Creating anime movies

Metryq

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Mar 30, 2011
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Do you know anything about movie-making, or animation in general? At the very least you should be able to draw. Assuming you can do that much, a package like Anime Studio is a good place to start. The app has many tools found in 3D animation packages, such as "bones", particle generators, and keyframing. Keyframing means you will not have to draw every single frame of an animation, but there are apps for that sort of thing, if you wish. And while the package has "Anime" in the name, you are not constrained to the styles commonly recognized as anime.
 
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I suspect this is a spammer, Metryq. They have created about 20 new threads which has then given them enough posts to create one with a link to their website. Regrettably I doubt this question is any more meaningful than the rest of their stampede of new threads!

Ah in fact it looks like a Mod has done a clean up :)
 
I was curious myself about creating my own anime. I'm also looking into creating my own web comics too. But now seeing that animation is becoming easier to develope at home, it sparks more ideas for me.
 
My regrets - Vertigo is correct, it was a spammer, and the first post has been removed.

As there seems to be some interest, I'll change the title, and let it stand as a thread on making your own anime. I'v also taken out the first line on your post, Metryq, so it makes more sense as a first post.
 
I'v also taken out the first line on your post, Metryq, so it makes more sense as a first post.

I thought something seemed fishy, but I have seen posts of that same general caliber on other sites that turned out to be real. However, there are lots of "flip a switch and get an animation" types of tools around these days:
  • Daz3D and Poser are packages for making pre-fabricated animations. They give the novice enough creative latitude that he might graduate to something more advanced.
  • XtraNormal is a completely pre-fabricated service that will crank out animations with synthesized voices when you feed it a script. Battlefield315 has made a series on YouTube with XtraNormal that I find humorous.
  • MikuMikuDance is a freeware package for Hatsune Miku otaku.
  • And machinema, like Red vs Blue, is an artform where computer games are used to generate animation for storytelling.
It's really amazing how far computer animation has come. Some entertaining histories on the subject include To Infinity and Beyond!: The Story of Pixar Animation Studios (book) and The Pixar Story (video documentary).

The tools are definitely out there, and some of them are free, like stop-frame animation packages. One just has to be motivated enough to do something creative with them. (I did stop-frame animation with Super-8 and even U-matic video before computer tools came along.)
 
The best Anime movies I've seen are all done in 2D animation. Hope to see some good 3D one's soon.
 
The best Anime movies I've seen are all done in 2D animation. Hope to see some good 3D one's soon.

Japan has some of the finest illustrators on the planet; it is a trade-off for having a relatively small live-action film industry. Computer animation can "look" like cel animation through the use of "cel shading." However, one can combine the two, as in Disney's Beauty and the Beast, or Mamoru Oshii's The Sky Crawlers.

But a computer need not actually render the final scene to be of use in 2D animation. For example, one might render a crude 3D scene, then rotoscope it as a guide for the hand-made cels. I do not know for certain, but I strongly suspect this was done several times in FLCL and other works I have seen. (Two examples at around 5 minutes in, when Haruko resuscitates Naota.)
 

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