junkodudeturkey835
Well-Known Member
- Joined
- Nov 23, 2013
- Messages
- 83
So while i have yet to start my draft and still planning it (doing it off and off due to a lack of motivation, but it often comes out in bursts), i am thinking a lot about the main protagonist.
I want him to be a neutral guy, neither good or bad in the way he does things he sees fit. He starts out as a rather timid and sheltered in a way, then over the story he develops into a killer (will even kill a whole community if he sees them as a blight to the world, what's left of it anyway *spoilers!*) and vengeful hero out for revenge (i will say its very similar to the last parts of the game "Thief" for his motivation, thats all). But he isn't evil in the sense he won't kill innocent people and would slaughter anyone who did. In the plan i have done he comes across an RV where a family was slaughtered by a psychopath. After subduing the psychopath he uses his bodily energy to power the RV (its future technology that allows for the extraction of bodily energy...and yes, it does cause death if used for a long period of time) and allows him to die as he powers the RV's battery. He feels angry and vengeful despite not knowing the family or the psychopath prior, he just hates it when bad things happen to innocent people.
This however happens over time, mainly in the second half of the novel where it turns into a post apocalyptic adventure revenge story, before becoming an alien invasion story right at the end with an epic battle between the main protagonist and the main antagonist (not the one he is getting revenge on though, this one is the alien).
So anyway, how do you create the best anti-heroic character? And what is the best way to keep him consistent with what he does over the course of the story?
I want him to be a neutral guy, neither good or bad in the way he does things he sees fit. He starts out as a rather timid and sheltered in a way, then over the story he develops into a killer (will even kill a whole community if he sees them as a blight to the world, what's left of it anyway *spoilers!*) and vengeful hero out for revenge (i will say its very similar to the last parts of the game "Thief" for his motivation, thats all). But he isn't evil in the sense he won't kill innocent people and would slaughter anyone who did. In the plan i have done he comes across an RV where a family was slaughtered by a psychopath. After subduing the psychopath he uses his bodily energy to power the RV (its future technology that allows for the extraction of bodily energy...and yes, it does cause death if used for a long period of time) and allows him to die as he powers the RV's battery. He feels angry and vengeful despite not knowing the family or the psychopath prior, he just hates it when bad things happen to innocent people.
This however happens over time, mainly in the second half of the novel where it turns into a post apocalyptic adventure revenge story, before becoming an alien invasion story right at the end with an epic battle between the main protagonist and the main antagonist (not the one he is getting revenge on though, this one is the alien).
So anyway, how do you create the best anti-heroic character? And what is the best way to keep him consistent with what he does over the course of the story?