Outlining for beginners... No seriously, I don't know...

lonewolfwanderer

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Alright you outliners, you win! heh

Okay, so after months of self debate, a recent diagnosis of asperger's syndrome, and countless failed attempts at pantsing, I've come to the conclusion that I am, indeed, an outline writer. Although i don't need minute detail, I do need to know where the plot is going before I write, otherwise I stall and that frustrates me to the point that i don't want to do it anymore. Which sucks, because I have ideas for stories that vary into the thousands, maybe more.

But, I'm not entirely sure on how to go about doing it... So, alongside my own research, I'm asking the community here for some advice.

Firstly, what do I need to do? I know its quite a basic thing, but I really don't know, or just haven't settled on a way that works for me.
And how do you outline your stories?
And when working with a potential series, do you outline the whole series, or do you just outline one book at a time?

Any other tips would be appreciated, but please no "don't outline" stuff. I've already made up my mind.

Thanks :D
 
I'm doing a series of five and I outline the whole thing, have done from the very beginning. I started by buying a load of notepads and writing down everything that comes to mind. Getting many notepads might have seemed a bit enthusiastic to begin with but, as it turns out, it was a good investment. I'm on my fifth notepad in less than a year. The notes seem cluttered but they make sense whenever I go over them and absolutely anything and everything is written in there: every idea I have, no matter how big or small, characters, plot points, setting, lists, little details, notes from lectures online - literally everything. A lot of these ideas get discarded as I develop. Every now and then, I write a point by point of what will happen, either within an entire novel or a specific characters story arch throughout the series. It helps me to figure out any plot holes, reestablish the basic plot and just to kind of organise everything as things change.

There are so many different approaches you to make to outline your novel, it's worth giving whatever advice you find a try. I've found that writing a characters history is helpful. Recently, I've written short stories based on backstories or otherwise set in the world I've created, which has helped with world building.
 
I do outlines for some projects but for my book stuff it is more of a mental outline. I know where I'm going and have a beginning, middle and end. The way I look at each scene when I start is ' Where am I starting? What do I want to accomplish to end the scene? And how do I get there?' I do this every time I start a section or a chapter. I typically think of it like a movie scene, and I think that way works for me.

I do think you have to find your own path on what works best for you as a writer. Best of luck though!
 
I also ave a planned blog post on this topic coming soon i think.
I'm currently in the latter stages of an outline for a 4 book series (started as a standalone though...). I haven't done this much depth for any of my other projects thus far, but I think I find it easier. Maybe it will become less thorough in time and practice as Juliana has said, but for now it's being pretty full on.

I had the kernel of an idea and pick out my very vague story line, usually the same way I get the original idea, the 'I have no idea' method.
So now I have something along the lines of 'world of dinosaurs' and 'stopping baddies from pulling a comet into impact to keep the future time line accurate'.

From there I have actually plotted out scene for scene, in just 1-2 sentences each. Adding in more later and switching them around etc, and then going into more depth, (I need to finish up this part and then I'm ready to start my series at the moment).

Then finish world building (which I should have been dong naturally throughout the above process), character names, vague history, map, creatures etc.

I'm still finding what s good for me, and where i work best, so im trying this project at the extreme end of the planning scale as a test. As I said, I have to go into more depth on the scene for scene; writing who, where, what etc, adding in some more detail and extra scenes slotted in places.

Then I write. Started planning in my 30 min. lunch breaks about end if july, will be finished before december, hopefully. Depending on How much time I can take off work over the winter if any (it's mostly a seasonal job) I aim to write the whole series, first draft, in jan-feb... Again as a test to see if I can write 9-5, for a prolonged period.
 
I start with a basic premise (man rescues princess from a tower). Then I expand that into very concise one sentence chapter descriptions. Then I expand each chapter description to cover each major scene in a chapter. I still change things a bit, but that's a useful way of doing it, for me, at least.
 
I start with a basic premise (man rescues princess from a tower). Then I expand that into very concise one sentence chapter descriptions.
That's all the planning I've done so far for my stories. For me it's enough structure to stop me getting lost, but not so much that I can't let the story go wherever it feels like going when I start writing.
 
I find plotting quite difficult, so I’ve had to do quite a lot of planning recently. My instinct is generally to write what I think of as the Indiana Jones plot: characters are sent to location X, where they have an adventure and discover thing A, which sends them to location Y, where they have an adventure and find thing B, which sends them to… until the story ends. This gets a bit repetitive and I’ve tried in the last couple of novels to go against it.

