In Which Airplane Maneuvering CAN beat Newtonian...

jjabrams55

Science fiction fantasy
Joined
Mar 28, 2014
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View this in the GAMING world only. Because from a real world perspective it gets boring quick. Plus, I feel space sims are the closest we will EVER get to space combat like we see in scifi space opera anyway.

Everybody seems to think you can't put full NEWTONIAN in a space sim game. I argue you can. You can put both airplane style spaceships and Newtonians in the SAME game.

Newtonian Style: No speed cap, other than light speed (but nobody will do that but nerds with a timer clock). Even so, you won't reach it likely, since for combat purposes you would have to fly slower to reach your speed capped airplane PVP spaceship opponents. Newtonian won't be the end all be all to combat, NOT if the most powerful engine is behind your ship, with weaker maneuvering thrusters along the sides. Which means you will have to point in the direction you wanna go BEFORE you thrust to get away. Also, if your newtonian has a slow accel, the airplane manevering ships will have an easier time shooting at you, since when you do slow down to engage them, dodging their fire will be that much harder. Assuming you have a faster acceleration, you will be doing a lot of linear acceleration and deceleration while aiming yourself like a floating turret. The best use for newtonians in a game setting (assuming there is no speed cap) would be more for travel than combat. Assuming you had newtonian missiles though... airplane ships would be afraid of those, especially if you spammed a lot of them. They can only dodge so much dakka.

Airplane style: speed capped obviously, but more intuitive and more fun to play than newtonian by default. Fighting a newtonian would be jousting battle really, but if the newtonian wanted to fly away, it would, so long it's acceleration was not too slow. If a newtonian went to heat to head against a fleet of close flying airplanes, it would bite the dust hard. Since there is no WAY it's dodging a hailstorm of incoming fire effectively. Not when main engines are BEHIND newtonians with only weaker side thrusters for maneuvering. Obviously heavily armed newtonians would be logical, but that would come at the expense of slow accelerations (the slow battleship that gets spammed to death by jets/airplanes).
 
I've thought about this before. Newtonian would be possible, of course, but you'd deliberately limit the capabilities of the craft in the background material and story. For example, it would be reasonably safe to assume that the flight software would prevent the pilot from going above certain velocities -- what if you wanted to turn, after all, and not get squished to paste? But then there are perhaps certain flight corridors (back and forth to your carrier) where the software will let you go faster.

It's worth noting that military hardware in the real world does this sort of thing already. For example, the A-10's cannon limits the maximum burst length to prevent the pilot from spewing away all their ammo in a single pass.
 

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