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- Jan 22, 2008
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One phrase I seem to hear frequently is “world building”. My understanding is that this refers to the inventing of background/setting/history for the events of the story. It seems to be more contentious in fantasy writing than SF: I’ve heard it criticised as squeezing out other factors such as character development, and regarded by others as absolutely vital. Furthermore, I note that neither Joe Abercrombie nor Scott Lynch originally provided maps in their novels.
I must admit that I am biased here, as the sort of fantasy I’m writing is very character-based and, more importantly, set in a small area that to my mind doesn’t need to be mapped out. In the most generic books, it would seem that world building could just mean “the wood with the wood elves goes in the top right corner”, but in others it seems not just important but vital to understanding and appreciating the story. I’d be interested to know what other people think about world building: what is it exactly, and how important do people think it is to fantasy?
I must admit that I am biased here, as the sort of fantasy I’m writing is very character-based and, more importantly, set in a small area that to my mind doesn’t need to be mapped out. In the most generic books, it would seem that world building could just mean “the wood with the wood elves goes in the top right corner”, but in others it seems not just important but vital to understanding and appreciating the story. I’d be interested to know what other people think about world building: what is it exactly, and how important do people think it is to fantasy?