SPOI..... Well, if you agree with the OP, then you may be of the opinion that there's nothing really worth spoiling.... hmmmmm, proceed at your own risk.
To some degree I agree with Ihe... tantalizing, but not fulfilling.
I decided to play a female character. The character customization screen was sheer brilliance.
So I started the game... and the world goes to hell. Fine... I expected it. But I liked seeing the pre-Armageddon world.
Husband shot. Sean kidnapped. My maternal (it's a role playing game) instincts kicked in. I decided then and there that my character was going to be a female High Plains Drifter. She would stop at nothing... nothing to get Sean back.
Dogmeat... my inability to really control him was fun. Seriously. Good flavor.
Rebuilding the MInutemen is a great concept. Being put to work, by Preston Garvey was stupid. He begged my character to take over and then proceeded to bark orders and tell me how I was doing everything wrong. Why was my character the General when Preston gave all the orders? Why was my character the General while doing all the fighting so Preston could live in my house in Sanctuary? He was mentally weak, irrational, and could not grasp the concept of a vision of the Commonwealth where he was not living his pie in the sky communist dream. I am convinced he's still a bed wetter.
So I made my way around... established a base at the Drive-In... and then found Diamond City.
Piper is the best companion in the game. Why? She has her own house. She's got a job. She doesn't listen to the authority's policy on anything.... so you'll have to decide if she's paranoid about synths and the Institute... Spoiler Alert... she's right. She does not clank around in armor nor charge ahead when it's time to sneak. She's spirited, kind hearted, and does not have an annoying voice. She's the only real beacon of semi-optimism in the entire Commonwealth. So, I can forgive her frequent cigarette breaks.
I've never read I, Robot by Asimov, but I've listened to the Alan Parsons album a number of times. I do not believe in AI. I believe in sophisticated programming, stunning programming, imitative of human behavior programming... but all that means is it is an advanced coat rack... or lamp. Synths are not human.
Good bye, Cogsworth. See ya, Curie. At least they had plausible excuses for their accents.
So my character ran into The Railroad. Yeah, just to advance the story and get info on Sean I went along for a while. Duncan joined my team. And after I found conclusive evidence that Sean was taken by the Institute, my character went and slaughtered every single member of the Railroad. Duncan did not take this very well. So I left his body in the radioactive pond at the Drive-In. Even if I let the Railroad live, Duncan needed to go. He refused to tell the truth.
She rescued Strong. Milk of human kindness. Right? He only asked every five minutes. Now later in the story, you find a former Institute bio-chemist who needs his serum. There is this huge quest to find him in the seventh circle of hell... and then go to the lab and back to radioactive Deathclaw hell. Can anyone tell me WHY that serum was not the milk of human kindness? That would've been brilliant... and obvious. Strong could have begged you for it. He could have threatened. He should have died trying to get it from you or else left the fellowship to go get his own from that laboratory.... and at the end of the story, after not finding the milk of human kindness, Strong could have attacked you. What a waste.
She met Dense. He's a few gallons short of a full tank... which is his role in the party. So Dense recruited my character to the Brotherhood. I met these idiots back in Fallout 3. If I'd had any other real options in Fallout 3, I'd have killed the Brotherhood... but there weren't and I didn't. The words to describe the Brotherhood are haughty... pretentious. They're great for the story, but don't ask me to align myself with them again. Dense is the poster child for presumptuous pomposity.
After listening to their fascist rhetoric about their purity and watching their blind devotion to their cult of personality, she went to war with them. That was one of the best decisions of my game. If their airships detected me, I put her chances slightly better than surviving a Deathclaw ambush.
Nick was a great character. But he's a synth. Bye.
Macready. I recognized him from Little Lamplight! His sob story was about a dozen kinds of pathetic. The only use for him is sniping. Later.
And I met Cait. Cait may be a better character than Piper, but her Irish accent? It's been over 250 years since the Apocalypse. How does she have an Irish accent? How? Seriously. It would've made more sense if she'd been frozen in a vault as well... it would've made just as much sense to have Doc Brown show up in a DeLorean. Although, I loved hearing her say, "This is my favorite part of the job."
Then there was Hancock. After being a zombie for 250 years, you're either insane or incredibly pragmatic. Hancock was the right balance of the two. And since I already know from Fallout 3, I broke the role playing aspect of the game, and had my character ignore him.
So after annihilating the Railroad, going to war with the Brotherhood, and not being able to realign any raiders... I was forced to side with the Minutemen.
And my character finally got to the Institue, where she found Sean. But Father came in and said something... and she did not verbally respond. She just blew his head off...
I quit the game for a week.
If I'd had the option, she'd have killed herself. End of story. Since that was not an option, she came back with the Minutemen... and killed every living soul.
Anyway... big open world. Fun. But some of the stories were straight forward. I know there were places I never even went... the Constitution comes to mind. There needed to be more time sensitive plots... my character build bases all over the place... even had a twenty-something storey tower.