Might vs. Magic

Darth Angelus

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477
First off, the title of this thread is admittedly inspired by a certain, now dead, RPG series for PC, but I assure you that I am not starting this thread to discuss that series, or it would be going into the gaming section. Rather, it is about physical power (in individuals and factions) in speculative fiction and mystical ditto, as well as the balance between the two.

Now that that is out of the way, how do you deal with this in your world building?

Often, in Fantasy, you might want the supernatural to have some sort of prominent role, or it may be just some kind of alternate history in an imaginary setting. However, that is not necessarily the case, and there are obviously series with relatively modest mystical forces (especially among the protagonists) that have successfully engaged readers.
One way that is often discussed is to give magic severe limitations. This could be some hefty price, a great cost, so that that the magic user has to pay (dearly) for every casting of a spell. I know this has been discussed endlessly, and it is not my point. Another limitation (which I think is common, too) could be speed. It could be slow, tiresome and/or otherwise awkward to harness the mystical forces, at least unless the user is very proficient. The third, probably most common limitation, is that people need some inborn aptitude to learn magic.

This is the one very obvious problem that magic creates (aside from sometimes being used as deus ex machina, as has been discussed elsewhere on this forum) is this this upsetting of the balance in combat. If some characters have the firepower of handguns, assault rifles or beyond out of their bare hands, it can clearly be too much, espicially if these characters can access this firepower too effortlessly, they are too numerous and/or the setting is medieval (and the opposition consists of melee weapons, (cross)bows or at most powder loaded guns). In that case, short of taking the magician by surprise, unless the purely physical (magically entire incapable) opponent is clearly superhuman...

That said, do you think having a certain number of the "warrior"-type characters having some superhuman physique (outright explained as such in-story, rather than just your usual badass normals, and possibly with a certain amount of resilience against mystical attacks) could work as a solution to this balance problem? If mystical powers are very potent in a Fantasy world, could usage of a fair amount of superhuman warriors help uphold this balance in a sensible way?

If this could work, the ideal way (in my opinion) would be that warriors and magicians would be fairly well matched if they are on the same relative level of proficiency in their field of expertise. That is both would have moderately but not overly effective counters to the skills and powers of the other type, and in a well-matched confrontation, the situation could largely affect the outcome, with long distance between the two and availability of things in the environment that the magician might need to make full use of his or her powers (such as an abundance of objects to toss, in case the mystical powers of the magician are telekinetic) relatively benefitting the magician and melee range and a shortage of the aforementipned things (required for the magician to fully utilize their powers) would benefit the "warrior", who could slap the magician with superior physical strength.
This may sound too mechanical, much like player vs. player combat between players with characters of different classes in MMOs, and I guess the idea is basically the same, technically. However, I do not think this would need to, or even should, be explained too bluntly. It can just be played out in the background in the writer's head. Any good writer will always have more ideas of story stuff than are outright mentioned in the script, anyway, I think. Obviously, I don't think it should be stated in literal, plain writing that the warrior won the duel because the magician couldn't take full advantage of their power, or the magician won because they managed to blast the warrior apart before the warrior could bridge the gap that was the physical distance between the two. Rather, the duel should be written in such a way, with such a sequence of events, that it becomes a clearly possible conclusion for the reader to draw *. Avoiding a too mechanical description of the system that looks directly ripped out of a game is obviously of crucial imprortance here.

What do you think? Could this work? Give the supernatural forces significant potency in your, but still compensate a certain number of non-magicians for that in other ways (like superhuman physique) than your common anti-magic object?

I could go on about all the other, non-combat related advantages I think magic, supernatural forces or superpowers could have over their mundane counterparts in fiction, but I think this post is already long enough. Maybe I will add that later.

Cheers! ;)


* Note that I am writing "a clearly possible" rather than "the only possible" about the reader's conclusion here, because it is hard to deny that most fictional works leave a lot of things open for interpretation, so it is hard to deny the death of the author principle entirely (unless the subject of discussion is speculation about what the author intended, specifically, in which case said principle would obviously lead to a logical contradiction). The author gets to envision and design their fictional world, but they obviously cannot retain full control of how it is interpreted.
 
Personally, I think comparing one character to another and judging who will win by the biggest... you know... is just poor writing to begin with. That's some cheesy comic book/video game crap.

It's all about strategy, and adapting to your foe. Hunters of the magical or undead variety are so common because of this, they're tropes. I've yet to hear about a mage hunting down and killing tough dudes. Monsters, or sometimes as assassins, but that's about it.

So, I don't think it should ever be broken down into Might is better than Magic, or vice versa. Proficiency means you need to set some sort of either arbitrary, or very well detailed bar. Both detract from the storytelling/plot unless you write in a clever way.
 