The questions I usually ask myself (sometimes consciously) are: (1) what would be cool/exciting/fun to have happen now; (2) what ideas/themes/larger plot developments are happening here; and (3) where is this going in terms of getting us to a bigger/ final resolution? The aim is to have a chapter that is entertaining in itself, but which expresses the overall ideas of the story and gets us closer to the end. Quite often (2) is really just the characters acting in a credible way according to their personalities. The ideas are often pretty simple (being a knight is lonely; corruption is hard to escape etc). I usually have one or two big action scenes lined up for a book (I put these together in much the same way that a small child might put toys on top of one another) and try to work towards them, as well as towards a general idea of how the story ends. Each chapter tends to take me a little step closer to the end point.

The ending usually has to happen a certain way, or at least I have to get to a certain resolution (eg: X dies, Y flees, good wins out but the tone is sad rather than triumphant). It’s usually matter of moving the characters there in a roughly convincing fashion. As we get closer to the end, I tend to put in larger obstacles and more drastic conflicts, because that raises the tension. Beyond that, I find it quite hard to explain without a worked example.
 
snowflake method
I wonder is IMDB an example?
1) Title + sentence description
2) Short plot paragraph (often longer ones under "more"
3) Longer synopsis, about a page.

See http://www.imdb.com/title/tt0119116/?ref_=fn_al_tt_3
(You can add IMDB to your list of search engines, btw, like Goodreads, it's owned by Amazon. Amazon and Goodreads may have examples of outlining?)
 
By the time I start working on an idea, I've usually been thinking about it for a long while, and I've already settled on some of the main characters, the hook of the story, the setting, and a few major events. I begin with lots of freewriting, first in one file to flesh out the general idea, then in separate documents for each of the main characters. At the same time, I note essential worldbuilding details in other files, generally divided into technology, religion, society, and so forth.

Once I have the basics of the story, I make character sheets for my main characters and important secondary characters. I need these before I make any semi-final decisions on story events, because these are the people that make those events happen, so who they are is key to the story. I also go into much greater detail on the worldbuilding, much of which is tied into character development, because the world the characters grew up is a big part of who they are.

I then write a separate outline for each character with one or two lines per scene. Scenes with multiple main characters appear in the outlines for each, with a note as to who will likely be the POV for the scene. This is when I decide exactly how the story progresses, and I find out how all the elements I came up with by freewriting will fit together. Next, I develop those basic outlines into detailed ones, noting the setting, time, weather, light, function of the scene in the story, character traits and world details that need to stand out, the theme of the scene, and a detailed account of the action. Finally, I copy the scenes into a general outline in the order in which they will appear. I color-code each character's scenes, so I can zoom out and make sure they're evenly spread.

So, in conclusion, I think I need to start using Scrivener. :cautious:

Edited to answer series question. the trilogy I'm writing now was conceived as a single story, but since it would be too long by far (and because it came with a few natural breaks built in,) I turned it into a series. The main story and characters of the first three books is pretty well set because of this, but I've only outlined the first book in detail. I expect the other two will be faster and easier to plan. And then it's on to the sequel trilogy! :cool:
 
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This is going to be a long, rambling, possibly too much info kinda post, so bear with me. None of what's below is meant as a 'this is the right way to do it' kinda post, more like a 'this is what's worked for me so far' kinda post

There's a lot of different ways to outline and various degrees of detail you can put into an outline.

At the most basic you need to know five things: the end, the beginning, the inciting incident, the midpoint, and the low point. Yes, you should probably know the end first. The end is the resolution, the big fight. The beginning is where the character is before the story really kicks in. The inciting incident is the bit where the character is really brought into the action. The midpoint is where the story basically goes from the main character being reactive to active. The low point is where the character is at their literal low point in the story. Feeling like giving up, quitting, knocked down, almost dead, about to die, ready to sell out to the bad guy, whatever. This gives you sign posts to start from and work towards as you're writing.

A more detailed and formulaic version of outlining can be found in books like Syd Fields' Screenwriting or Snyder's Save the Cat. Though these are more on the prescriptive, formulaic, 'this must happen on this page' side of outlines... so more like recipes or restrictive templates. They're geared for screenwriting, but there's a lot of carry over on plot structure whether it's a movie, a short story, or a novel. Less restrictive versions are things like Dan Wells' Seven Point Plot, Google that. There's a blog or two plus a five-part video set where he details his system. There's also the looser Dreaded Outline approach for TV. That last one is what finally made it click for me.

Personally, I go with something akin to the one-hour TV drama structure. Start with a teaser, that hooky grabby bit that pulls the audience in. Four acts each progressing the story and ending with a plot point. Then a tag, that wrap up and denouement at the end. This gives me the basic structure without being formulaic, as the two (film) screenwriting templates above. Each act starts with a reaction to the plot point that came before it (or the tag), then progresses towards the next act ending plot point.

