Overread
Searching for a flower
So something struck me today as I was trying to get into a new book and that is how I've come to see how many writers like to make their fantasy world more contained and that one effective way to do this is to physically block the nation(s) involved in with some form of terrain that blocks their passage.
A sea too wild - a dessert too vast - a mountain range too high etc...
However what strikes me as odd and annoying in many of these cases are:
1) Where the people of the world clearly display sufficient technological ability to actually traverse those areas, even if in small parties not as a huge number.
2) When the opening part of the book starts to deal with characters within those impassable regions (undoing all the impassable and impossible the author introduced them with)
Indeed many times its clear the author things of this and thus slaps some ancient powerful and deadly magic on top to ensure that it really is impossible to enter that area. But what is odd is how many times this happens its an excuse not to penetrate those areas, but instead to simply write them off from the story.
Indeed I see it as a crutch for an author unable or willing to try and position their nation within a world at large and a desire to simplify the story into only a pair or so of factions/nations. I feel its a poor crutch too because our own history has shown that humanity and indeed life itself is more than capable of traversing most areas of the world with quite limited and restricted technology or even none-at-all. As such it seems strange to me when authors put impassable mountains in place with loud statements that no man hath ever traversed and returned when the people of that nation are far more advanced than your basic medieval world. Indeed such impasses would make sense for small villages or primitive peoples where there is less potential excess to invest into wandering such places.
The other factor is that many times they feel unneeded. You don't need to build a huge wall around your nation if your story in itself is not really going to deal with it; and instead is dealing with factors within the world. You can build the world smaller if you need to from the start; or simply focus the story and characters there.
Readers are more than willing to leave out whole nations from consideration if the story isn't taking them there, so long as when those nations are introduced there are good reasons why they didn't take action during the main events of the early series.
A sea too wild - a dessert too vast - a mountain range too high etc...
However what strikes me as odd and annoying in many of these cases are:
1) Where the people of the world clearly display sufficient technological ability to actually traverse those areas, even if in small parties not as a huge number.
2) When the opening part of the book starts to deal with characters within those impassable regions (undoing all the impassable and impossible the author introduced them with)
Indeed many times its clear the author things of this and thus slaps some ancient powerful and deadly magic on top to ensure that it really is impossible to enter that area. But what is odd is how many times this happens its an excuse not to penetrate those areas, but instead to simply write them off from the story.
Indeed I see it as a crutch for an author unable or willing to try and position their nation within a world at large and a desire to simplify the story into only a pair or so of factions/nations. I feel its a poor crutch too because our own history has shown that humanity and indeed life itself is more than capable of traversing most areas of the world with quite limited and restricted technology or even none-at-all. As such it seems strange to me when authors put impassable mountains in place with loud statements that no man hath ever traversed and returned when the people of that nation are far more advanced than your basic medieval world. Indeed such impasses would make sense for small villages or primitive peoples where there is less potential excess to invest into wandering such places.
The other factor is that many times they feel unneeded. You don't need to build a huge wall around your nation if your story in itself is not really going to deal with it; and instead is dealing with factors within the world. You can build the world smaller if you need to from the start; or simply focus the story and characters there.
Readers are more than willing to leave out whole nations from consideration if the story isn't taking them there, so long as when those nations are introduced there are good reasons why they didn't take action during the main events of the early series.