Dear Lord, bring up a child in a nuclear sub. What a job, but at least they're in a protected environment, with a lot of mass to absorb the radiation. When you think about, as a play ground a nuclear sub offers a lot intriguing details, but keeping it operational 24/7 is a lot of work. Especially as you need to constantly replace the CO2 filters.
There is only a finite stock of them, but given that the sub is not fully manned and they open hatches regularly things can last for a long time. Decades? Definitely not ... without replacements.
Next biggest problem you'll have is the toilets. They all need water to cycle. Our sub is sitting firmly on a dryland and therefore, flushing isn't going to work. But at least you'll have lights and lot of intriguing things to study.
That is a serious fish-face. Baby ain't happy. In a nuke sub, in the temple of silence and destruction, crying shouldn't be allowed, but it's clear that she doesn't give a toss about rules and protocols.
Lenny has his own and he handled the situation like a pro. Going out, different thing. At least Grace can handle that with her extensive experience, but she ain't a fighter. Scientist and an engineer, yes. Fighter, yes but only marginally, because Morgan would have handled the scavengers differently.
The Kirkman's world has changed as the normal scavengers should be considered as a danger for long term survival. Radiation is a bitch. Morgan quoted Graces and it was established that six hours is max exposure for anyone wanting long term survival ... as a protocol limit.
In the science it is measured a bit differently and we learned from Chernobyl that the limits aren't always guaranteeing cancer or other serious things. But we are in the Kirkman's world and things can be bent as they have been in the Dead.
One thing is a fact, the radiation will accumulate overtime and the body doesn't have a system that can get rid of it. There are medical treatments to flush out stuff, but once you get it, you'll have it for rest of your life. And they aren't living in the Fallout world that had antirad chemicals.
Damn. A Mad Max style a wagon and a baby environmental suit fashioned from a dental kit. I absolutely love that Fear has these crazy vehicles we never see in TWD. He clearly has put a lot of effort on getting our from the radiation cloud, but it ain't mil proofed. They still get the replacement air conventionally and they all need good scrubbing, when they get out from the fallout zone.
The dog was doing it for real. No radiation suit for him. Nothing but good old nose on the ground for sniffs and stuff.
The crash in the fallout zone town could be credited for Grace freaking out. She's clearly overthinking, while Morgan is being a square daddy-o. There ain't nothing he can handle. Not even the crash, which to be honest, was predicted by putting in those massive bumpers.
What I don't get is Grace's wish for death. The baby clearly had made her head in. Her only clause was that as long as Morgan and baby are fine, she will continue existing with the living. But to be honest, I could feel depressed in her shoes too.
Overall, it was a good idea to ally with the scavengers, but the sub induces cabin fever.
I kind of wish that Morgan would not have found that car and get it working, as it has got them in so much trouble. If only he would have gone out and found that baby formula like she asked. So, it's really Morgan's "I can fix this" problem that got them all in trouble.
The one thing Morgan's wagon did well was the zombie business.
At least at the end, Morgan admitted his failures, and Grace her own. They are not working as one unit as both of them are pulling two directions. What they need is time outside the fallout zone that is not in the sub.
Damn. Victor's man came in checking the sub and to offer Grace and the baby a chance in Strand tower. It's a good thing that Grace said no and they found the extra supplies in the mess hall. At least they have hope for the survival.