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- Jan 22, 2008
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Now, there's no substitute for good writing. But there are techniques used by readers to keep readers turning the pages.
The obvious one is cliffhangers. X is on the scaffold, noose around his neck, when a messenger runs in and is stopped by the guard. Then the chapter switches. What will happen? Only one way to find out!
There's also the idea of mounting threat or a mystery that has to be solved, which carries on from scene to scene. From Tinker Tailor Soldier Spy to The Stepford Wives, the mystery powers the plot. Who did it? or Why did these things happen? Sometimes, you know the answer before the characters (as per Fatherland by Robert Harris) but it's what happens when they find out that keeps you going. It's the old unresolved tension thing.
I think you also see this in the setting and the characters, which is another reason not to pile on backstory at the start of a book. If X flies into an angsty rage every time he sees an onion, don't explain it immediately. His onion-trauma can be used later. Similarly, H.G. Wells didn't immediately explain why the Eloi went underground when they heard the siren. It he had, The Time Machine would have been much worse.
There is also the possibility of serious detriment to the characters. The adorable puppy is eaten, the heroine remains a spinster, Sauron annexes the Shire, etc. The trouble with this is that you can only threaten this a certain number of times before the reader gets bored and thinks "Oh, not this puppy stuff again. Just eat him and get on with it!". This is why most horror films leave me cold. You need more than just screaming: the people in danger have to be actually likeable.
Which brings me on to the other side of the coin. A character making a plan is, to my mind, a huge incentive to read on. Passive characters are boring, no matter how sympathetic they're meant to be. A character who makes plans is sympathetic because they're trying to better their situation (if only in a small way) and because we want to know whether their plans will succeed. So we read on.
I think I'd also add "having a clear goal in sight". A story with no end is just soap opera, however it's dressed up. You need to think that there will be a conclusion, and that it will be worth the effort.
Can anyone think of any others? I'm sure there are loads that I've missed.
The obvious one is cliffhangers. X is on the scaffold, noose around his neck, when a messenger runs in and is stopped by the guard. Then the chapter switches. What will happen? Only one way to find out!
There's also the idea of mounting threat or a mystery that has to be solved, which carries on from scene to scene. From Tinker Tailor Soldier Spy to The Stepford Wives, the mystery powers the plot. Who did it? or Why did these things happen? Sometimes, you know the answer before the characters (as per Fatherland by Robert Harris) but it's what happens when they find out that keeps you going. It's the old unresolved tension thing.
I think you also see this in the setting and the characters, which is another reason not to pile on backstory at the start of a book. If X flies into an angsty rage every time he sees an onion, don't explain it immediately. His onion-trauma can be used later. Similarly, H.G. Wells didn't immediately explain why the Eloi went underground when they heard the siren. It he had, The Time Machine would have been much worse.
There is also the possibility of serious detriment to the characters. The adorable puppy is eaten, the heroine remains a spinster, Sauron annexes the Shire, etc. The trouble with this is that you can only threaten this a certain number of times before the reader gets bored and thinks "Oh, not this puppy stuff again. Just eat him and get on with it!". This is why most horror films leave me cold. You need more than just screaming: the people in danger have to be actually likeable.
Which brings me on to the other side of the coin. A character making a plan is, to my mind, a huge incentive to read on. Passive characters are boring, no matter how sympathetic they're meant to be. A character who makes plans is sympathetic because they're trying to better their situation (if only in a small way) and because we want to know whether their plans will succeed. So we read on.
I think I'd also add "having a clear goal in sight". A story with no end is just soap opera, however it's dressed up. You need to think that there will be a conclusion, and that it will be worth the effort.
Can anyone think of any others? I'm sure there are loads that I've missed.