The Storyteller
Well-Known Member
- Joined
- Mar 18, 2014
- Messages
- 243
So I have an idea for a story which I don't plan on writing any time soon, but I do want to juggle around some ideas and do some idea developing so that the story can simmer in the back of my mind before I attempt writing it. I have quite a few different questions already (which I think I'll post a separate thread for at least one other question).
My problem is concerning water. I have drawn up a map for this world, and it is very unusual. Instead of having fairly solid continents of land and oceans of water, it is all kind of jumbled together. The land is basically just a huge jumble of squiggly, odd shaped islands. Some are joined together by thin bits of land, some are completely separate. And there are no huge bodies of water, as these islands are mostly placed fairly close together. The idea is that all of the water is joined together in one way or another; mostly, because not many of the islands have large sections of land, there are not much for lakes or rivers. All runoff, springs, rivers, etc. flow into the 'sea', so all water in this world is connected. It is considered the lifeblood of land, in that it weaves through everything and is all connected.
So I am wondering if it is remotely feasible for this water to all be fresh water? I looked up about how oceans become salty, but I don't know how to apply that to my world. No section of water would be nearly as immense as any of our oceans. For the most part, land and water are in equal parts, with no section of land or water being huge and unbroken by the other. Is it possible that because of that evaporation and rain would all be equal enough that the water didn't become salty over time? Or would everything except for rain and runoff be salty?
Another factor is that magic is one of the greatest forces of nature. It isn't magic that you access and use to cast spells, it is more like a force such as our laws of nature, except that it can override any other law. Because of this, climate and geography can be completely different in two areas, even though these areas might actually be very close to each other. One island could be completely covered in ice while a nearby island might have jungle habitat. (I am not entirely certain about this, I could change it so that magic isn't a force at all. Still deciding on that!) Could this same force be used somehow to explain why no body of water becomes excessively salty?
I like the idea that there is no such thing as salt water and that even the sections they would go sailing on would be fresh water (I have never heard of that, so to me it seems like a unique idea) but I don't want to run with it if it is so implausible that no one would believe it and/or it would seem like an immature idea for a story I'm hoping will end up being a more mature read.
Also, if it is necessary that at least some portions of water are 'salt water', how can I separate what is salt and what is fresh in a world where basically all water is one big sea that runs through and between everything?
Anyway, sorry that was long! I appreciate any and all feedback.
My problem is concerning water. I have drawn up a map for this world, and it is very unusual. Instead of having fairly solid continents of land and oceans of water, it is all kind of jumbled together. The land is basically just a huge jumble of squiggly, odd shaped islands. Some are joined together by thin bits of land, some are completely separate. And there are no huge bodies of water, as these islands are mostly placed fairly close together. The idea is that all of the water is joined together in one way or another; mostly, because not many of the islands have large sections of land, there are not much for lakes or rivers. All runoff, springs, rivers, etc. flow into the 'sea', so all water in this world is connected. It is considered the lifeblood of land, in that it weaves through everything and is all connected.
So I am wondering if it is remotely feasible for this water to all be fresh water? I looked up about how oceans become salty, but I don't know how to apply that to my world. No section of water would be nearly as immense as any of our oceans. For the most part, land and water are in equal parts, with no section of land or water being huge and unbroken by the other. Is it possible that because of that evaporation and rain would all be equal enough that the water didn't become salty over time? Or would everything except for rain and runoff be salty?
Another factor is that magic is one of the greatest forces of nature. It isn't magic that you access and use to cast spells, it is more like a force such as our laws of nature, except that it can override any other law. Because of this, climate and geography can be completely different in two areas, even though these areas might actually be very close to each other. One island could be completely covered in ice while a nearby island might have jungle habitat. (I am not entirely certain about this, I could change it so that magic isn't a force at all. Still deciding on that!) Could this same force be used somehow to explain why no body of water becomes excessively salty?
I like the idea that there is no such thing as salt water and that even the sections they would go sailing on would be fresh water (I have never heard of that, so to me it seems like a unique idea) but I don't want to run with it if it is so implausible that no one would believe it and/or it would seem like an immature idea for a story I'm hoping will end up being a more mature read.
Also, if it is necessary that at least some portions of water are 'salt water', how can I separate what is salt and what is fresh in a world where basically all water is one big sea that runs through and between everything?
Anyway, sorry that was long! I appreciate any and all feedback.