bit), the reader warms to him a bit more. Amongst the other characters, Steve's Mute antithesis Cadillac is well-drawn but is also a bit of a plank (the contrast between these two characters' developmental arcs over the course of the series is extremely well-handled), with the most fascinating character in the book being Mr. Snow, the Mutes' chief wordsmith and summoner who fulfils the traditional mentor role, although his approach of thinking his would-be students are total morons is refreshing (Mr. Snow is the missing link between Gandalf and Abercrombie's Bayaz). Other characters such as the inevitable romantic interest Clearwater are a bit one-note in this first volume, whilst later, more important characters like Jodi Kazan and Steve's sister Roz barely get more than a few lines. There is also an intriguing mention of a group called the 'iron masters' and a typical cliffhanger ending, setting up the inevitable sequel, First Family.

In Cloud Warrior (***½) Tilley sets up an interesting and somewhat original (in combination, if not in original conception) world and story with well-drawn and often ambiguous characters and some fresh takes on old concepts (Tilley's handling of the tired prophecy motif is particularly nicely done). The writing is a bit all over the place, though never less than readable, but settles down in the later, stronger volumes. The novel is not currently in print but second-hand copies appear to be readily available in the UK and USA.
 
The Amtrak Wars. I haven't thought about these in a very long time :). I thought thate these were great.

I'd have to say that the first one was very good. Out of the six it was the best. Well worth dipping into if you've not read it before.
 
Book Two: First Family

(plot summary spoiler-protected)

Having escaped from the clutches of the M'Call Mutes, Steve Brickman triumphantly returns to the Federation fully expecting to be congratulated on his exploits and his gathering of vital intelligence on the enemy. Instead he is arrested as a deserter and narrowly escapes death before being sent to menial, ball-busting work in the A-levels. According to the doctrines of the First Family, the rulers of the Amtrak Federation, Mutes do not take prisoners, and that 'truth' cannot be contradicted. But now Brickman knows something of the truth the Family has other plans for him, and for his Mute friends...

Picking up immediately after the events of Cloud Warrior, the second volume in The Amtrak Wars is a slightly different beast. There's still a fair amount of action and the pace remains furious and at times page-turningly addictive, but after the straightforward plot of the first book things get murkier here. Conspiracies are revealed, deeper mysteries are alluded to and labyrinth plots are set in motion. Political intrigue also rears its head as we meet some key figures within the Family, such as the President-General and Karlstrom, the ruthless head of the clandestine intelligence agency AMEXICO. Tilley's grip of worldbuilding also remains strong, as we begin to learn more about the shadowy Iron Masters who live on the Eastern Seaboard and trade weapons with the Mutes through great steamships ploughing the Great Lakes.

As I mentioned in the first book, true-blue all-American hero Steve Brickman started off as a bit of a lemon, but in this second book he starts evolving into a more interesting protagonist. A key theme of the series is Brickman's torn loyalties between the Federation and his family, and the Mutes, his would-be mentor Mr. Snow and Steve's would-be lover, Clearwater. This results in Steve having to spin out some pretty spectacular lies, cover-stories and half-truths to keep either side from plugging him, and seeing Steve struggle through the mental gymnastics required to keep one step ahead of everyone else is fascinating (and it's all rather mild here, compared to the labyrinth of plots and counter-plots that have developed by the final volume).

The writing in this volume is also notably better, with Tilley restraining his more excited passages to convey the action in a slightly more thoughtful style. However, the refreshingly informal prose remains intact, as do the slightly confusing multiple POV switches in one chapter.

First Family (***½) steps up the pace, deepens the world and the story and the cliffhanger ending effectively hooks the reader into the third book in the series, Iron Master. Again, the book is out of print at the moment but copies seem to be available in the UK and USA.
 
Book Three: Iron Master

(plot summary spoiler-protected)

Steve Brickman, former Skyhawk pilot turned AMEXICO secret agent, is out of his depth. His mission to capture Mr. Snow, Cadillac and Clearwater, the three M'Call Mutes whose powers pose a direct threat to the Amtrak Federation's expansion, has been complicated by the fact that Cadillac and Clearwater have been sent as envoys to Ne-Issan, the homeland of the mysterious Iron Masters. With little choice, Brickman is forced to follow and soon learns that Cadillac is posing as a Tracker wingman, using the knowledge and information he stole from Brickman's own mind to construct an air force for the Iron Masters.

Meanwhile, in Ne-Issan the Shogun is concerned over the ambitions of the powerful Yama-Shita family, who already control the lucrative Great Lakes trading routes into the Mute heartlands and now seem to be organising themselves for an attempt to displace him from power by sponsoring the air force project. His top agent, Herald of the Inner Court Toshiro Hase-Gawa, is dispatched to sabotage the aircraft production facility by any means necessary, and soon finds an unlikely ally in the shape of Steve Brickman...

