Alternative Worlds
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Storm of Destiny
A.C. Crispin
EOS, Aug 2005, $7.99, 560 pp.
ISBN 0380782847
Jezzil is a warrior-priest of the Pen Jav Dal who fights for his leader the Redai of Ktavao. He thinks his future is mapped out until he runs away from a battle in fear. In disgrace, he obtains work as a guard to a caravan protecting the novice priestess of Boq’urak Thia who is escaping the High Priests who perform rites that are abominations to her. They travel to the port city of Q’Kal; at the same time, from a different direction the sentient creature known as the Khith who is a healer with magical powers is heading to Q’Kal after being banished for examining the forbidden tests of the Ancients.
Prince Eregard, the third son of King Agivir of the island of Pela sails to the mainland when he is captured by slavers and eventually sold to the freedom fighter Talis. They eventually all wind up in Q’Kal where Eregard is to be sold again. Jezzil, Thia, the Khith, Eregard and Talis all meet in Q’Kal and a friendship is formed. They learn of a plot to overthrow Pela and Eregard is finally able to convince the rest of the group who he is. As they try to stop the scheme, the god Boq’urak is arranging people like chess pieces in a rigged game as he is known to the Ancients as The Player.
The five main characters in this novel are all very different yet through common cause, battle and just plain friendship, a bond is formed that might one day take down a god if A.C Crispin continues the adventures of this intrepid and likeable group in future books. The point of view rotates between the five characters, allowing the audience to see inside their psyche so they can understand them even when they don’t understand themselves. Surprisingly this technique enhances and expedites the plot in a rapid fashion so that readers will appreciate these exiles struggling to save a society that shuns them.
A.C. Crispin
EOS, Aug 2005, $7.99, 560 pp.
ISBN 0380782847
Jezzil is a warrior-priest of the Pen Jav Dal who fights for his leader the Redai of Ktavao. He thinks his future is mapped out until he runs away from a battle in fear. In disgrace, he obtains work as a guard to a caravan protecting the novice priestess of Boq’urak Thia who is escaping the High Priests who perform rites that are abominations to her. They travel to the port city of Q’Kal; at the same time, from a different direction the sentient creature known as the Khith who is a healer with magical powers is heading to Q’Kal after being banished for examining the forbidden tests of the Ancients.
Prince Eregard, the third son of King Agivir of the island of Pela sails to the mainland when he is captured by slavers and eventually sold to the freedom fighter Talis. They eventually all wind up in Q’Kal where Eregard is to be sold again. Jezzil, Thia, the Khith, Eregard and Talis all meet in Q’Kal and a friendship is formed. They learn of a plot to overthrow Pela and Eregard is finally able to convince the rest of the group who he is. As they try to stop the scheme, the god Boq’urak is arranging people like chess pieces in a rigged game as he is known to the Ancients as The Player.
The five main characters in this novel are all very different yet through common cause, battle and just plain friendship, a bond is formed that might one day take down a god if A.C Crispin continues the adventures of this intrepid and likeable group in future books. The point of view rotates between the five characters, allowing the audience to see inside their psyche so they can understand them even when they don’t understand themselves. Surprisingly this technique enhances and expedites the plot in a rapid fashion so that readers will appreciate these exiles struggling to save a society that shuns them.