The thing to remember is it's all about action-reaction. Keep that in mind and you won't go wrong. The tag or hook is some highly dramatic scene that pulls the reader in. Okay, but then what? Have the characters react to that. Okay, then what? Have the character struggle to figure out what to do next? Okay, then what? Have the character properly decide what to do next... then go about actually accomplishing that goal. Okay, then what? Throw an obstacle at them to slow things down and make it tough. Okay, then what? Hit them with a disaster or plot altering reveal at the characters as a direct result of their pursuing that goal. Okay, then what? Have the characters react to that. Then they make a decision for what they'll do next, and go after that goal. Then you throw another obstacle, disaster, or reveal at them. On and on. This is known as scene and sequel. The best book on it is Techniques of a Selling Writer by Dwight Swain.

Following a scene and sequel approach makes the characters pro-active, ensures that they're driving the plot, and has the side effect of making the stakes generally rise over time. All you're doing with an outline is deciding before hand what the broad strokes of your story are going to be. Decide what big scenes you absolutely want in the story, get them in roughly the right order (chronologically and dramatically), then figure out a way to work towards those before you start writing.

The template I use for a scene looks like this:

What: @.

Sequel. Reaction: @. Dilemma: @. Decision: @.

Scene. Goal: @. Location: @. Physical: @. Emotional: @. Conflict: @. Clues: @. Disaster/Reveal: @.

The 'what' is a one-sentence encapsulation of the scene. For example, investigate the crime scene.

The sequel bit is the reaction to the big reveal at the end of the last chapter. First is the initial emotional 'reaction', then the 'dilemma', which is the character struggling to decide what to do next, then the 'decision', where they actually make the goal for the next bit.

The scene is the bulk of the chapter. You have a character with a 'goal', they're in a 'location' trying to achieve that goal. 'Physical' is what's happening in meat space. Digging through garbage cans, poking monsters with sticks, that kind of thing. 'Emotional' is the same only for the character's internal life. What are they feeling. Still reeling from the last revelation, still thinking about their ex-husband, completely absorbed in the scene at hand, whatever. 'Conflict' is what's preventing them from easily (and boringly) achieving their goal. Say a potato-headed bureaucrat or a maniac with a knife. 'Clues' is what bits of evidence or information the character learns in the scene, whether of the real or red herring variety. I'm working on mysteries right now so this is important. Finally you get the 'disaster/reveal', which is the character's efforts ultimately failing... but not only that, properly blowing up in their face... or some kind of twist or horrendous revelation that shocks the character. Sometimes you get both. For example, the end of Empire Strikes Back. Luke loses a hand (goal: defeat Darth Vader and rescue the others; disaster: Han's off with the bounty hunter, lost the fight against Vader, Luke lost a hand in the fight), but gains a father (reveal: 'I am your father').

That's one scene, and for me, one chapter. Most scenes (except the hook) start with a reaction to the disaster or big reveal at the end of the last chapter. Why? Because it's more engaging that way. Something big and dramatic happens at the end of the chapter, then the reader's more likely to want to know what happens next.. and keep reading. It's basically action-reaction all the way down.

You stack enough scenes together in a row and you've got a story. Most one-hour TV dramas have about 28, most two-hour movies have 40 (thanks Syd Field), and most novels have around 60. All the outline is is you deciding all these things before trying to write the story. You can outline from start-to-finish before you start the prose, or you can outline a few scenes to get an idea where you want to go, then dive in. I prefer doing all the work first to make sure the foundation is good before starting the writing.

Hope something in that mess is marginally helpful to someone.
 
By the time I start working on an idea, I've usually been thinking about it for a long while, and I've already settled on some of the main characters, the hook of the story, the setting, and a few major events. I begin with lots of freewriting, first in one file to flesh out the general idea, then in separate documents for each of the main characters. At the same time, I note essential worldbuilding details in other files, generally divided into technology, religion, society, and so forth.

I like this approach, I like the idea of trying this as a different way of writing for myself. It sounds like you put so much thought into the planning with the character sheets.

I forgot to mention very necessary things like, maps of places, spaceships, timelines, character relationships. I also have a master list of proper nouns from my stories so that I don't accidentally use the same place name or character name twice (unintentionally). I have one story where a lot of character's die, it was very necessary for that one to have a time line of who died when, so one of them didn't accidentally come back from the dead.
 
Fascinating thread. So many different approaches to be inspired by. Personally when I started (and I'm unpublilshed by have written 1 complete full length novel now) I had at best a "vague" idea of the story arc but knew the end. 10k words in I stalled. Rewrote. Stalled again. Then completely changed the plot and built a 1 line outline of every chapter. Started again, then found that what i already had wound up somewhere in the middle of the book so wasn't wasted prose.

Following the outline approach I went from taking months to produce essentially the same set of 10k words twice, to taking about 3 months to nail the entire first draft to conclusion.

I like structure :)

I wrote a blog about it but coz I'm new here I'm not allowed to post links yet!
 
I like this approach, I like the idea of trying this as a different way of writing for myself. It sounds like you put so much thought into the planning with the character sheets.

