Hi, after a hiatus I am back with more bioship stuff.
ErikB, that's an interesting design you have there. So, what is your bioship's intended use? Warfare? Construction? Cargo? Or something else? It's looks kind of aggressive with all its sharp, pointy bits, but there are no visible weapons I can see besides maybe, its claw-like appendages.
To further develop your design you can ask yourself, “How would you construct/create/grow these type of ship and why would someone choose your bioship over an mechanical one?”
In my world (after doing some research), where FTL(Faster Than Light) travel has not been realized yet, I envision that there are several different reasons for using bioships over mechanized vehicles:
1) Bioships are able to heal and can repair their damaged systems on their own which is a big plus. While, mechanized vehicles, though they can get replacement parts, actually are a logistical nightmare/hell to repair. The parts themselves first need to be manufactured at a factory back on your home planet and then sent to the broken down vehicle light years away, without FTL it is far easier to have a unit who only needs food, or can get resources from its current environment around it to heal and rebuild itself. Of course, you can carry spare mechanized parts on your ship, but how many parts can you really carry? Surely not all the parts, for that would weigh you down substantially. Don't forget that the cost of sending things into space costs heap loads of money and resources (currently ~$10,000US per pound IRL from what I remember).
Also a part of my inspiration of these ideas came from watching a documentary on WW2 which talked about how the famous German Tanks, such as the Panther and Tiger, suffered from such a logistical problem. The Tiger and Panthers tanks, that were highly engineered were very effective in their roles, but being highly engineered they had a down fall - it made them much harder to repair, as it required specific highly manufactured parts that were hard to get in the battlefield that made the tanks more of a liability and resource sink than a effective solution to the war effort.
Many of the vehicles broke down and were just discarded because as it was too hard to fix or to do field repairs on. Costly to manufacture, these expensive machines
were left and abandoned making it a great waste of resources. I believe this is one of the contributing factors that lead to the outcome of the war (luckily for us Allies!). Thus having a simple robust unit that can be repaired easily or healed(maintained) is an important factor in the effort to colonize new worlds and travel in space. Imagine how hard it is to send a specific replacement part light years away from you to where your broken vehicle is. Sure, you can order another part, but it might take 300 years before the part to even arrive!
2) Bioships can grow, this is like healing, but different in that it means you can start with a smaller ship which weighs a lot less, and is a lot easier for it to reach critical velocity to escape the planets orbit with the lower payload size it also allows for much less front end investment, thus, initially needing to send less supplies into space the ships are more disposable. Also as they grow they can evolve and adapt becoming more viable in their roles as opposed to becoming outdated due to changes in its environment.
3) Bioships are able to live off the land/environment, and again reinforcing the point of carry less resources on board, and having a more robust unit. Being able to graze off the environment allows for less need for infrastructure such as fuel stations and roads.
I have been working on a new piece based upon the new concepts I have stated in this post. In it is the larger generational colony ships as opposed to my earlier designs of smaller vehicles that used mainly as passenger transports/ferries. These colony ships have life spans in the hundred and thousand of Earth years, going far beyond the lifespan of humans. These giant monoliths which bond with the handlers, are ships that are passed down from one generation to the next. The secrets of nurturing the ship and maintaining the bond is a secret rite to connect it to the host/pilot to the ship. The ship is merged with a handler who serves the rest of their live as a host bonded to the ship, until the host passes away and is handed down to the next host
I also took my favorite designs from my previous posts and designs and added some textures to give them a more rendered feel.