Create A Starship Challenge....

jjabrams55

Science fiction fantasy
Joined
Mar 28, 2014
Messages
93
Rules: All tech in this post is part of the same universe (storyverse), so you can freely use my tech or anyone else's by mixing/matching or adding/improving upon it.

I want ships that have some inherent limitations and even some pathetic ships (like the often mocked Miranda class of ST series that gets blown up a lot). Say how the ship looks please.

My ship is designed for exploration. It has a saucer section with three beams aft that connect to a bridge which supports a ring structure, which is the stardrive section.

How it works: The ship has a variety of technologies that include:

Gravity deflection: Bend gravity around the ship to make weightless on a planet or nearly so. It can even bend it selectively while avoiding the crew, allowing a 30 ton ship to only weigh as much as the crew on a planet.

Ductfans: One of the more primitive technologies on the ship, the four ductfans on the saucer section permit it to fly much like a drone does in planetary atmospheres. Thanks to gravity deflection, the ductfans don't need to be excessively large, they are only on the four 'corner's' of the saucer. Yes, the saucer does detach from the stardrive before reentry.

Electric arc afterburner jet engines: Three of these are attached to fins on the aft part of the saucer section. Instead of jet fuel, electrical power (no lack of power here, they do have an FTL engine lol), is used to 'spark' the air into a plasma which is shot out the back of the afterburner nozzles. The jet engines are used for forward thrust that doesn't involve tilting the ship during atmospheric flight (ductfans do involve some tilt for forward thrust). This is more comfortable for the crew.

Spatial Deflector (SD): An oval hole with a glowing halo at the front of the saucer section, it creates a ripple wave in space ahead of the ship, which deflects any oncoming matter from hitting the ship, shredding it in the process. This is used while the ship is using it's FTL drive, and also used for reentry, which prevents the ship from suffering any burns.

FTL drive: Is called pull-space drive, since it pulls space itself like thread through the eye of a needle. The 'eye' is the ring stardrive, and space is bent like a bow as it passes through it to the naked eye. Of course, the ripple wave of the SD is also quite visible as it's emitted from the front of the ship. The ship usually travels at 1 LY per hour and can go faster but usually doesn't. Why will be explained later.

Radiation protection: Gamma ray mirrors, and ever other part of the electromagnetic spectrum they have mirror materials for, so it won't penetrate into the crew cabin area.

Surface tension Gravity generation: The ship generates it's own gravity based on surface tension. If you are standing on a surface, you have 1g and the surface is your floor. If you jump off you are weighteless until you touch the ceiling. Hopefully you flip over so that you don't land on your head on the ceiling which will be your 'floor'!

Cloaked heatsink: Somehow thermal energy is sent through circuits to a heatsink which is inside a vacuum and cloaked (invisible, thus what is inside cannot be seen and thus cannot radiate any heat). At appointed times the heat sink is 'bled' of it's thermal energy at regular intervals. It is seen as a bright flash from a hole opening on the ship, as the heat energy is bled all at once.


What can my ship do with ease: Fly down to planets with ease. FTL travel.

Dangers/Limitations because of PHYSICS: Even though space is mostly empty, it isn't totally empty. This becomes VERY apparent when the ship is threading space at a speed of one LY per hour. The oncoming interstellar medium (gas) becomes dense at 1 LY per hour, and actually causes friction with the spatial deflector waves. The result is that the ship is 'braked' constantly at a speed of 1g. Meaning the crew feels 1g pulling them forward in the direction of travel always. They don't fall because the surface tension gravity of the ship also keeps their feet on the surface. But if they jumped off with both feet they would fall forward while using the Stardrive. At slowest speed the stardrive can travel a light second per minute, which is a decent time for traveling solar systems. It would get you to the moon from Earth in just over a minute. If you wanted to go faster at top speed you could go to speed factor 4, which would be 2 LY's per hour, but that would mean 2g gravity pulling crew forward, which would require harnesses. Not comfy.

Conservation of momentum still applies to the ship, so when it isn't threading space, it continues on the same course it was before. Since not every planet/star orbits the same direction/speed in the galaxy, some course correction is needed every time the ship drops out of FTL. Such course correction is achieved solely by gravity assist/atmospheric braking. Gravity assisted braking is as simple as flying your ship in front of a planet's orbit while it curves past you, which steals some of your speed as you're sucked toward the planet. The faster way is to just plow the ship into the atmosphere as it passes by, using the spatial deflector to keep the ship from fiery death. Do this enough and ship speed/direction can change enough to enter a planet's orbit and even do reentry. The ship has minimal rocket engines, and barely relies on them at all. In the air it relies only on it's gravity deflection, the arc jet engines, and the ductfans. All of which provide ample thrust to reach orbital velocity thanks solely to the gravity deflection, which is a vital ship system for those reasons.





What are your creations? If you have some that have improved upon mine you must say why. The interstellar medium cannot simply be ignored, but it can be dealt with. About the only way you can is by using hyperspace, but hyperspace should have it's own issues. Whatever you do, I want some raw limitations. This is not a mocking page to say my ship is better than the next guy's. This is NOT SB guys!

Thank you.
 
Last edited:
My ship is a prison escape refugee vessel, barely deserving the name. Like onto the life rafts of tied together plastic drink bottles that escapees from tolitarian regimes flee into the ocean upon, this vessel is held together with duct tape, tin foil, aluminum solar power from stacked drink cans, and a solar sail made from flexible solar collectors printed upon a giant plastic sheet.
They harpooned a comet to pull them away from their worlds core, hoping to escape to the last friendly habitable world in that solar system,but they overshot completely,and are now drifting into deep space.
 

Back
Top