If Cloud Warrior was an exploration of the culture of the Mutes and First Family looked more closely at the inner workings and government of the Federation, Iron Master turns its attention to the society of Ne-Issan. For reasons that Tilley doesn't entirely explain, vast numbers of East Asian refugees from the War of a Thousand Suns somehow reached the former Eastern Seaboard of the United States and set up a feudal society based heavily on Shogunate-era Japan, running from Nova Scotia to South Carolina. The society they have built is undeniably well-drawn and fascinating, but it seems a bit odd that refugees from Asia would end up on the Atlantic coast of America and not, say, in the Washington-Oregon-California area.

Anyway, ignoring that geographic oddity, Iron Master is the best of the first three books in the series. Tilley's grasp of political intrigue and his appetite for plans-within-plans and multiple layers of deception reaches its full flower here, as Brickman pursues his agenda, Hase-Gawa pursues his, the Shogun's wily chancellor pursues yet another and AMEXICO do their bit to add to the confusion as well. It's a complex and at times confusing story, but Tilley's clear prose, relentless pace and gift for action sequences keeps events ticking along nicely. Characterisation is strong, with Brickman's evolution to a full-blown double agent continuing in an intriguing manner and Hase-Gawa making for an effective supporting character (his true motivations are held back for the last few pages of the book and make for a nice twist). Unfortunately, Clearwater, despite being one of the central figures in the series, remains a bit bland and distant as a character.

Iron Master (****) is a strong and compulsive read and is a solid continuation of the series. Again, it is no longer in print but second-hand copies are available in the UK and USA.
 
Was there a comic version of the Amtrak wars? I vaguely remember seeing something like the land trains in comic form.

It may have been something called the hell trekkers. I can't remember.
 
No. There was an illustrated guide to the series called Dark Visions (which I have) which has got big illustrations of the Trail-Blazers and wagon trains, but there wasn't a comic (that I'm aware of anyway).

Book Four: Blood River

(plot summary spoiler-protected)

In Ne-Issan, the balance of power has shifted dangerously after the exposure of the Yama-Shita's treachery and the death of its ruling lord. The family has been brutally oppressed at the order of the Shogun, and the family burns for vengeance, most notably against those Mutes and Trackers responsible for destroying their project at the Heron Pool.

Meanwhile, these individuals - Steve, Cadillac, Clearwater, Jodi Kazan and Dave Kelso - are now fleeing for their lives out of Ne-Issan on Federation Skyriders, but a lack of fuel forces them down near the southern shores of Lake Michigan, still many hundreds of miles from the M'Call home turf in Wyoming. Their attempts to escape are challenged by a wily Mute wordsmith, an ambitious Ne-Issan foreign agent and the Federation, who have sent the Lady from Louisiana to 'aid' Steve's attempts to escape. Steve, still playing both sides against the middle, is still trying to keep a foot in both camps but Cadillac is about to make maintaining that pretence very difficult indeed...

Blood River is the most transitional of the Amtrak Wars books. It seems that every multi-book series needs a volume which doesn't have much of an internal plot but instead is taken up getting the characters to where they are needed for the next big story movement, and Blood River does that. It also does it quite well, with a real sense of urgency as our heroes are hounded by both the Federation and the Iron Masters and Brickman's Machiavellian plotting reaches new heights, but is challenged by Cadillac and Clearwater calling him on his ******** and trying to get him to finally choose a side, culminating in the most shocking moment in the series to date. As I've said in previous reviews of the series, Clearwater has been a bit bland and not very well-drawn compared to the other principle characters in the series, but here she really steps up and shows in more detail a cunning and ruthless streak only previously hinted at.

Elsewhere, there are weaknesses. Steve and co. spend a lot of time dealing with simple problems of travel and survival which, whilst well-written, do take time away from the core storylines of the series. There are also a few dubious deus ex machina moments when our heroes get out of tight spots with hitherto-unrevealed Mute magic powers or other abilities, although this is not unprecedented in the series (or any fantasy series involving magic, really).

Blood River (***) is a solid and enjoyable continuation of the series with some weaknesses balanced out by Tilley's trademark relentless pace. The book is no longer in print but second-hand copies are available in the UK and USA.
 
Book Five: Death-Bringer

(plot summary spoiler-protected)

Steve Brickman and his reluctant ally Cadillac face a major problem. Clearwater has been taken captive aboard the Federation wagon-train Red River, and they need to find a way to break her and Steve's sister Roz out with only the warriors from Clan M'Call to help. But as they struggle with that issue, Mr. Snow faces the biggest challenge of his life. Enraged with the destruction of the Heron Pool and the loss of their assault force on Lake Michigan, the Yama-Shita have sent five warships to the trading post at Lake Superior for the annual exchange of goods and servants. Allied to the treacherous D'Troit Mutes, their orders are to destroy the M'Calls and their She-Kargo allies once and for all. The stage is set for the biggest military confrontation since the War of a Thousand Suns.

