SFF Chronicles News
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18th June 2010 06:25 PM
Darren Allan
Atlus and FrozenByte have announced the sequel to Trine, the hit co-operative platformer which took many by surprise last year.
Trine 2 will be out in the spring of 2011, and much like the first, it will be a fantasy themed platform game littered with physics based puzzles and monsters to crush.
And also like the first, the three characters who will co-operatively tackle Trine 2′s challenges remain the same: The warrior, thief and mage. The difference this time around is that there’s not only local co-op, but an online trio of friends can get together and shout at each other (“no, don’t put the box there, it goes over there – and that one on top of it – no, not that one…”).
As well as online play, enhanced skill trees have been introduced for the characters, along with “more action” and “more puzzles” (we should hope there would be). With any luck, there’ll be a bit more variety in the monsters (not so many skeletons), too.
Aram Jabbari, PR and Sales Manager for Atlus commented: “The unique traits and abilities of the three character types in Trine 2 mean more now than ever before, with enhanced skill trees and progression ensuring perfect balance.”
“As a result, the game’s new arsenal of thrilling physics-based puzzles delivers just as much challenge and satisfaction for a sole player as for three friends playing together.”
We loved the first game, and are definitely awaiting this one with bated breath, along with many others no doubt.
Darren Allan
Atlus and FrozenByte have announced the sequel to Trine, the hit co-operative platformer which took many by surprise last year.
Trine 2 will be out in the spring of 2011, and much like the first, it will be a fantasy themed platform game littered with physics based puzzles and monsters to crush.
And also like the first, the three characters who will co-operatively tackle Trine 2′s challenges remain the same: The warrior, thief and mage. The difference this time around is that there’s not only local co-op, but an online trio of friends can get together and shout at each other (“no, don’t put the box there, it goes over there – and that one on top of it – no, not that one…”).
As well as online play, enhanced skill trees have been introduced for the characters, along with “more action” and “more puzzles” (we should hope there would be). With any luck, there’ll be a bit more variety in the monsters (not so many skeletons), too.
Aram Jabbari, PR and Sales Manager for Atlus commented: “The unique traits and abilities of the three character types in Trine 2 mean more now than ever before, with enhanced skill trees and progression ensuring perfect balance.”
“As a result, the game’s new arsenal of thrilling physics-based puzzles delivers just as much challenge and satisfaction for a sole player as for three friends playing together.”
We loved the first game, and are definitely awaiting this one with bated breath, along with many others no doubt.