What have the negative reviews been all about (aside from trolling).
As I said, the hate machine is strong in this one.
I would like to include this episode of the Jimquisition regarding that subject of Mass Effect 3. Not safe for work as his language is pretty appalling (don't mind the character he portrays, just what he says):
http://www.escapistmagazine.com/vid...-Mass-Effect-3-And-The-Case-For-A-Gay-Shepard
"Regardless what decision you make, you have a fix destiny"
Mass Effect 3 was perhaps the most depressing game I've ever played.
In the middle of the whole thing, I had to take an entire week off so that it wouldn't
completely pull me down into an emotional slump.
Having said all that, I understand the need for the game to be this way. I personally
just don't need that much negativity from a gaming experience. After a week of not playing,
I went ahead and finished the game.
While the in-action experience was definitely high adrenaline, I felt absolutely no attachment to the new cast of characters. the ME2 cast had personality. The ME3 cast was cardboard. Lastly, the ending, the secret to the universe, was laughable. I laughed because it was almost like Bioware was sacrificing itself for the good of the gaming industry, although you can't quite be sure how their sacrifice would actually help the gaming industry. The in-story ending gives you that exact same feeling. It's funny that Bioware probably did do the best that they could by destroying the re-playability of their entire series, and then at the absolute end of the game, after the credits have scrolled, offering you the opportunity to pay for more downloadable content.
A resounding vote of "no confidence" in Bioware's ability to successfully conclude an epic trilogy of video games
Overall the generally depressing tone was expected and not the problem for me with the game. A war-time setting against the "big bad" is not a sunshine lollipop party...
A FULL renegade shep playthrough is one of the most difficult things to do in this game. the Samara and Mordin bits especially. they make the game utterly utterly terrible (Renegade Shep in ME3 WAY different to Renegade Shep in ME1 and ME2)
There are however some utterly brilliant arcs in this game... Tuchanka (i cried when i renegaded Mordin, so i reloaded and paragaded tuchanka instead) and Rannoch (cried again, from melancholy happiness) are gaming magnificence. Thessia is desperately sad (i cried more) (kai leng excluded of course). Its once all these large set-pieces that actually are made different by your earlier decisions that make the ending EVEN WORSE. Thessia doesn't change much i'll admit, but Tuchanka and Rannoch are vastly different
****************************SPOILER WARNING BELOW************************************
I didn't need an explanation for why the Reapers do what they do every 50k years. For two whole, very successful games, I had accepted that they were just big bad evil creatures, and that they were millions of years older than anything else. Why should something like that need an explanation? I think almost everyone accepted them without Bioware introducing the catalyst as the little kid at the end who tells Reapers when to knock over anthills.