There are a few things I've got my eyes on.
In the far future, I'd guess 3-4 years, there's Larian Studios working on Baldur's Gate 3. They did a great job with Divinity Original Sin 2 so hopes will be high. Baldur's Gate 2 is a game I've never played but I know it's got a cult following. That game, and its predecessor entry, is being released for consoles at the start of October (likewise Neverwinter Nights).
Greedfall comes out early September. The premise looks great (approximately 16th century tech with armour and basic firearms and a very cool piratey/musketeers era wardrobe). There's a focus on quests with story relevance and decisions with consequences (they've specifically said there's no fetch quest nonsense). Like The Outer Worlds, it's not trying to be Skyrim and will be around 30-40 hours long. My concern is that the dev team is small and their previous games, apparently, have had good ideas but the execution's been a bit wonky. I'll be watching the reviews with interest.
Pillars of Eternity II is pencilled in for end of the year for consoles, and whilst I'm really looking forward to it I'll believe it's out when I have it in my hands. It was originally scheduled for release last year, so...
My main game, also by Obsidian (Pillars of Eternity devs), is The Outer Worlds, out late October. Fallout in another star system, without microtransaction nonsense, what I've seen looks really intriguing and Obsidian's recent record looks rather good. I hope this lives up to expectations.
In the far future, I'd guess 3-4 years, there's Larian Studios working on Baldur's Gate 3. They did a great job with Divinity Original Sin 2 so hopes will be high. Baldur's Gate 2 is a game I've never played but I know it's got a cult following. That game, and its predecessor entry, is being released for consoles at the start of October (likewise Neverwinter Nights).
Greedfall comes out early September. The premise looks great (approximately 16th century tech with armour and basic firearms and a very cool piratey/musketeers era wardrobe). There's a focus on quests with story relevance and decisions with consequences (they've specifically said there's no fetch quest nonsense). Like The Outer Worlds, it's not trying to be Skyrim and will be around 30-40 hours long. My concern is that the dev team is small and their previous games, apparently, have had good ideas but the execution's been a bit wonky. I'll be watching the reviews with interest.
Pillars of Eternity II is pencilled in for end of the year for consoles, and whilst I'm really looking forward to it I'll believe it's out when I have it in my hands. It was originally scheduled for release last year, so...
My main game, also by Obsidian (Pillars of Eternity devs), is The Outer Worlds, out late October. Fallout in another star system, without microtransaction nonsense, what I've seen looks really intriguing and Obsidian's recent record looks rather good. I hope this lives up to expectations.