Ok, for those of you who have been reading my blog (I think there's (like) three of you), you may now have discovered that I have finished editing "Susan Skull". Well, I say finished: I mean finished until I have had a few readers read it and rip its entrails out onto the baking ground.
As for you, dear reader, I am afraid I can only allow you a mere snippet, which you may read at your peril. If you care to trawl your way back through the history of this critique section you might find a section of "Susan Skull" which was a little way ahead of this section.
This section (952 words of Susan Skull loveliness) has a bad word in it, so you should stop...hold on...I'll just asterisk it out and you can make up your own bad word to fit...
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An Academy ship winks into existence above the tundra, unfolding out of a blue vortex of light. The ship dips quickly, stops, rights itself, ascends steeply. An Academy Black Ops team leap from it and drop. And drop.
Agent One hits the ground first. Having twisted during the long descent he fails to land correctly. He fails to land upright. Instead he takes a large portion of the shock of impact with his ribs. ‘Ooof,’ he says.
Agent Two lands more successfully, turns to Agent One for guidance, and receives instead a baleful, silent glare from Agent One who struggles in vain for a breath of the icy, arctic air. ‘Sir,’ cries Agent Two, his voice barely discernible over the noise of the nearby firefight.
Agent One, rolls to his back, raises his hand and signals: “Engage – Enemy – Lethal Force – Locate – Witch’
‘Sir!’ shouts Agent Two, who in turn directs Agents Four through Seven and
Nine through Eleven to engage the clone army. Seven agents head out. Agent Eleven was brought on the mission to replace Agent Eight who had been injured by an angry aurochs in his previous mission. No-one had noticed, until too late, that Agent Three was not present. No-one knew why, and they were too far across the galaxy to rectify their error. The group was a man down before the mission had properly started.
Two remains with One. Four through Seven, and Nine through Eleven, all of who have survived the irregularly long drop from the ship, move at a run toward the epicentre of the fighting: a jeep with a mounted machine gun maybe three hundred metres from the drop site. Above them their ship banks away and arcs high into the muddy gloom of the sky.
Agent One manages to draw a broken, shuddering breath, and uses what little air he has gleaned to exclaim, ‘What the ****…’ to his second in command.
‘Sir?’ asks Agent Two.
Agent One draws another tortured breath, and gasps ‘…was that?’
‘Sir?’ asks Agent Two.
‘We were practically still in orbit when we jumped’ says Agent One, his voice a fractured squawk.
‘Slightly higher than usual, Sir,’ agrees Agent Two. He ducks his head, lowers his body at the sound of very localised gunfire. ‘On account of the giants, Sir,’ he goes on. ‘We saw them as we came in, Sir. Thought we better steer clear, Sir.’
‘Giants?’
‘Sir!’ hollers Agent Two. He turns, points through the mobs of clone soldiers to an enormous, naked, humanoid giant who is swatting clones hard enough to lift them from their feet and knock them to sail through the air.
Agent One watches one of the clones land back on the frozen tundra with what he suspects will be a lethally brutal connection.
‘Must be ten, twelve metres tall, Sir!’ says Agent Two. He points again, to another immense hominid, this one is holding a clone in each of his mammoth hands, and connecting their heads with sufficient force to break both. ‘They ain’t wearing hardly anything, Sir. And there’s a third one, Sir,’ he points again at a giant creature who is holding a vehicle in his hands, and using it as a club to batter, and swipe at the clones.
‘Who are they?’ whispers Agent One rhetorically.
‘Well, don’t rightly know, Sir. But they’re killing Kiss’ clones, Sir, so it looks like they’re on our side. Least for now, anyways.’
Agent Two stops to listen to a radio message. Both hear the message, but Agent Two relates the message anyway: ‘They’ve found her.’
Agent One, draws a breath that is close to normal, and accepts the hand offered by Agent Two to help draw him to his feet. ‘Let’s go,’ he says.
To Agent One, the battle is a phantasmagoric kaleidoscope of scenes he can barely interpret. The noise of gunfire is tumultuous, with an incessant cracking of rifle fire and small arms, with a stuttering, staccato counterpoint of heavy machine gun fire. Rounds thud and ping into vehicles, and whistle through the air. The Black Ops team add their own heavy ordinance to the mix, with explosives booming like thunder and blowing blossoms of earth and melting ice into the air. But there is no sound from any creature. The clones die quietly. Their entrails and limbs are ripped into by heavy rounds, but they emit not a sound, not a scream or cry. Eviscerated or maimed they falter in their stride and fall, or they are jerked into some twisted semblance of themselves by the force of an impact, and then they fall, but always without a sound.
The giants work in close concert, each protecting the others but without sound. They work through the clones like a farmer scything down long grass: killing them quietly, without fuss. The giants are wounded, red splashes of blood are clear to see, clone rifle fire picking out further wounds as the seconds of battle move on, but the giants say nothing. Seemingly indefatigable they mow the grass.
‘Do you know what they are, Sir?’ asks Agent Two.
‘No,’ says Agent One. ‘I have no idea.’
‘Nothing in the mission brief, Sir?’ Agent Two seems unable to stand upright, his back is bent, his legs bent at the knees, he holds onto his helmet with one hand.
‘Nothing.’
‘What do you think they’ll do when the clones are dead, Sir?’
‘Let’s find out,’ says Agent One, lifting his gun and firing a resounding volley into the nearest group of clones. He runs on, aiming and firing. ‘Aw, gee,’ says Agent Two, and follows, reluctantly letting go of his helmet so that he too can raise his rifle and engage the enemy.
