Darth Angelus
Well-Known Member
- Joined
- Apr 3, 2012
- Messages
- 477
This is a topic which is brought up time and time again as central to character development. Without flaws, characters don't feel real and/or become Mary Sues, it is said.
I accept all this. Struggling with things is what creates drama and makes characters interesting, after all, and internal struggles with personal flaws/quirks is certainly one major piece of this in fiction.
Here is one thing that has occured to me, however. A lot of articles emphasize the need for character flaws, but few seem to delve into how to make suitable flaws for your characters. It seems that all aspects of a character (including the negative) must be thought out by the author, and the flaws should not be added just to check off some character development checkbox.
This is a short (not necessarily exhaustive) list of things that I do think a character flaw must fulfill...
1. It must bring some actual disadvantage to the character within the given narrative, by putting the character in a situation where he or she confronts it. This is fairly obvious. Otherwise, the flaw might as well not be. If a person who is particularly bothered by severely cold weather resides in and never leaves tropical regions (in the real or a fictional world), the flaw seems to have little point.
2. It must not be too severely crippling for the character's supposed occupation. By this, I mean a pilot or vehicle driver being blind, for instance. A flaw can certainly make what a character wants or needs to do a difficult, uphill battle, but the disadvantage shouldn't be so severe that it is (all but) impossible.
3. It should generally fit into the character's nature, social background etc. This may be a bit more subjective. However, avoid flaws which contradict what the character is. A pure, good-hearted hero (this does not apply to anti-heroes) should probably not have any sadistic tendencies whatsoever. A person of "finer" social background shouldn't have poor table manners (as deemed by their culture, anyway), unless there is very special reason for it (disabilities that interfere with table manners). Would it not look odd if some noble in Westeros ate with their bare hands, after all?
Anyway, a flaw that violates point 1 above is unlikely to damage believability, as it is unlikely to be noticed by the reader/viewer at all. For all narrative intents and purposes, it may as well not exist.
Flaws that violate 2 or 3 can be damaging to believability, I think, and as such, they probably do more harm than good and should be avoided, imo. The exception is comedy, obviously.
Feel free to add what you think! Are there more criteria character flaws must fulfill, other than these three (which came off the top of my head)? How do you pick flaws that are suitable and appropriate?
I accept all this. Struggling with things is what creates drama and makes characters interesting, after all, and internal struggles with personal flaws/quirks is certainly one major piece of this in fiction.
Here is one thing that has occured to me, however. A lot of articles emphasize the need for character flaws, but few seem to delve into how to make suitable flaws for your characters. It seems that all aspects of a character (including the negative) must be thought out by the author, and the flaws should not be added just to check off some character development checkbox.
This is a short (not necessarily exhaustive) list of things that I do think a character flaw must fulfill...
1. It must bring some actual disadvantage to the character within the given narrative, by putting the character in a situation where he or she confronts it. This is fairly obvious. Otherwise, the flaw might as well not be. If a person who is particularly bothered by severely cold weather resides in and never leaves tropical regions (in the real or a fictional world), the flaw seems to have little point.
2. It must not be too severely crippling for the character's supposed occupation. By this, I mean a pilot or vehicle driver being blind, for instance. A flaw can certainly make what a character wants or needs to do a difficult, uphill battle, but the disadvantage shouldn't be so severe that it is (all but) impossible.
3. It should generally fit into the character's nature, social background etc. This may be a bit more subjective. However, avoid flaws which contradict what the character is. A pure, good-hearted hero (this does not apply to anti-heroes) should probably not have any sadistic tendencies whatsoever. A person of "finer" social background shouldn't have poor table manners (as deemed by their culture, anyway), unless there is very special reason for it (disabilities that interfere with table manners). Would it not look odd if some noble in Westeros ate with their bare hands, after all?
Anyway, a flaw that violates point 1 above is unlikely to damage believability, as it is unlikely to be noticed by the reader/viewer at all. For all narrative intents and purposes, it may as well not exist.
Flaws that violate 2 or 3 can be damaging to believability, I think, and as such, they probably do more harm than good and should be avoided, imo. The exception is comedy, obviously.
Feel free to add what you think! Are there more criteria character flaws must fulfill, other than these three (which came off the top of my head)? How do you pick flaws that are suitable and appropriate?