In my review of the previous book in the series, I noted that every epic fantasy series seems to have a 'scene-setting' book where the characters are just getting to where they need to be for the next slice of the action. It is also true that every series has a balls-to-the-wall, balloon-going-up volume where all the ant-hills are kicked over and all hell breaks loose (and many metaphors are mixed). Death-Bringer is that book. As with the previous volumes in the series, there is a lot of scheming, political intrigue, and truly impressive layers of deception as Steve continues his attempts to keep a foot in both the Tracker and Mute camps, involving some fancy foot-work. In fact, Steve and his intellectual nemesis, Karlstrom, may be the most impressive schemers I've encountered in a fantasy book with the possible exception of Littlefinger, Walder Frey and Tyrion Lannister.

Death-Bringer eases off the scheming to finally bring some widespread carnage to the table with two huge battle sequences. The Mute clans finally choose their sides and engage in a massive conflict on the south-western shores of Lake Superior, egged on by the Iron Masters, in this series' equivalent to the Battle of the Blackwater or the Pelennor Fields. Shortly afterwards, the M'Calls get to dish out some payback by launching a full-blown assault on Red River. Tilley proves to be an excellent writer of action sequences, fulfilling the promise shown in earlier novels, and there is some catharsis in all the plotting of the previous three volumes finally reaching a head. The ending is murky and definitely not neat - there's one more volume to go - but the sense of a climax to numerous complex and sometimes confusing plot threads is most welcome.

There are some weaknesses. As with the other books in the series, it's not high art and the layers of deception are so complex it's easy to get confused over who knows what and what people are supposed to know versus what the actual truth of the situation is, but then a lot of the characters express the same concerns. There's also a slight sense of contrivance at the end where the author needed to get one character into another location and the way he handled it was a bit artificial. Oh yeah, and the title is one of the corniest I've ever come across.

Death-Bringer (****) is one of the strongest books in the series, with a fine sense of pacing and action, with some truly excellent plot twists and revelations. As with the other books in the series, it is currently not in print, but second-hand editions should be available in the UK and USA.
 
Book Six: Earth-Thunder

(plot summary spoiler-protected)

The epic Battle of the Trading Post and the bloody Battle of Twin Forks have changed the political balance of power in post-apocalypse North America. The Plainfolk are now determined to work together to prepare for the coming of their messiah, the Talisman, whilst the Iron Masters are wracked by internal disputes. Aware that the Iron Masters will not simply accept the loss of so many of their troops in recent battles, Cadillac and Roz decide to travel into Ne-Issan to secure peace and encourage the beginnings of a new civil conflict within the country. Meanwhile, Steve's attempts to keep a foot in both the Plainfolk and Federation camps continue as his star rises and he is made a member of the ruling First Family. But the higher he climbs, the greater the distance to fall...

When the captive Clearwater goes into labour at the precise moment Mount Saint Helens explodes with tremendous force, the First Family realises the Talisman Prophecy's fulfilment is at hand and the future of their war to take control of the surface world is about to be decided.

Earth-Thunder is the sixth and concluding volume of The Amtrak Wars. Patrick Tilley envisaged a twelve-volume epic divided into two sub-series spanning decades of history. However, after completing the sixth book he felt burnt-out and wanted to take a break. Life seems to have gotten in the way, and he has not released a new book since, despite occasional rumblings that a seventh book, called Ghost Rider, would appear. Whilst regrettable, it does mean that The Amtrak Wars has, for an SF/fantasy series, a surprisingly dark and grim ending (although not completely shorn of hope) which avoids cliche.

There's a nice reversal of roles in this book as Roz joins Cadillac on the surface and Steve has to return to the Federation, where he scales the ladder of promotion and success and has to navigate between different factions within the First Family with different visions of how the Federation is to move forwards. Whilst an interesting diversion it's not entirely successful. Part of the fun of the series is seeing Steve on the front line surviving by his wits. Having him back at base trying to learn Japanese and getting dubious offers from conflicting factions in the government is less compelling. This is made up for by Roz and Cadillac's journey into Ne-Issan, playing off the factions against one another in a morally dubious story of murder, skulduggery and intrigue. It's good stuff.

Where the novel succeeds is the final part of the book. With the series coming to an end Tilley - hardly a squeamish author at the best of times - has no problem with gunning down major characters and a real sense of the story spinning out of control comes to the fore, culminating in a surprising climax. There is then an epilogue (unless you have the 1998 edition, which removed it) which clarifies some of the events which took place in the two years following the end of the series which does give a much better sense of conclusion and finality to the story. Perhaps not ideal, but certainly better than getting no answers at all.

Earth-Thunder (***½) brings The Amtrak Wars to a reasonable, if surprisingly bleak, conclusion. Second-hand copies of the book are available via Amazon.co.uk but not on Amazon.com (not for less than $40 anyway).
 

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