Fishbowl Helmet
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- Joined
- May 14, 2012
- Messages
- 954
Okay, first off, sorry for how I handled myself in the other thread. It's an interesting topic, so let's open it up for conversation.
There are a few good articles I've found on the topic of realistic space combat: here, here, and here. Each has its own take on the topic and I think they're all worth reading.
So, to spitball on the topic, the really important thing here is the speed of light. Assuming things like FTL drives aren't used during actual combat, and that weapons and sensor systems are limited to the speed of light, we can make some really cool guesses as to what this might actually look like.
First up, speed. Relativistic speeds are roughly 10% the speed of light. Let's say our ships are traveling slower than that, but the specific speeds don't matter much until the distances between two ships is really small, relatively speaking. Speed doesn't matter, practically speaking, because of sensors and computers. Once a hostile detects a target, their computer can easily calculate projections for where the target is now, and where the target will be when the weapon would hit them (if they're actually there). Remember speed of light makes things tricky, which means sensors are really important.
Second, sensors. Assuming information is limited to the speed of light, any type of sensor a ship could have would be limited to 299,792,458 m/s. Now, assume you detect a ship at 5 light minutes out. The position you detect that target at is a 5 minute old snapshot. Track the target for a few seconds (or whatever) and your computer can project where the target is now (real time), and based on velocity, project where it will be when your weapon would intercept them. So we're limited to the speed of weapons.
Third, weapons. Your weapons are limited to the speed of light. So it would take a laser another 5 minutes to reach the projected location of the target. So you're dealing with 5 minute old information, a shaky estimation of where the target is in real time, and an even shakier projection of where they will be 5 minutes in the future. The closer the targets are to each other, the easier this becomes, until they reach eyeball range, but, more than likely, things will be over long before that happens.
But, speed does come back into things once we're talking about ranges in the 1-2 light minute range. Close enough where your projects are less of a spitball and more likely to be accurate. If you're moving too fast you can't maneuver effectively to avoid an enemy firing at your projected location. Too slow and the enemy can hit you even easier.
Seems like the best thing to do would be fire a shot at each of the three possible locations you have: initial contact (old info), current estimate (shaky info), projected location (really shaky), and hope for the best. Basically keep shooting at these three spots until you tag them. Or they tag you. All the while you're both maneuvering as best you can, but again, too fast and you're an easy projection, too slow and you're a sitting duck.
I think space combat will be more akin to predicting the path of a storm than either the naval battle or dogfighting analogies suggest. Another possibility is submarine warfare, but that doesn't work either as the key is stealth and first strike. In space stealth is essentially impossible unless you start using some really impossible technology. (Impossible in the sense of not even theoretically possible from current theories.)
Does that sound about right? Am I totally wrong? What do you think?
There are a few good articles I've found on the topic of realistic space combat: here, here, and here. Each has its own take on the topic and I think they're all worth reading.
So, to spitball on the topic, the really important thing here is the speed of light. Assuming things like FTL drives aren't used during actual combat, and that weapons and sensor systems are limited to the speed of light, we can make some really cool guesses as to what this might actually look like.
First up, speed. Relativistic speeds are roughly 10% the speed of light. Let's say our ships are traveling slower than that, but the specific speeds don't matter much until the distances between two ships is really small, relatively speaking. Speed doesn't matter, practically speaking, because of sensors and computers. Once a hostile detects a target, their computer can easily calculate projections for where the target is now, and where the target will be when the weapon would hit them (if they're actually there). Remember speed of light makes things tricky, which means sensors are really important.
Second, sensors. Assuming information is limited to the speed of light, any type of sensor a ship could have would be limited to 299,792,458 m/s. Now, assume you detect a ship at 5 light minutes out. The position you detect that target at is a 5 minute old snapshot. Track the target for a few seconds (or whatever) and your computer can project where the target is now (real time), and based on velocity, project where it will be when your weapon would intercept them. So we're limited to the speed of weapons.
Third, weapons. Your weapons are limited to the speed of light. So it would take a laser another 5 minutes to reach the projected location of the target. So you're dealing with 5 minute old information, a shaky estimation of where the target is in real time, and an even shakier projection of where they will be 5 minutes in the future. The closer the targets are to each other, the easier this becomes, until they reach eyeball range, but, more than likely, things will be over long before that happens.
But, speed does come back into things once we're talking about ranges in the 1-2 light minute range. Close enough where your projects are less of a spitball and more likely to be accurate. If you're moving too fast you can't maneuver effectively to avoid an enemy firing at your projected location. Too slow and the enemy can hit you even easier.
Seems like the best thing to do would be fire a shot at each of the three possible locations you have: initial contact (old info), current estimate (shaky info), projected location (really shaky), and hope for the best. Basically keep shooting at these three spots until you tag them. Or they tag you. All the while you're both maneuvering as best you can, but again, too fast and you're an easy projection, too slow and you're a sitting duck.
I think space combat will be more akin to predicting the path of a storm than either the naval battle or dogfighting analogies suggest. Another possibility is submarine warfare, but that doesn't work either as the key is stealth and first strike. In space stealth is essentially impossible unless you start using some really impossible technology. (Impossible in the sense of not even theoretically possible from current theories.)
Does that sound about right? Am I totally wrong? What do you think?