The Crawling Chaos
Well-Known Member
- Joined
- May 26, 2014
- Messages
- 434
Hi all,
I'm a little stuck on my current WIP - not so much because I don't have any ideas but because I find my best option so far convoluted and inelegant. I wonder if anyone here has some feedback or better ideas I could explore instead.
Important note: This is a medieval fantasy type story set in a fictional world, so it does not have to be historically accurate. No magic, or rather the human characters are unaware at that point that a handful of magical beings live among them.
The premise: I have a group of people who are prisoners at a working camp and are trying to escape. The camp is a few days (by horse) away from the nearest town. It is framed by high mountains on one side and the ocean on the other, with no other land in sight. There is a mountain pass which is heavily guarded since it's the only access point via land, and the chances a group of underequipped and starved prisoners could survive a climb or a long trek in the mountains themselves with a search party on their heels are close to nil.
The male prisoners dig for ore or tend to the buildings. The female prisoners either dive for seashells, pearls and the occasional precious jetsam brought there by the currents, or produce clothes from fabric that gets there via boats.
So far escaping via these boats seems to be their best option: Three merchant ships leave the camp at dawn every other week to sell what the prisoners found/produced and they come back with food and fabric for the camp. If they could board one, they would not only have a safe way out but would also elope with its precious cargo, whose sale would cover their needs when they reached the land.
My MC is one of the female prisoners there and she is an incredible diver, capable of swimming great distances while submerged or hold her breath underwater for minutes. But the rest of the group is all-male which makes them unable to leave their position and rally a ship unnoticed in normal circumstances, so the MC will have to act alone, swimming all the way to the ships from the area where the females dive, to create the diversion they need. The plan is to scuttle two of the three ships as they depart to cause panic, and have the guards and some of the third ship's crew run/swim to their rescue, leaving an opportunity for the whole group to board the third ship, overpower the rest of the crew and sail away. No other significant ships would be available there to pursue them so it should be smooth sailing from that point. A note: I feel like the scuttled ships and their cargo need to be in immediate danger of sinking rapidly to justify such large-scale panic among the guards, so damaging their rudders or other sailing devices to immobilize them would not do. Both ships need to be sinking.
Now how will a lone, late-medieval diver scuttle two cog-type merchant ships? I have not found a satisfying option. In fact the only one I have at the moment came courtesy of one of the male prisoners from the group, who is an alchemist by trade and suggests using a sodium-type material - which they will have to steal from his personal supply under the nose of the camp's guards - that blows up when immerged in water to damage the hulls of the ships. Of course that comes with all sorts of problems, like how my MC is supposed to plant the material on the hull safely and swim away in time to avoid injury or death. So the material would probably need to be packaged or wrapped in some water-resistant outer shell to create what is essentially a time bomb. This would definitely add tension to the scene, as her long swim in dark waters with two ticking timebombs about her would be fraught with danger. But the main problem is that I find this solution rather inelegant and lacking in simplicity.
Additionally, you might need to know that our alchemist is - unbeknownst to anyone else - a god with vast powers, so technically he could snap his fingers and sink both ships by himself, but he is very secretive about his true nature and a trickster at heart: He sold himself off as a slave to join the prisoners camp only because he wanted to meet my MC - he needs her help for something - and now he wants to see her and her group of puny human beings struggle to find their way out themselves while simply aiding and abetting from the sidelines.
So my questions to you are: What are your thoughts on this? Have I overlooked anything major? Have you heard of real cases of medieval "combat divers" who had managed to sink a ship single-handedly (I could not find any example and combat diving is generally understood to have been experimented with and created at the start of the 20th century anyway)? What other tools would be available to a prisoner that could cause catastrophic damage to the hull of a cog? Should my characters scrape the whole plan and try their luck in the mountains?
Many thanks for reading.
CC
I'm a little stuck on my current WIP - not so much because I don't have any ideas but because I find my best option so far convoluted and inelegant. I wonder if anyone here has some feedback or better ideas I could explore instead.
Important note: This is a medieval fantasy type story set in a fictional world, so it does not have to be historically accurate. No magic, or rather the human characters are unaware at that point that a handful of magical beings live among them.
The premise: I have a group of people who are prisoners at a working camp and are trying to escape. The camp is a few days (by horse) away from the nearest town. It is framed by high mountains on one side and the ocean on the other, with no other land in sight. There is a mountain pass which is heavily guarded since it's the only access point via land, and the chances a group of underequipped and starved prisoners could survive a climb or a long trek in the mountains themselves with a search party on their heels are close to nil.
The male prisoners dig for ore or tend to the buildings. The female prisoners either dive for seashells, pearls and the occasional precious jetsam brought there by the currents, or produce clothes from fabric that gets there via boats.
So far escaping via these boats seems to be their best option: Three merchant ships leave the camp at dawn every other week to sell what the prisoners found/produced and they come back with food and fabric for the camp. If they could board one, they would not only have a safe way out but would also elope with its precious cargo, whose sale would cover their needs when they reached the land.
My MC is one of the female prisoners there and she is an incredible diver, capable of swimming great distances while submerged or hold her breath underwater for minutes. But the rest of the group is all-male which makes them unable to leave their position and rally a ship unnoticed in normal circumstances, so the MC will have to act alone, swimming all the way to the ships from the area where the females dive, to create the diversion they need. The plan is to scuttle two of the three ships as they depart to cause panic, and have the guards and some of the third ship's crew run/swim to their rescue, leaving an opportunity for the whole group to board the third ship, overpower the rest of the crew and sail away. No other significant ships would be available there to pursue them so it should be smooth sailing from that point. A note: I feel like the scuttled ships and their cargo need to be in immediate danger of sinking rapidly to justify such large-scale panic among the guards, so damaging their rudders or other sailing devices to immobilize them would not do. Both ships need to be sinking.
Now how will a lone, late-medieval diver scuttle two cog-type merchant ships? I have not found a satisfying option. In fact the only one I have at the moment came courtesy of one of the male prisoners from the group, who is an alchemist by trade and suggests using a sodium-type material - which they will have to steal from his personal supply under the nose of the camp's guards - that blows up when immerged in water to damage the hulls of the ships. Of course that comes with all sorts of problems, like how my MC is supposed to plant the material on the hull safely and swim away in time to avoid injury or death. So the material would probably need to be packaged or wrapped in some water-resistant outer shell to create what is essentially a time bomb. This would definitely add tension to the scene, as her long swim in dark waters with two ticking timebombs about her would be fraught with danger. But the main problem is that I find this solution rather inelegant and lacking in simplicity.
Additionally, you might need to know that our alchemist is - unbeknownst to anyone else - a god with vast powers, so technically he could snap his fingers and sink both ships by himself, but he is very secretive about his true nature and a trickster at heart: He sold himself off as a slave to join the prisoners camp only because he wanted to meet my MC - he needs her help for something - and now he wants to see her and her group of puny human beings struggle to find their way out themselves while simply aiding and abetting from the sidelines.
So my questions to you are: What are your thoughts on this? Have I overlooked anything major? Have you heard of real cases of medieval "combat divers" who had managed to sink a ship single-handedly (I could not find any example and combat diving is generally understood to have been experimented with and created at the start of the 20th century anyway)? What other tools would be available to a prisoner that could cause catastrophic damage to the hull of a cog? Should my characters scrape the whole plan and try their luck in the mountains?
Many thanks for reading.
CC