Synopsis:
Locke and Jean are still reeling from the events from the first book, so decide (eventually) to sink their teeth into one big wonderful thieving challenge: robbing the Sinspire of Tal Verrar - effectively, the richest casino on the continent.
The trouble is, the powerful enemies they made in the first book have not forgiven the pair, and work to redirect them into as much harm as possible.
This results in Locke and Jean being 'coerced' into an attempt to command and crew a pirate ship, while they try and bring their plans, and lives, back under their own control.
Criticisms:
First things first: this is a very enjoyable book. That is has scored more lower marks than "The Lies of Locke Lamora" I think can be put down to a mixture of the first book having a "fresh" impact on the fantasy scene - and also building up too much hype and expectation for the sequel.
Secondly, from the more negative reviews, it appears that the sea-faring section of the book especially divides people. It seems that the fact Scott Lynch attempts to use a degree of nautical language gets a bit too much for some readers, while others find it makes it more real and exciting. Personally I never found it too much nor distracting, and it was all made a real part of the character experience.
The real criticisms of this book, though, are:
1. Prose: Scott Lynch isn't a perfect technical writer - but the text is charming and engaging
2. Editing - there is at least one noticeable editing error, when a paragraph is repeated early on - but this shouldn't distract from the joy of the story
Aside from that, it's still very much in the vein of "Lies of Locke Lamora": driven by character, humour, adventure, sprinkled with colourful language, and underlined by an intelligent sense of fun.
The origins of Elderglass remain an atmospheric backdrop to everything that happens, and cunning plans are outwitted by cunning foes.
Everything wraps up very nicely for a strong ending, but with enough questions open to continue the story.
Frankly, I think Scott Lynch is one of the freshest and more brilliant writers in the fantasy genre today: no cliches, thoughtful stories, characters you want to cheer for, original ideas, and meaty stories written with good pace.
(I posted this to Amazon UK here: http://www.amazon.co.uk/gp/product/AYENOGWNW8/?tag=brite-21)
Locke and Jean are still reeling from the events from the first book, so decide (eventually) to sink their teeth into one big wonderful thieving challenge: robbing the Sinspire of Tal Verrar - effectively, the richest casino on the continent.
The trouble is, the powerful enemies they made in the first book have not forgiven the pair, and work to redirect them into as much harm as possible.
This results in Locke and Jean being 'coerced' into an attempt to command and crew a pirate ship, while they try and bring their plans, and lives, back under their own control.
Criticisms:
First things first: this is a very enjoyable book. That is has scored more lower marks than "The Lies of Locke Lamora" I think can be put down to a mixture of the first book having a "fresh" impact on the fantasy scene - and also building up too much hype and expectation for the sequel.
Secondly, from the more negative reviews, it appears that the sea-faring section of the book especially divides people. It seems that the fact Scott Lynch attempts to use a degree of nautical language gets a bit too much for some readers, while others find it makes it more real and exciting. Personally I never found it too much nor distracting, and it was all made a real part of the character experience.
The real criticisms of this book, though, are:
1. Prose: Scott Lynch isn't a perfect technical writer - but the text is charming and engaging
2. Editing - there is at least one noticeable editing error, when a paragraph is repeated early on - but this shouldn't distract from the joy of the story
Aside from that, it's still very much in the vein of "Lies of Locke Lamora": driven by character, humour, adventure, sprinkled with colourful language, and underlined by an intelligent sense of fun.
The origins of Elderglass remain an atmospheric backdrop to everything that happens, and cunning plans are outwitted by cunning foes.
Everything wraps up very nicely for a strong ending, but with enough questions open to continue the story.
Frankly, I think Scott Lynch is one of the freshest and more brilliant writers in the fantasy genre today: no cliches, thoughtful stories, characters you want to cheer for, original ideas, and meaty stories written with good pace.
(I posted this to Amazon UK here: http://www.amazon.co.uk/gp/product/AYENOGWNW8/?tag=brite-21)