SFF Chronicles News
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13th June 2011 10:05 AM
Darren Allan
If you’ve seen the original Torchlight, then you’re quite possibly keenly awaiting the sequel of this action RPG.
An unashamed Diablo clone, Torchlight is based purely on dungeon delving and loot grabbing, although the character building is nicely fleshed out, too.
It was a surprisingly addictive little outing, although many bemoaned a lack of multiplayer which is regarded as fairly crucial to these sort of games these days.
After all, if you can’t show off your flaming sword of beastie killing and glowing armour of the rift to anyone else, the experience isn’t quite the same.
To that end, while TII features the same randomly generated dungeons and loot hoovering focus, Runic Games is bringing multiplayer to the action RPG banquet. Co-op play and questing are promised, over LAN and the Internet with a match-making service to help find fellow adventurers for up to four player parties.
A lengthier campaign with a better fleshed-out story is also promised, and there’ll be four all-new character classes (as opposed to the first game’s three, well, it’s one more at least).
These are set to include the berserker, a high-damage aggressive melee class, the outlander (a ranged class) and railman, an engineer-fighter hybrid who’ll be a tank style (damaging absorbing) class. The fourth class, yet to be announced, is presumably a magic-user of some kind.
It’s also good to hear that the game is still being designed with older machines in mind, so those of you who enjoyed Torchlight on your ageing desktop or laptop remain safe in your ability to play smoothly.
Expect Torchlight II to be out later this year on the PC, with a Mac version to follow – and then possibly an Xbox port.
Darren Allan
If you’ve seen the original Torchlight, then you’re quite possibly keenly awaiting the sequel of this action RPG.
An unashamed Diablo clone, Torchlight is based purely on dungeon delving and loot grabbing, although the character building is nicely fleshed out, too.
It was a surprisingly addictive little outing, although many bemoaned a lack of multiplayer which is regarded as fairly crucial to these sort of games these days.
After all, if you can’t show off your flaming sword of beastie killing and glowing armour of the rift to anyone else, the experience isn’t quite the same.
To that end, while TII features the same randomly generated dungeons and loot hoovering focus, Runic Games is bringing multiplayer to the action RPG banquet. Co-op play and questing are promised, over LAN and the Internet with a match-making service to help find fellow adventurers for up to four player parties.
A lengthier campaign with a better fleshed-out story is also promised, and there’ll be four all-new character classes (as opposed to the first game’s three, well, it’s one more at least).
These are set to include the berserker, a high-damage aggressive melee class, the outlander (a ranged class) and railman, an engineer-fighter hybrid who’ll be a tank style (damaging absorbing) class. The fourth class, yet to be announced, is presumably a magic-user of some kind.
It’s also good to hear that the game is still being designed with older machines in mind, so those of you who enjoyed Torchlight on your ageing desktop or laptop remain safe in your ability to play smoothly.
Expect Torchlight II to be out later this year on the PC, with a Mac version to follow – and then possibly an Xbox port.