I'm glad it might be of help to you. I took the character sheets from Cheryl St. John's Writing with Emotion, Tension & Conflict, which I thought was a helpful book in many ways, even though she doesn't outline. The detailed scene outlines draw from a few different sources. The freewriting works for me because it puts my entire thought process in writing, making it easier to pick which ideas to develop further without having to remember them all. And it teaches you to type faster.

I forgot to mention very necessary things like, maps of places, spaceships, timelines, character relationships.

These are definitely important, but in my experience, the story tells you when they need to be developed in detail (at some point during the outlining process.) I believe in building your world beyond what you actually use to create consistency and a sense of realism, but it's easy to get stuck deciding what style of cuff links are worn at the formal dinners of a royal house that only comes up once in the whole story.

I have one story where a lot of character's die, it was very necessary for that one to have a time line of who died when, so one of them didn't accidentally come back from the dead.

Depending on your genre, that may not be a bad thing. :lol::D

Edited for snafu.
 
Alright you outliners, you win! heh

Okay, so after months of self debate, a recent diagnosis of asperger's syndrome, and countless failed attempts at pantsing, I've come to the conclusion that I am, indeed, an outline writer. Although i don't need minute detail, I do need to know where the plot is going before I write, otherwise I stall and that frustrates me to the point that i don't want to do it anymore. Which sucks, because I have ideas for stories that vary into the thousands, maybe more.

But, I'm not entirely sure on how to go about doing it... So, alongside my own research, I'm asking the community here for some advice.

Firstly, what do I need to do? I know its quite a basic thing, but I really don't know, or just haven't settled on a way that works for me.
And how do you outline your stories?
And when working with a potential series, do you outline the whole series, or do you just outline one book at a time?

Any other tips would be appreciated, but please no "don't outline" stuff. I've already made up my mind.

Thanks :D
My first book, Thumar, (soon to be self-published) was written by "the seat of my pants." It worked out OK. My second, the sequel, I outlined from start to finish. This help out greatly in knowing where I was going next. Sometimes I outlined individual chapters as well. I did not follow the exact outline. Sometimes I switched chapters, but I stayed true to the format I laid out.

This helped me keep characters and scenes straight. I found that writing novels creates many characters, new technologies and scenes. If you create a separate reference sheet for all of them, you can keep track of who and what you are writing about. This preparation can keep your writing time organized and manageable. So my experience has taught me.
 
My first book, Thumar, (soon to be self-published) was written by "the seat of my pants." It worked out OK. My second, the sequel, I outlined from start to finish. This help out greatly in knowing where I was going next. Sometimes I outlined individual chapters as well. I did not follow the exact outline. Sometimes I switched chapters, but I stayed true to the format I laid out.

This helped me keep characters and scenes straight. I found that writing novels creates many characters, new technologies and scenes. If you create a separate reference sheet for all of them, you can keep track of who and what you are writing about. This preparation can keep your writing time organized and manageable. So my experience has taught me.

Soon to be self published? You've already self published it.
 
I start with a synopsis. One paragraph. Explain the premise.
Then I outline the action in a précis. A page or two. These get recycled into query letter blurbs later.
I then make a list of the 'highpoints'. Point form. Lots of space in between for add ins.Then I write beginning middle and end. Even if it is just a scene marker. (Here he is in the ship. There is an argument, he leaves and witnesses the crime and gets chased by the alien vampire mafia. They catch him and inject him with a deadly parasite, but he doesn't die. Yet.); and so forth.
Then the beginning reaches the middle and the middle reaches the end. And I call it done. But sometimes you need a bit more to infuse into your story, to give it meaning. To make it fierce and outroar the attacking phalanx of your peers and competitors. For that I recommend sprinkling in some exotic symbolism to excite those intrepid lit majors.
For this, ( or for a few laughs) I suggest.
http://www.seventhsanctum.com/generate.php?Genname=symbolitron
Which will deliver you up a veritable smörgåsbord of intercracy.
I.e.
  • The action-packed pirate story where the chapters map to the twenty-six letters of the Alphabet.
  • The allegorical story about virtual reality programmers where the characters map to the thirty-six dramatic situations of literature.
  • The dark story where the characters' births map to the trinity of father-mother-child.
  • The heist story where each stage of the caper maps to the twenty-four hours of the day.
  • The light-hearted story where the characters' births map to the three dimensions (height-width-depth).
  • The psychological story where the major plot twists map to the five tastes (sweet-salty-sour-bitter-savory).
  • The romantic story involving a computer system whose components map to the eighteen chapters of the Bhagavad-Gita.
  • The satirical science-fiction story where the main character moods map to the three stages of the scientific method.
  • The screwball comedy story where different styles of martial arts map to the twenty-four letters of the Greek alphabet.
  • The story about actors where the locations map to the twelve apostles
 
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