Actually I deal with this same issue in my novel, with a little girl who casts spells from a spell book against many grown warriors of the brutish nature. There are many different ways top look at it. Either side can lose or win in many ways. Magic can always be out foxed, whether it is a mirror like trick or using ones magic against themselves.

Say a mage casts a lightening type attack and the warrior is smart enough to use a metal object to reflect in sorts the attack back at the mage. Could the mage be immune to his own attacks or would he suffer the same effects of his own magic.

There is also the example of Will versus magic. If an ordinary man is hit with a fireball he is engulfed in flames. However a hero has the will to take the hit and suffer the consequences silently as he continues the fight, mostly unharmed.

Basically the more limitations you put on your magic users, the less deadly they are to the powerful but smart warrior types. But the less intelligent the warrior, the easier the prey for a mage.

I hope this helped although I feel it might have been slightly off topic for your question.
 
Personally, I think comparing one character to another and judging who will win by the biggest... you know... is just poor writing to begin with. That's some cheesy comic book/video game crap.
How is that, exactly? What kind of conceivable world could be without relative strength levels? I meant to keep it subtle, though. It isn't really from comic books or video games. It is from real life. People vary significantly in real life.

It's all about strategy, and adapting to your foe.
At the reservation that I might have misunderstood you, that makes no sense at all. How can it be all about strategy and adapting to your foe? You can only do so much with strategy, and I think you over-idealize it. There are going to be insurmountable gaps in strength. There are in real life.
I am a peaceful person who isn't getting into fights, but I know I would be absolutely squashed in a brawl by anyone with even modest martial arts training. At the same time, there are people (even grown-ups) against whom I know I would be severely undermatched if it came to a brawl, because they would be at a massive disadvantage against me due to age (and yes, possibly gender). So yes, there are very major gaps in strength. From people who are actually belonging to an elite in martial arts to your average 60+ year old (no offense meant to anyone here), that is quite a discrepancy which is hard to just shrug off and strategize away...
That is real life. Now, add to that characters with superhuman strength, as may very well be the case in Fantasy. A grown-up human facing a foe like that could very well be overmatched like a three year old girl would be against a well-trained grown-up. How can you strategize around having only a fraction of your foe's resources?
If anything, most speculative fiction will let fights be even in too wide gaps in strength or skill.
I am sorry, but I think the system you propose makes even less sense that the video game system you despise.

Hunters of the magical or undead variety are so common because of this, they're tropes.
That trope may very well be overused, yes. Character types with special strengths against the undead (like holy paladins) aren't exactly unheard of in the genre. Unless really well done, it may very well fall flat at this point. Then again, it isn't as bad as some other tropes to begin with, in my opinion.

I've yet to hear about a mage hunting down and killing tough dudes. Monsters, or sometimes as assassins, but that's about it.
I guess it may be less than interesting to follow. The mage could just blast the unprepared tough dude into oblivion, generally. Where is the challenge and excitement to the reader? It could be like a mystical equivalent of a sniper who (almost) never misses. It would get tiresome after a while.
Melee fighters have to engage their foes at close range, which may require cunning.

So, I don't think it should ever be broken down into Might is better than Magic, or vice versa. Proficiency means you need to set some sort of either arbitrary, or very well detailed bar. Both detract from the storytelling/plot unless you write in a clever way.
The most arbitrary system would be not to have a system. That is, to ass pull an outcome as the plot demands without respect to previous events and apparent balances.
Unfortunately, a lot of speculative fiction seems to be written in that way.
 
If you are world building the more magic and super-powered individuals you have the more your world will diverge from our own.

Weapons and combat effect almost everything. If powerful magics are common, then there may be no such thing as castles. What's the point of building castles if a squad of enemy mages can just fly over and drop fireballs and lightning bolts inside it?

Defensive structures will be made to counter whatever magics are used in the world. Perhaps forts will be underground, or even widely scattered over a large area to prevent falling victim to area effect spells.

If there was little or no limit to your magic, it would be difficult to develop superpowers ot counter them. Would the same warriors who could survive a fireball also be resistant to boulders thrown by telekenetic powers?

What if your supermen actually highly trained warriors using mechanical devices and shields for defence, switching items to counter specific magics?
 
If you are world building the more magic and super-powered individuals you have the more your world will diverge from our own.
Yeah, I can't argue with that.

Weapons and combat effect almost everything. If powerful magics are common, then there may be no such thing as castles. What's the point of building castles if a squad of enemy mages can just fly over and drop fireballs and lightning bolts inside it?
True, much like castles have long since been rendered obsolete by technical advances in weaponry in our world. Magic with sufficient destructive potency could and probably would have the same effects.