As for you, dear reader, I am afraid I can only allow you a mere snippet, which you may read at your peril. If you care to trawl your way back through the history of this critique section you might find a section of "Susan Skull" which was a little way ahead of this section.
This section (952 words of Susan Skull loveliness) has a bad word in it, so you should stop...hold on...I'll just asterisk it out and you can make up your own bad word to fit...
--------------------------------------------------------------------
An Academy ship winks into existence above the tundra, unfolding out of a blue vortex of light. The ship dips quickly, stops, rights itself, ascends steeply. An Academy Black Ops team leap from it and drop. And drop.
Agent One hits the ground first. Having twisted during the long descent he fails to land correctly. He fails to land upright. Instead he takes a large portion of the shock of impact with his ribs. ‘Ooof,’ he says.
Agent Two lands more successfully, turns to Agent One for guidance, and receives instead a baleful, silent glare from Agent One who struggles in vain for a breath of the icy, arctic air. ‘Sir,’ cries Agent Two, his voice barely discernible over the noise of the nearby firefight.
Agent One, rolls to his back, raises his hand and signals: “Engage – Enemy – Lethal Force – Locate – Witch’
‘Sir!’ shouts Agent Two, who in turn directs Agents Four through Seven and
Nine through Eleven to engage the clone army. Seven agents head out. Agent Eleven was brought on the mission to replace Agent Eight who had been injured by an angry aurochs in his previous mission. No-one had noticed, until too late, that Agent Three was not present. No-one knew why, and they were too far across the galaxy to rectify their error. The group was a man down before the mission had properly started.
Two remains with One. Four through Seven, and Nine through Eleven, all of who have survived the irregularly long drop from the ship, move at a run toward the epicentre of the fighting: a jeep with a mounted machine gun maybe three hundred metres from the drop site. Above them their ship banks away and arcs high into the muddy gloom of the sky.
Agent One manages to draw a broken, shuddering breath, and uses what little air he has gleaned to exclaim, ‘What the ****…’ to his second in command.
‘Sir?’ asks Agent Two.
Agent One draws another tortured breath, and gasps ‘…was that?’
‘Sir?’ asks Agent Two.
‘We were practically still in orbit when we jumped’ says Agent One, his voice a fractured squawk.
‘Slightly higher than usual, Sir,’ agrees Agent Two. He ducks his head, lowers his body at the sound of very localised gunfire. ‘On account of the giants, Sir,’ he goes on. ‘We saw them as we came in, Sir. Thought we better steer clear, Sir.’
‘Giants?’
‘Sir!’ hollers Agent Two. He turns, points through the mobs of clone soldiers to an enormous, naked, humanoid giant who is swatting clones hard enough to lift them from their feet and knock them to sail through the air.
Agent One watches one of the clones land back on the frozen tundra with what he suspects will be a lethally brutal connection.
‘Must be ten, twelve metres tall, Sir!’ says Agent Two. He points again, to another immense hominid, this one is holding a clone in each of his mammoth hands, and connecting their heads with sufficient force to break both. ‘They ain’t wearing hardly anything, Sir. And there’s a third one, Sir,’ he points again at a giant creature who is holding a vehicle in his hands, and using it as a club to batter, and swipe at the clones.
‘Who are they?’ whispers Agent One rhetorically.
‘Well, don’t rightly know, Sir. But they’re killing Kiss’ clones, Sir, so it looks like they’re on our side. Least for now, anyways.’
Agent Two stops to listen to a radio message. Both hear the message, but Agent Two relates the message anyway: ‘They’ve found her.’
Agent One, draws a breath that is close to normal, and accepts the hand offered by Agent Two to help draw him to his feet. ‘Let’s go,’ he says.
To Agent One, the battle is a phantasmagoric kaleidoscope of scenes he can barely interpret. The noise of gunfire is tumultuous, with an incessant cracking of rifle fire and small arms, with a stuttering, staccato counterpoint of heavy machine gun fire. Rounds thud and ping into vehicles, and whistle through the air. The Black Ops team add their own heavy ordinance to the mix, with explosives booming like thunder and blowing blossoms of earth and melting ice into the air. But there is no sound from any creature. The clones die quietly. Their entrails and limbs are ripped into by heavy rounds, but they emit not a sound, not a scream or cry. Eviscerated or maimed they falter in their stride and fall, or they are jerked into some twisted semblance of themselves by the force of an impact, and then they fall, but always without a sound.
The giants work in close concert, each protecting the others but without sound. They work through the clones like a farmer scything down long grass: killing them quietly, without fuss. The giants are wounded, red splashes of blood are clear to see, clone rifle fire picking out further wounds as the seconds of battle move on, but the giants say nothing. Seemingly indefatigable they mow the grass.
‘Do you know what they are, Sir?’ asks Agent Two.
‘No,’ says Agent One. ‘I have no idea.’
‘Nothing in the mission brief, Sir?’ Agent Two seems unable to stand upright, his back is bent, his legs bent at the knees, he holds onto his helmet with one hand.
‘Nothing.’
‘What do you think they’ll do when the clones are dead, Sir?’
‘Let’s find out,’ says Agent One, lifting his gun and firing a resounding volley into the nearest group of clones. He runs on, aiming and firing. ‘Aw, gee,’ says Agent Two, and follows, reluctantly letting go of his helmet so that he too can raise his rifle and engage the enemy.