Templarorder123
Active Member
- Joined
- Feb 7, 2017
- Messages
- 28
So I'm looking at the unofficial books - Cathay, Nippon and Ind. If I based my fantasy races on these books, would it be worth it? Or am I copying it?
Thanks!
Thanks!
I don't understand why you would feel the need to copy them when you can draw inspiration from the real source directly.
heck the elf
heck the elf
Is it for free-to-read fan fiction? If that's the case, I don't see the problem. If you're looking to publish, I would be on the lookout for legal trouble. How much are you basing your story on these races? Are we talking the garbs and warrior types, or their political interactions and the history of their kingdoms as well? Will you be using the same names? What kind of fantasy will you be writing? If you want to integrate any history from the world of Warhammer itself with publishing in mind, I would recommend against it.
And beyond that, think if you really need those races for your plot. If the races are interchangeable with any other, it means it's not really that important, and well, you might as well make up your own. Specially because those races you speak of are obvious imitations of the real old kingdoms of China, Japan, India or Persia/Saudi Arabia. Is there any reason you want to copy those races in particular? You could simply copy the real-life kingdoms and avoid any copyright headache. I'd understand worrying about copying truly fantastic races because of their uniqueness, but these human races you speak of seem to be quite mundane and blatant imitations of real world cultures. I don't understand why you would feel the need to copy them when you can draw inspiration from the real source directly. You'd do better creating your own from scratch, IMO (it's much more fun!). Then again, if it's fan fiction, go for it.
Unofficial GW products are still someone's Intellectual Property, it'll still come under copyright. Everything I've seen it marketed with is GW branding, so there is some agreement between creators in place.
Fan fiction isn't a bad thing, but you will hit walls if you try to profit from it. Like with Minecraft based products you have to be sure what your creating doesn't break the terms of use. And expect pull downs/court action when those terms are broken.
Most Warhammer Races are pretty generic to fantasy in their core concepts - heck the elf, the orc, the dwarf etc.. are all super generic creatures in fantasy to the point where those creatures are not copyright - however the Games workshop High Elf IS copyright and IP - and GW will protect it. Legally companies are bound to protect their Trademarks/IP in order to keep hold of them; if they fail to protect them they can lose those rights.
I would say by all means read about the factions, read about many fantasy races and factions and then take a good look at history and mythology. You can often find many of the fantasy races are sourced from those references in the world. As a result you can easily take a few steps back to those influences and then create your own races, factions, world and lore unto yourself.
Templar - why take any of it? Chances are if you look into history and mythology you'll find many of the sources of those idea of those nations. Also piggybacking off an existing franchise and series of lore books is messy. If GW has produced any of it then their legal side will shut you down; if its open-source it might work and it might not and you might get sued by every geek with a lawyer in the process.
In short its a messy approach to writing. Instead its far better to write your own. You can make it what you want; craft and twist and adjust it; plus if you get it out there to the public you don't have to worry about legal challenge.
I hearby claim all royalties for Heck the Elf!
Aye though even if GW didn't produce any models and even though they have now abandoned (for the most part) that old lore its still theirs and they will still protect it
As for how to compile races you'd do well to study the works of Tolkien as that's just what he did - if anything he went a bit too far for most books requirements; but certainly he established a deep groundwork off which you can use as structure to help craft your own.
I honestly feel that at present the market is lacking some good adventure fantasy. Everyone has gone for epic sweeping dramas and whilst I do love epic fantasy - sometimes - one wants something like Conan. Simpler, less saving the world and more living through the world itself. An adventure as opposed to a saga.
I don’t think it’s GW he is thinking of copying from I suspect it is this guy.Ihe is right when he says why look at imitations when you can look at the real thing.
I'd also add that GW is notorious for protecting their intellectual property with all the tenacity and intellect of a hungry rottweiler. Of all the places to borrow names from, the Warhammer world is emphatically not one I'd choose.