Defensive structures will be made to counter whatever magics are used in the world. Perhaps forts will be underground, or even widely scattered over a large area to prevent falling victim to area effect spells.
That would be a way to do it, for large-scale military planning, indeed.

If there was little or no limit to your magic, it would be difficult to develop superpowers ot counter them. Would the same warriors who could survive a fireball also be resistant to boulders thrown by telekenetic powers?
Here is where I feel I need to make a little clarification. I wasn't really talking about little or no limit to magic. The magic users could be way undermatched by normal opponents without being unlimited in their powers.
Think about it like someone with an assault rifle (who is trained to use it) against a melee fighter. If they started even at a moderate distance from each other, it would be all but impossible for the melee fighter to win. However, there are still clearly limits to what the assault rifle can do, including limited ammo clip size (which is only used for plot convenience in most fiction) and the actual destructive power it possesses. Just because something can easily rip a (relatively fragile) human to shreds, doesn't mean it can destroy anything. Against tanks, I understand that any hand-held weapon firing bullets would be pretty much useless (that was the purpose of inventing tanks). And that is not even counting military aircraft, which would generally fly at a far too high altitude to be even breezed over by a salvo from a hand-held gun.
The magic I was thinking about would simply be beyond medieval means of warfare, and not nearly unlimited per se.

As for the warriors being resistant to boulders thrown by telekinetic powers, they would be so only to the extent their increased physique would suggest, which wouldn't be enough for anything except possibly the smallest boulder flying at relatively low speed. Much like I wasn't thinking about unlimited magic, I wasn't thinking of physique like that of Superman for the warriors, either. Their primary defense against telekinetically thrown objects would be moving very fast (compared to ordinary people), making them significtantly harder to hit for hostile projectiles (whether those have been set in motion by mundane or magical means). By their superhuman physique, they would be able to dodge things normal people could not (it is less absurd that this could be done by superhuman characters than than (non-super)human heroes dodge bullets in your normal action movie).
Then again, that defense would not be 100% effective, nor successful every time, in cases where the two are relatively evenly matched. The potency of the magic and the extent of superhuman physique would be adjusted in such a way that the outcome would be in doubt, if it were my story. I don't want either skillset to be totally dominant over the other.

If this makes any sense?

What if your supermen actually highly trained warriors using mechanical devices and shields for defence, switching items to counter specific magics?
I can't say I have given this one much thought. The problem is making the mechanical devices robust (or cleverly built) enough to handle the magical pounding, which can be hard to explain without putting magical enchantments on them, which again puts magic in a very dominant position. This would require a lot of planning and consideration on the part of the author to pull off, I think. It is not necessarily a bad idea (it may actually be a good one, in some settings), but I haven't really gotten near to a point where I have a ready, plausible, system for this.

Thanks for good post, anyway! :)
 
In the film, Conan: The destroyer (or something like that), he's takes with him that little shaman guy because he knows his might cannot defeat the magic... but combine might and magic and you're on your way! or your migh t could have magical weapons, that's how it's dealt with. Smite them down!
 
Everything should have limitations, and everything should have a counter - which is not the same idea as 'everything should be evenly matched'. Conflict is situational, and intelligence, training and strategy make up for a lot. People come up with new strategies to defeat the status quo regularly, whatever that status quo may be. Sometimes they use new weapons, sometimes new tactics, sometimes new strategy, but warfare is constantly evolving.

From the Roman formations to the arrows of Agincourt, from the volley-fire of muskets to the high-tech machinery and guerilla tactics of modern warfare, war has evolved - and yet, a chap who's practiced with a sling is still downright lethal against an unarmoured target.
 
One world of mine I've done some extensive writing in has magic that is generally ubiquitous but it only works negatively. That is, it only makes technology (which they call Artifice) NOT work as it should. However, this effect varies, so Wizards are employed mainly to make magic LESS effective, so normal tech, like guns and radar, can work. My main character is "cursed" so no magic will work around or for him. He finds this both an advantage; (He can use guns and modern tech without a wizard's aid) and a disadvantage (He has to be terribly concerned about his health and physical condition all the time, or the ubiquitous magic, which everyone else has spells for, will make him sick), and it is the main thing that has shaped his unique character.

This has proven nearly unworkable sometimes, but I've not yet been unable to find SOME way around it's inconsistencies and limitations and I think it might add to reader interest. Or it might just confuse people and eventually prove to not make any sense at all. I guess the only thing to do is to keep writing it and find out but I am stalled on it right now.
 
