This is such a great piece about the importance of failure in creativity in general, but also very applicable to the writing process.
At the heart of the argument: day dreaming about creating a grand work gets nowhere - only by doing, redoing, refining, questioning, restarting, and continuing, does the creative process lead to success.
http://www.bbc.co.uk/news/magazine-34775411
There are some great pieces to quote - I'll paste a couple here:
At the heart of the argument: day dreaming about creating a grand work gets nowhere - only by doing, redoing, refining, questioning, restarting, and continuing, does the creative process lead to success.
http://www.bbc.co.uk/news/magazine-34775411
There are some great pieces to quote - I'll paste a couple here:
A quick story. In their book Art and Fear, David Bayles and Ted Orland tell of a ceramics teacher who announced on the opening day of class that he was dividing the students into two groups. Half were told that they would be graded on quantity. On the final day of term, the teacher said he'd come to class with some scales and weigh the pots they had made. They would get an "A" for 50lb of pots, a "B" for 40lb, and so on. The other half would be graded on quality. They just had to bring along their one, pristine, perfectly designed pot.
The results were emphatic - the works of highest quality, the most beautiful and creative designs, were all produced by the group graded for quantity. As Bayles and Orland put it: "It seems that while the 'quantity' group was busily churning out piles of work - and learning from their mistakes - the 'quality' group had sat theorising about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay."
This turns out to be a profound metaphor. The British inventor James Dyson didn't create the dual cyclone vacuum cleaner in a flash of inspiration. The product, now used by millions, didn't emerge fully formed in his mind. Instead, he did what the group graded for quantity did. He tried and failed, triggering new insights, before trying and failing again - and slowly the design improved.
In fact, Dyson worked his way through 5,126 failed prototypes before coming up with a design that ultimately transformed household cleaning. As he put it: "People think of creativity as a mystical process. This model conceives of innovation as something that happens to geniuses. But this could not be more wrong. Creativity is something we can all improve at, by realising that it has specific characteristics. Above all, it is about daring to learn from our mistakes".
Or take Pixar, an animation company that has become synonymous with creativity following its blockbuster successes with Toy Story, Finding Nemo and Monsters Inc. It might be supposed that these wonderful plots were put together by resident geniuses with sublime imaginations. But the reality is very different. The initial ideas for new storylines are just the starting point, like Dyson's initial prototype. It is what happens next that really matters.
The storyline is systematically pulled apart. As the animation gets into operation, each frame, each strand of the narrative, is subject to testing, debate and adaptation. All told, it takes around 12,000 storyboard drawings to make one 90-minute feature, and because of the iterative process, story teams often create more than 125,000 storyboards by the time the film is actually delivered.