I really don't like mixing CGI and live action (or making it terribly obvious at least). It's like the wonky animation and live action thing that was done in the 80s and 90s. So one way or the other.
I'm very much for the twentieth century films. Other forms like 3d gaming is fine in the 21st. Original star wars over the pathetic prequels.
I'm with Steve Jordan. There's no really fair or productive way of comparing films divided by an arbitrary line dictated by our calendar, which has no bearing whatsoever on the development of cinema.
As rightly pointed out, the progression of cinema language has tended to follow a familiar pattern. When a new technology is implemented the initial films exploit the technology as a gimmick, often at the cost of other pre-established technologies and techniques. Film fans and critics alike decry the "death of cinema". As familiarity with the new techniques improves, and new technologies make the technique more versatile, gradually its use fades back into its rightful place as just another tool in the filmmaker's toolbox.
And the thing is, this can take
decades. For twenty years after the invention of sound, people were declaring that sound
ruined films, and that it was the worst thing that had ever happened. It wasn't really until the last 30 years or so, with the advent of digital surround sound, that audio has been able to achieve the same levels of sophistication and artistry as the images. It literally took half a century for the new technology to "bed in".
Right now we have, not one, not two, but
three major new technologies in various early stages of application to cinema. CGI has been around a little while now, and is becoming more sophisticated, but there's still some of that "look we have CGI" stuff going on. But increasingly, the CGI work going into a film is so subtle no one but the filmmakers would even realise it. Removing power lines. Changing the sky. Crowd duplication. Not to mention the various other applications that people don't strictly think of as CGI. Every single film, even the lowest budget indie features, go through a post-production process called colour grading. Think of it like adjusting the brightness, contrast, colour balance, and so on, except on steroids. What they can actually do is phenomenal, and that's only possible due to hugely powerful image processing computers.
The second major technology, as already mentioned, is 3D. 3D has been attempted various times in the past, and has failed every time, never getting beyond the gimmick stage. The reason for this, I think, is mostly that the technology was so primitive that other artistic aspects of film were too severly compromised to achieve 3D, and resolutions to that problem were not able to be found. Now, thanks primarily to the other two technologies I'm discussing, filmmakers are finding work arounds pretty quickly. At first 3D could only be shot in studios, but then they developed ways to shoot 3D on location.
With
The Hobbit you see another substantial advance in 3D technology, with the creation of sophisticated camera rigs allowing for an unprecedented level of control over camera movement and perceived image depth.
It's still
very early days, but I think this time 3D is here to stay, and filmmakers seem to be getting their head around the technology far faster than they did with technologies like sound.
The third technology, which hasn't been mentioned, is digital cinema, and this is probably the thing which has most enabled and advanced the two technologies above.
In a very short space of time digital cinema has gone from the domain of wannabe hobbyist filmmakers to the preferred choice for some of the world's most celebrated cinematographers. In 20 yeas we've gone from awful standard definition interlaced video, suitable for nothing much beyond the 6 o'clock news, to the Arri Alexa which out performs Super35 film on many key points.
The Hobbit was shot on a digital camera called the RED Epic, in pairs, to create the stereoscopic effect of 3D. Because of the small size and relative cheapness of the cameras, they had something like 65, able to have separate camera pairs for various different unique rigs.
Even fifteen years ago, when they were preparing to shoot the LOTR films, that would have been impossible. LOTR was shot on Arri 435s - a Super35 film camera. I'd be surprised if there's 65 of them in the entire southern hemisphere, and they're worth a couple of million dollars each.
For me, what's really exciting is that in 10 or 20 years, these three technologies would have stopped being gimmicky novelties, and will just be another tool in the filmmaker's tool box. That's when filmmakers will really begin to explore and exploit the artistic possibilities of these technologies in ways we probably can't even imagine.
That's why I'm not keen to make a call on 21st Vs 20th Century films at this point in time. "You ain't seen nothin' yet!"