How is that, exactly? What kind of conceivable world could be without relative strength levels? I meant to keep it subtle, though. It isn't really from comic books or video games. It is from real life. People vary significantly in real life. (clip)


.

Yes and no, at least in real life. The relative strength and sizes of things can and does vary considerably but definitely not without very real limits. There is a relationship called the Square Cube Law which Wiki can explain much better than I but whose main consequence is that you can have an eight foot person, but a 12 footer is pushing while a 50 footer is simply impossible (unless you have magic) The same thing applies to Ant-Man as to the 50 Foot Woman. Dammit.

(If you knew this, congratulate yourself. I once saw a program ran by the National Geographic, no less, that "proved" several theories about how the Pyramids were built. It used the method of actually building small (about 10 feet) replicas of them. It had modern archaeologists, stonemasons and even an architect and an engineer. It completely ignored this law. I was slack-jawed that somebody didn't revoke all their licenses but that's show biz, I guess)
 
This has proven nearly unworkable sometimes, but I've not yet been unable to find SOME way around it's inconsistencies and limitations and I think it might add to reader interest. Or it might just confuse people and eventually prove to not make any sense at all. I guess the only thing to do is to keep writing it and find out but I am stalled on it right now.

Perhaps your character, sick and injured, can stumble upon (or be stumbled upon by) a monk from an ancient abbey (or to be different, a shiny new abbey) where they eschew magic in order to be 'pure in the real self' (or some other such drivel).

This abbey has stored in its archives some hand written copies of ancient (holy?) texts that went out of use as magic became the norm. Fyrste Ayde by the Order of St. John, Knowledge Anatomiqe by Grey and a translated Aisian text or two on herbology.
 
You pose a very interesting question.

Often, in Fantasy, you might want the supernatural to have some sort of prominent role, or it may be just some kind of alternate history in an imaginary setting. However, that is not necessarily the case, and there are obviously series with relatively modest mystical forces (especially among the protagonists) that have successfully engaged readers.
One way that is often discussed is to give magic severe limitations. This could be some hefty price, a great cost, so that that the magic user has to pay (dearly) for every casting of a spell. I know this has been discussed endlessly, and it is not my point. Another limitation (which I think is common, too) could be speed. It could be slow, tiresome and/or otherwise awkward to harness the mystical forces, at least unless the user is very proficient. The third, probably most common limitation, is that people need some inborn aptitude to learn magic.

I hope I am addressing the subject. The closer to probable order your action or characters, superior results are achievable. Some people are just stronger than others, be it from genetics, hard work, exercise, crossword puzzles, etc. That is the very approach natural selection takes. I look at these things (SF character attributes) from a Samuel Colt perspective. Colt was the American gun designer that invented the “Six Shooter.” The gun that “won the West,” famously called “the great equalizer” by Colt. He called it the equalizer because even the weakest, slowest, and poorest, could defend himself or herself against the “stronger” opponent. Almost ALWAYS in real life there is an equalizer of some sort and that needs to be applied to the SF world in order for it to be believable.

“You got a Knife, well I brought a gun.” Do not get me wrong, not all things being equal means life is not always fair. The wrong tool for the job may be disastrous.


This is the one very obvious problem that magic creates (aside from sometimes being used as deus ex machina, as has been discussed elsewhere on this forum) is this this upsetting of the balance in combat. If some characters have the firepower of handguns, assault rifles or beyond out of their bare hands, it can clearly be too much, espicially if these characters can access this firepower too effortlessly, they are too numerous and/or the setting is medieval (and the opposition consists of melee weapons, (cross)bows or at most powder loaded guns). In that case, short of taking the magician by surprise, unless the purely physical (magically entire incapable) opponent is clearly superhuman...


Nature addresses this and often I imitate natural progression. A South American frog evolved a poison to protect against tree snakes. The snakes who feed almost entirely on these frogs adapted to survive the poison. Over time the frogs poison potency went up… again to fight the snakes. The snakes resistance went up accordingly. Though these frogs are the deadliest in the world, (just touching one can kill a human,) they still have their counterpoints, the deadly tree snake. My point is that no matter the power in SF there should always be that snake or frog (figuratively.) His poison does not weaken the frog, that is just the way he works.



That said, do you think having a certain number of the "warrior"-type characters having some superhuman physique (outright explained as such in-story, rather than just your usual badass normals, and possibly with a certain amount of resilience against mystical attacks) could work as a solution to this balance problem? If mystical powers are very potent in a Fantasy world, could usage of a fair amount of superhuman warriors help uphold this balance in a sensible way?
.


Just make the snake one that is resistant to the poison. That is just the way he works.
 

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