- Joined
- Jan 22, 2008
- Messages
- 8,136
A while ago, I was watching TV with a friend of mine. A new character was introduced in a drama: a talented, young, gay artist with a promising future ahead of him. My friend said "That guy will be dead within 15 minutes." He was right. I asked how he knew. My friend replied "Because that kind of guy always dies in this kind of story".
That's stuck in my mind, because it seems to me that, with a lot of bad characters, you can tell their function - and therefore their fate - really early on. These tend to be secondary characters whose purpose is to show something about another character. "Please protect us, sir," the helpless women and children beg, tears flowing down their innocent cheeks. "Of course," replies Lord Villainy. "You can stay in my castle - in the dungeons! Behold my evil!" Foolish peasants. You think they'd learn.
Sometimes, this is done for the sake of neatness. The rival suitor is rejected and dies heroically saving the others, so that nobody looks less than 100% happy at the victory celebrations. The villain realises his errors and then dies helping the good guys, because the conversation would be really awkward if he survived. Yes, but it would also be interesting.
The more subtle version of this is for a character to move from one function to another as the story goes on, but always keeping within some form of cliche: from Innocent Princess to Damsel in Distress and then Kickass Warrior Babe, for instance. I can't see that this is necessarily a bad thing - a lot of characters change role - but if it's clumsy, it's really obvious.
Then again, a lot of stories have the same shape for good reasons. Humans seem to be wired to like certain shapes of story. But it can be interesting when Cheeky Sidekick doesn't die and send the hero on a quest for vengeance, or Grizzled Sarge turns out to collect modern art when not leading the charge (or not to be loveable, deep down, at all). Maybe this is the strength of the Martin/Abercrombie multiple-viewpoint approach: every main character considers himself the hero of his own story, and so every time the lead character changes, so do the roles of the people around him/her.
Does anyone else find this?
That's stuck in my mind, because it seems to me that, with a lot of bad characters, you can tell their function - and therefore their fate - really early on. These tend to be secondary characters whose purpose is to show something about another character. "Please protect us, sir," the helpless women and children beg, tears flowing down their innocent cheeks. "Of course," replies Lord Villainy. "You can stay in my castle - in the dungeons! Behold my evil!" Foolish peasants. You think they'd learn.
Sometimes, this is done for the sake of neatness. The rival suitor is rejected and dies heroically saving the others, so that nobody looks less than 100% happy at the victory celebrations. The villain realises his errors and then dies helping the good guys, because the conversation would be really awkward if he survived. Yes, but it would also be interesting.
The more subtle version of this is for a character to move from one function to another as the story goes on, but always keeping within some form of cliche: from Innocent Princess to Damsel in Distress and then Kickass Warrior Babe, for instance. I can't see that this is necessarily a bad thing - a lot of characters change role - but if it's clumsy, it's really obvious.
Then again, a lot of stories have the same shape for good reasons. Humans seem to be wired to like certain shapes of story. But it can be interesting when Cheeky Sidekick doesn't die and send the hero on a quest for vengeance, or Grizzled Sarge turns out to collect modern art when not leading the charge (or not to be loveable, deep down, at all). Maybe this is the strength of the Martin/Abercrombie multiple-viewpoint approach: every main character considers himself the hero of his own story, and so every time the lead character changes, so do the roles of the people around him/her.
Does anyone else find this?