SFF Chronicles News
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28th July 2011 05:34 PM
Darren Allan
The Activision Independent Games Competition was launched to find the next – or one of the next – great indie game developers, and the winner of the first round has been announced.
Peter Angstadt scooped the first place prize money of $175,000 for his game, Dstroyd, which is still in the early stages of development.
It’s an interesting looking hybrid of Worms and real-time strategy, where you place buildings and construct a base, expanding your territory while firing on your opponent doing the same thing.
The idea is he can now use that prize money to invest in the game. As he notes in his video diary of the game on YouTube, he has now hired a full-time graphic artist to work with him.
Watch the latest episode of the diary to find out what Dstroyd is all about, and bear in mind this is still early working stuff, which is why the game still looks rather crude (the graphic artist should help there).
Angstadt describes his effort as “tight real-time strategy married to a ballistics game”, noting that “I was probably most inspired by Gunbound”.
Rigonauts: Broadside came in second place, developed by Engient who took home a not inconsiderable $75,000 for their efforts.
The game is about bolting massive vehicles and siege type engines together, Meccano-style, manning them with hobgoblins and watching them trundle off into battle. Check it out on YouTube here.
Both games look like worthy recipients of funding, and it’s good to see the big guys, Activision, not forgetting the little guys.
Details of round two of the competition will be announced soon, with a total of $500,000 in development support funding available.
Darren Allan
The Activision Independent Games Competition was launched to find the next – or one of the next – great indie game developers, and the winner of the first round has been announced.
Peter Angstadt scooped the first place prize money of $175,000 for his game, Dstroyd, which is still in the early stages of development.
It’s an interesting looking hybrid of Worms and real-time strategy, where you place buildings and construct a base, expanding your territory while firing on your opponent doing the same thing.
The idea is he can now use that prize money to invest in the game. As he notes in his video diary of the game on YouTube, he has now hired a full-time graphic artist to work with him.
Watch the latest episode of the diary to find out what Dstroyd is all about, and bear in mind this is still early working stuff, which is why the game still looks rather crude (the graphic artist should help there).
Angstadt describes his effort as “tight real-time strategy married to a ballistics game”, noting that “I was probably most inspired by Gunbound”.
Rigonauts: Broadside came in second place, developed by Engient who took home a not inconsiderable $75,000 for their efforts.
The game is about bolting massive vehicles and siege type engines together, Meccano-style, manning them with hobgoblins and watching them trundle off into battle. Check it out on YouTube here.
Both games look like worthy recipients of funding, and it’s good to see the big guys, Activision, not forgetting the little guys.
Details of round two of the competition will be announced soon, with a total of $500,000 in development support funding available.