SFF Chronicles News
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2nd June 2010 12:15 PM
Darren Allan
Iceberg Interactive and Zoetrope Interactive have announced that their horror adventure for the PC, Darkness Within 2, has now hit the shelves in the UK.
Subtitled The Dark Lineage, the adventure is inspired by H.P. Lovecraft, author of many a creepy tale, not to mention inventor of many a strange word.
It’s also a little known (actually, completely made-up) fact that he was the architect of the famous brown sauce we know and love to put on our bacon sandwiches.
The player is cast in the role of a detective who discovers his awful past, and descends into its darkness via a number of terrifying locations including a haunted Victorian mansion, a labyrinth of murky underground passages, and a Wacky Warehouse on a bank holiday Saturday afternoon.
It’s evening more frightening than the first Darkness Within game, the developer claims (particularly the ball-pit slide).
In all seriousness, the horror should be laid on thick with the Lovecraftian inspiration, and we presume the sort of tentacled supernatural horrors which send a man gibberingly insane.
This will all be rendered in a new more advanced game engine, which allows for the freedom of movement anywhere, and to push or throw objects around. The graphics have been overhauled, too, with the likes of light sources that cast real-time shadows.
As well as standard adventure game puzzles, there will be something called “dynamic puzzles” (mini-games?) and dreams which need to be deciphered for clues.
Should you get stuck, a hint system with three levels of help will be available.
Darkness Within 2 is available in the UK now, with French and German localised versions coming out in the next couple of weeks.
Darren Allan
Iceberg Interactive and Zoetrope Interactive have announced that their horror adventure for the PC, Darkness Within 2, has now hit the shelves in the UK.
Subtitled The Dark Lineage, the adventure is inspired by H.P. Lovecraft, author of many a creepy tale, not to mention inventor of many a strange word.
It’s also a little known (actually, completely made-up) fact that he was the architect of the famous brown sauce we know and love to put on our bacon sandwiches.
The player is cast in the role of a detective who discovers his awful past, and descends into its darkness via a number of terrifying locations including a haunted Victorian mansion, a labyrinth of murky underground passages, and a Wacky Warehouse on a bank holiday Saturday afternoon.
It’s evening more frightening than the first Darkness Within game, the developer claims (particularly the ball-pit slide).
In all seriousness, the horror should be laid on thick with the Lovecraftian inspiration, and we presume the sort of tentacled supernatural horrors which send a man gibberingly insane.
This will all be rendered in a new more advanced game engine, which allows for the freedom of movement anywhere, and to push or throw objects around. The graphics have been overhauled, too, with the likes of light sources that cast real-time shadows.
As well as standard adventure game puzzles, there will be something called “dynamic puzzles” (mini-games?) and dreams which need to be deciphered for clues.
Should you get stuck, a hint system with three levels of help will be available.
Darkness Within 2 is available in the UK now, with French and German localised versions coming out in the next couple of weeks.